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Spirit of the Century
     

Spirit of the Century

3.5 2
by Fred Hicks
 
A Pulp Pick-Up Role-Playing Game!

The deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerers, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium — and

Overview

A Pulp Pick-Up Role-Playing Game!

The deadly Doctor Methuselah seeks to unravel time itself with his solution to the Eternity Equation... Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerers, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium — and you are our last hope!

Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system (Indie RPG Awards include: Best Free Game of 2003, Best Support, and Andy's Choice). Spirit features a heavily revised, revisited, and reimagined vision of Fate. Character creation can be done as quickly as a few minutes, or expand to take up an evening; adventure design is a snap with three methods for creating relevant, flavorful, player-focused stories at a moment's notice. Spirit's mission is to deliver an evening of fun, a "pick-up" game that requires little preparation, but provides hours of entertainment.

All you will need to play are some friends, some dice, and this book.

Product Details

BN ID:
2940014751810
Publisher:
Evil Hat Productions
Publication date:
06/04/2012
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
416
Sales rank:
1,276,033
File size:
13 MB
Note:
This product may take a few minutes to download.

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Spirit of the Century 3.5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Overall, this book is great. There's just a few editing issues that crop up on the Nook version. Firstly, some of the pages have superimposed a sidebar/table from a previous page over some of the text of the next page, making some spots quite difficult to read. Since this is an instruction manual for a game, not being able to read critical portions of some rules can make parts of this book quite tricky. The only other thing I noticed to truly be a problem is that some sidebars/tables are large enough that they extend beyond the edge of the Nook's display area, being cut off, not showing on the next page or any other such help. This means that some of the tables are missing entire columns, or at the very least, the last column must be read with many words missing in chunks, so you have to assume what is being said.