Spellspam (Worldweavers Series #2)by Alma Alexander
What do you get when ordinary e-mail spam becomes infused with magic? Spellspam—and it's not supposed to exist. As far as Thea and her friends know, computers are meant to be inert vehicles for storing magic spells, not magical processors themselves. But all that seems to have changed as students at Wandless Academy find themselves the victim of practical… See more details below
What do you get when ordinary e-mail spam becomes infused with magic? Spellspam—and it's not supposed to exist. As far as Thea and her friends know, computers are meant to be inert vehicles for storing magic spells, not magical processors themselves. But all that seems to have changed as students at Wandless Academy find themselves the victim of practical jokes—with magical consequences—simply by opening an e-mail.
Now the spellspams are getting worse, and it's possible there's someone behind them who is not just bent on stirring up trouble but has a much scarier and more wide-reaching agenda. Until now, Thea has been the only person she's ever met who can reach through the computer using magic. But someone else is out there, and even her friends can't help her track down the source of the spellspam before it gets much, much worse.
This sequel to Worldweavers: Gift of the Unmage ups the ante on a fantasy world that is rich and nuanced, like our own, but with a core of wildly original magic.
Gr 7 Up- In Gift of the Unmage (Eos, 2007), Thea Winthrop, a double seventh who had shown no supernatural ability, learns how to use computers to weave worlds where she can use her magical power. In Spellspam , someone besides Thea has figured out how to manipulate emails to carry spells that attack the person who opens them. They begin with practical jokelike spells such as speaking a new language, hair growth, etc., that only last a short time. But the emails become more dangerous; people all over the world are disappearing, including Thea's environmental-science teacher. Thea and her friend Terry, a computer genius, are sent by the government to stay in the house of Professor de los Reyes, a mage and computer expert, to help discover who or what is behind the trouble. Alexander, like Thea, can weave worlds; she seamlessly blends together the worlds of fantasy, science fiction, myth, and contemporary teen life. The plot and pacing are a little choppy, with characters coming in and out at the speed of spellspam, but the story is quick and original. Thea is a likable character who struggles with feelings of being different and alone, something many teens can relate to. Recommend this one to fans of the first book.-Samantha Larsen Hastings, West Jordan Public Library, UT
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It's the next year with everyone back at the Wandless Academy. A girl, LaTasha, runs screaming from the Library. To Thea she looked like she had no skin on her face just the muscles. Thea finds the spam email LaTasha read still on the computer screen; guaranteeing clearer skin than you can image. Could there be a spell involved? Here at the Wandless Academy where no one can do magic. And from through the computers where magic can't affect any one... Is Thea going to be the one blamed for all these spellspams since the principle knows what she can do? This book is an excellent second book. It focuses on the wonderful story more than the setup of the characters and magical world. I felt there were two additional climaxes to the storyline that went with the main story, almost like two bonus short stories added in. The spellspams were fun as the way they were worded made me chuckle and as the story went on I wanted to figure out what the spell would affect before I knew the results of it. Thea and her friends are curious about what they did with the computers last year, as they are a group on magicless kids in a world full of magic - and last year seemed like magic. They start to investigate more into the unique computer magic. Thea had thought she was the only person that could touch computers in a magical way, but these new spellspams leave her wondering if there is someone else out there like her. In this book Thea's powers start to grow. It is also very nice to see Thea stand on her own two feet when it comes to her magical abilities. She is starting to get better control of what she can do, when to ask for help, and who to ask. Thea is a young girl starting to grow up. We also take Thea out of her safe zone of the Wandless Academy which opens up a door to more danger. The Alphiri are still a shadow in the back of Thea's mind that could jump out and take her at any time. I enjoyed the characters in this book as well. Thea's aunt is one of my favorites for the way she talks and her magic. But I enjoyed the way all the characters interact with each other. Alma is great at picking up children's views of happenings around them. This book is great for Young Readers and Young Adults as there is no gory violence and not sexual content.
What would the world be like if the spam we got in our email could actually cast magical spells upon us? That's the story behind SPELLSPAM, the second book in the WORLDWEAVERS series.
Thea and her friends are in the school library when a fellow student goes running from the room, her skin transparent, showing all the gore beneath it. The poor unsuspecting student opened and read an email stating that you could have the clearest skin you could possibly imagine. This is the start of the email epidemic that Thea has nicknamed spellspam. The name spellspam apparently sticks, even with members of the FBM, Federal Bureau of Magic.
Thea and her friends have discovered the "why" of the spellspam, but it's up to her and her friend Terry to discover the "how" of the spellspams. So it is decided that Thea and Terry are to spend a summer internship at the home of Professor de lose Reyes. The Professor is one of the most knowledgeable in the technological world, and his home is the second hub of the magical Nexus. Terry and Thea suspect that the sender of the spellspam has infiltrated the Internet via his computer access.
At first the professor believes that he can learn nothing from the two children. But as Thea and Terry spend more time in his Elemental house (a house that will do whatever you wish by merely thinking it), they are more certain that the culprit is in their midst. With the help of various members of the household and Thea's family, they take on the quest to solve the mystery of the spellspam.
Ms. Alexander crafts a creative story that keeps the reader engrossed and marveling at the worlds that are created. The story moves quickly and the characters are truly unique.
One piece of advice though. This is the second story in the series, following GIFT OF THE UNMAGE, and to fully understand and appreciate the story, it's best to have read the first book. The story can definitely be followed, but there is a lot that is referenced from past adventures that would be clearer to the reader if they have the background knowledge. Having said that, I quite enjoyed this story and look forward to more adventures with Thea and her unlikely group of heroes.
Unusually for a trilogy, book 2 of Worldweavers is not just the 'bridge book' between the intriguing beginning and the exciting finale - this is a story that (although it helps if you've read the first book) stands on its own and actually adds something substantial to the entire story arc. Good read! (And the 'spellspams' of the title are funny!)