Starcraft Ghost: Nova

( 43 )

Overview

Four years after the end of the Brood War, Emperor Arcturus Mengsk has rebuilt much of the Terran Dominion and consolidated a new military force despite an ever-present alien threat. Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk's most lethal and promising "Ghost" operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom ...

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Starcraft: Ghost--Nova

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Overview

Four years after the end of the Brood War, Emperor Arcturus Mengsk has rebuilt much of the Terran Dominion and consolidated a new military force despite an ever-present alien threat. Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk's most lethal and promising "Ghost" operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom in the shadows, she exists only as a myth to the enemies of the Terran Dominion.

Yet Nova wasn't born a killer. She was once a privileged child of one of the Old Families of the Terran Confederacy, but her life changed forever when a rebel militia murdered her family. In her grief, Nova unleashed her devastating psychic powers, killing hundreds in a single, terrible moment. Now, on the run through the slums of Tarsonis, she is unable to trust anyone. Pursued by a special agent tasked with hunting down rogue telepaths, Nova must come to terms with both her burgeoning powers and her guilt — before they consume her and destroy everything in her path....

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Product Details

  • ISBN-13: 9780743471343
  • Publisher: Pocket Star
  • Publication date: 11/28/2006
  • Series: Starcraft Series
  • Format: Mass Market Paperback
  • Pages: 320
  • Sales rank: 627,079
  • Product dimensions: 6.90 (w) x 4.30 (h) x 0.90 (d)

Meet the Author

Best known for blockbuster hits, including World of Warcraft and the Warcraft, StarCraft, and Diablo franchises, Blizzard Entertainment, Inc., a division of Activision Blizzard, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active players. Visit Blizzard.com.

Keith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.

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Read an Excerpt

PROLOGUE

And what rough beast, its hour come round at last,

Slouches towards Bethlehem to be born?

— William Butler Yeats, "The Second Coming"

As soon as she felt Cliff Nadaner's mind, Nova knew that she could destroy her family's murderer with but a thought.

She'd spent days working her way through the humid jungles of the smallest of the ten continents of Tyrador VIII. Funny how I tried so hard to avoid this planet's twin, and now I wind up here, she had thought when the drop-pod left her smack in the middle of the densest part of the jungle — before the rebels had a chance to lock onto the tiny pod, or so her superiors on the ship in high orbit insisted. The eighth planet in orbit of Tyrador was locked in a gravitational dance with the ninth planet, similar to that of a regular planet and a moon, but both worlds were of sufficient size to sustain life. They also both had absurd extremes of climate, thanks to their proximity to each other — if Nova were to travel only a few kilometers south, farther from Tyrador VIII's equator, the temperature would lower thirty degrees, the humidity would all but disappear, and she'd need to adjust her suit's temperature control in the other direction.

For now, though, the formfitting white-with-navy-blue-trim suit — issued by Director Bick at the Ghost Academy when her training period had come to an end — was set to keep her cool, which it did, up to a point. The suit covered every inch of her flesh save her head. The circuitry woven throughout the suit's fabric might interfere with Nova's telepathy, and since her telepathy was pretty much the entire reason why she was training to become a Ghost, it wouldn't do to interfere with that. This suit wasn't quite the complete model she would be using when she finished this final assignment and officially became a Ghost — for one thing, the circuitry that allowed the suit to go into stealth mode had yet to be installed. Once that happened, Nova would be able to move about virtually undetected — certainly invisible to plain sight and most passive scans.

But she wasn't ready for that yet. First she had to accomplish this mission.

The suit's design meant that sweat dripped into her eyes and plastered the bangs of her blond hair to her forehead. The ponytail she kept the rest of her hair in tugged on her skull like a heavy damp rope hanging off the back of her head. At least the rest of my body is comfortable.

The suit's stealth mode would probably have been redundant in this jungle in any case. The flora of Tyrador VIII was so thick, and the humid air so hazy, she only knew what was a meter in front of her from the sensor display on the suit's wrist unit.

Intelligence Section had told her that Cliff Nadaner was headquartered somewhere in the jungle on this planet. They weren't completely sure where — Nova had already learned that the first half of IS's designation was a misnomer — but they had intercepted several communiqués that their cryptographers insisted used the code tagged for Nadaner.

In the waning days of the Confederacy, Nadaner was one of many agitators who spoke out against the Old Families and the Council and the Confederacy in general. He was far from the only one who did so. The most successful, of course, was the leader of the Sons of Korhal, Arcturus Mengsk — in fact, he was so successful that he actually did overthrow the Con-federacy of Man and replaced it with the Terran Dominion, of which he was now the emperor and supreme leader. Nadaner did somewhat more poorly in the field of achieving political change, though he was very skilled at causing trouble and killing people.

Days of plowing through the jungle had revealed nothing. All Nova was picking up was random background radiation, plus signals from the various satellites in orbit of the planet, holographic signals from various wild animals that scientists had tagged for study in their natural habitat, and faint electromagnetic signatures from the outer reaches of this continent or one of the other nine more densely populated ones. All of it matched existing Tyrador VIII records and therefore could be discarded as not belonging to the rebels. And now she was reading a completely dead zone about half a kilometer ahead, at the extreme range of the sensors in her suit. This is starting to get frustrating.

She had completely lost track of time. Had it been four days? Five? Impossible to tell, since this planet's fast orbit gave it a shorter day than what she was accustomed to on Tarsonis, with its twenty-seven-hour day. She supposed she could have checked the computer built into her suit, but for some reason she thought that would be cheating.

Let's see, I've been eating pretty steadily, more or less on track for three meals a day, and I've gone through fourteen of the ninety ration packs they gave me, so that makes —

Then, suddenly, it hit her. A dead zone.

She adjusted the sensors from passive scan to active scan. Sure enough, they didn't pick up a thing — nothing from the satellites, nothing from the animal tags, nothing from the cities farther south.

Nothing at all.

Nova smiled. She cast her mind outward gently and surgically — not forcefully and sloppily, the way she always had back in the Gutter — and sought out the mind of the man who ordered the death of her family.

Nadaner had not actually committed the murder himself. That was done by a man named Gustavo McBain, a former welder who was working a construction contract on Mar Sara when the Confederates ordered the destruction of Korhal IV — an action that killed McBain's entire family, including his pregnant wife Daniella, their daughter Natasha, and their unborn son. McBain had sworn that the Confederacy of Man would pay for that action. However, instead of joining Mengsk — himself the child of a victim of Korhal IV's bombardment with nuclear weapons — he hooked up with Cliff Nadaner's merry band of agitators.

Nova learned all that when she killed McBain. Telepathy made it impossible for a killer not to know her victim intimately. McBain's last thoughts were of Daniella, Natasha, and his never-named son.

Now, three years later, having come to the end of her Ghost training, her "graduation" assignment, which came from Emperor Mengsk himself, was to be dropped in the middle of Tyrador VIII's jungle and to seek, locate, and destroy the rest of Nadaner's group. Mengsk had even less patience for rebel groups than the government his own rebel group had overthrown.

Within five minutes, she found the thoughts she was looking for. It wasn't hard, once she had a general location to focus on, especially since they were the first higher-order thoughts she'd come across since the drop-pod opened up and disintegrated. (Couldn't risk Dominion tech getting into the wrong hands, after all. If she completed her mission, they'd send a ship to extract her, since then they could land a ship without risk, as Nadaner's people would be dead. If she didn't complete it, she'd be dead, and her suit was designed to do to her what was done to the drop-pod if her lifesigns ceased. Couldn't risk Dominion telepaths getting into the wrong hands, either, dead or alive.)

It was Nadaner and a dozen of his associates, but their thoughts were focused on Nadaner — those that were focused at all. The man himself was chanting something. No, singing. He was singing a song, and half his people were drunk, no doubt secure in the knowledge that no one would find them in their jungle location, with its dampening field blocking any signals. It probably never occurred to them that an absence of signals would be just as big a signpost.

Complacent people are easier to kill, she thought, parrotting back one of Sergeant Hartley's innumerable one-sentence life lessons.

She was to kill them from a distance, using telepathy. Yes, her training was complete, and she should have been able to take down Nadaner and his people physically with little difficulty — especially since half of them were three sheets to the wind — but that wasn't her assignment.

The mission was to get close enough to feel their minds clearly and then kill them psionically.

For the next two hours, Nova ran through the jungle, getting closer to her goal. After her "graduation," the suit would be able to increase her speed, allowing her to run this same distance in a quarter of the time, but that circuitry hadn't been installed, either.

The hell with the mission. That slike ordered McBain and the rest of his little gang of killers to murder my family. I want to see his face when I kill him.

Soon, she reached the dead zone. She could hear Nadaner's thoughts as clearly as if he'd been whispering in her ear. He'd finished singing and was now telling a story of one of his exploits in the Confederate Marines before he got fed up, quit, and started his revolution, a story that Nova knew was about ninety percent fabrication. He had been in the Marines, and he had been on Antiga Prime once, but that was where his story's intersection with reality ended.

With just one thought, she could kill him. End him right there. You don't need to see his face, you can feel his mind! You'll know he's dead with far more surety than if you just saw him, his eyes rolling up in his head, blood leaking out of his eyes and ears and nose from the brain hemorrhaging. And it's not like you haven't done it before. Kill him now.

Suddenly, she realized what day it was. Fourteen packs, which means the better part of three days.

Which means today's my eighteenth birthday.

It's been three years to the day since Daddy told me I was coming to this very star system.

She shook her head, even as Nadaner finished this story and started another one, which held even less truth than the first. A tear ran slowly down Nova's cheek.

It was such a good party, too....

Copyright © 2006 by Blizzard Entertainment

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Customer Reviews

Average Rating 4.5
( 43 )
Rating Distribution

5 Star

(26)

4 Star

(11)

3 Star

(5)

2 Star

(1)

1 Star

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See All Sort by: Showing 1 – 20 of 43 Customer Reviews
  • Anonymous

    Posted July 2, 2007

    A reviewer

    This novel was far from what I thought it would be. I read the small bit at the end of Queen of Blades and thought Nova was going to be an excellent read. Sadly the book alone isn't the masterpiece I had thought. The majority of the book Nova is a captive in the slums, and there are more drug references than any other book I've read. The author still kept me somewhat pulled in even though the content was different than I invisioned. I'm sure that the book would go great with the game but the book alone was disappointing. Still, it is a StarCraft novel so it's worth reading!

    2 out of 2 people found this review helpful.

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  • Anonymous

    Posted September 15, 2013

    Frank

    I nova like kerrigan?

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  • Anonymous

    Posted May 20, 2013

    Good book but needs some serious proof reading

    Nova was not what I expected it to be. By about page 150 it was obvious this was going to be how/why she became a Ghost and noy her adventures AS a Ghost. I would have liked it to be some combination of the two.

    My biggest issue with the NOOK version is that it is peppered with mistakes. In one 2 or 3 page section of the book, there something like 8 typos. In several spots her psi rating is supposed to be PI8 or higher but is in the book as P18. It wasn't until almost the end I figured out which was correct. Nothing rips me from the world of a good book like editing mistakes.

    All in all a good book. Minus 1/2 star for not much in the way story post Ghost training and minus 1 1/2 stars for horrible editing.

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  • Anonymous

    Posted October 10, 2011

    Good read.

    Entertaining to read and doesn't require a lot of extra effort like some books that jump around alot.

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  • Anonymous

    Posted July 7, 2011

    Great

    Oh how much i wish this game had come out. Nova you are so sexy

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  • Anonymous

    Posted June 28, 2011

    Loved it

    Though it's entirely fiction and has nothing to do with Blizzard's lore, the author did an excellent job creating a story basically telling how Nova came to be who she is. The characters she encounters, her environments, and the cool events that emerge throughout the book will make you want to keep reading. This would also be a really good movie! I definitely suggest this book to people of all ages--easily understood and very suspenseful.

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  • Posted February 8, 2011

    Amazing book!

    This book has its ties to starcraft lore but you don't need much prior knowledge to know what is going on right at that exact moment because the author almost immediately describes them and their goals. All together though I think it was quite an extraordinary book great if your a sci-fi fan.

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  • Posted January 9, 2011

    more from this reviewer

    Amazing

    Great book! Enjoyed it very much, did a great job with the story tied it in with the Starcraft universe. Highly recommend to anyone, no prior information is needed to understand what is going on in this book.

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  • Posted October 19, 2008

    This book is very true

    Ive read this book in a school day and i fined it soo true to the StarCraft series and i have to say that Nova is 1 good book

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  • Anonymous

    Posted January 25, 2008

    Nova

    Nova is a young teenage girl who has psionic powers. However she doesn't realize she has them until she released her powers and killed many people in an instant after seeing her family's death. Realizing what she had done she ran to the farthest place where no one could fnd her.....the gutters. There she meets many untrustworthy people and can't afford to trust anyone. However, after being manuipulated and hurt, she was forced to work for the gutter's leader, Fagin. He runs everything in the gutters and runs it so well that even the authorities wouldn't want to get involved in it. However, one man who is called Kelerchain has been assigned to find Nova, but there's one problem where does he look to find her? Both Nova and Kelerchain have a road of hardship ahead of them. This book is good in a way that it tells almost everybody's view point and their experiences. The book has plenty of action to keep most people interested. The author has done his work well.

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  • Anonymous

    Posted July 11, 2007

    A reviewer

    This novel rocks, taking place around the end of the Terran Confederacy and the Domination of the Terran Dominon. Nova is a truely outstanding novel of a teenager going through poverty, rape, and other miss givings starting as a rich noble-class girl ending in a gutter to a high ranking officer under the ruling of Mensgk. A truely amazing book.

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  • Anonymous

    Posted March 31, 2007

    From start to finish I never wanted to stop.

    As a fan of the Starcraft universe I am anxious to get my hands on any new material related to it. With great enthusiasm I picked this book up and even though I new I would most likely enjoy it I was amazed at how it drew me in and held me tight throughout the entire story. Character development was very well done. I felt I really knew the characters and cared about their lives. My only regret is that it had to end.

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  • Anonymous

    Posted February 7, 2007

    Rise of Nova

    Those of us who loyally awaited the debut of Starcraft Ghost still retain something of the game through the backstory of Nova. A girl forced to come to terms with both her family's death and her telepathic abilities at the same time. She is regarded as death by her only surviving sister, a tool for the dying Confederacy, and an enforcer for the abusive Fagin. Perhaps her redeemer is the most likable character of any in this book, Malcolm Kelerchian. He is the only who sought to help her as a person, not as a tool or an instrument. She did not ask to be a telepath, she did not want to live with it, but in completing the Academy, the former life went away. Nova Terra became a number or simply Nova if anyone knew anymore who she was, but she was glad to forget it. Although we will never forget her, and so she becomes another shadow killer for Mengsk. Her fate beyond being a Dominion soldier remains to be seen, but her journey is only just beginning.

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  • Anonymous

    Posted March 25, 2011

    No text was provided for this review.

  • Anonymous

    Posted July 26, 2011

    No text was provided for this review.

  • Anonymous

    Posted December 26, 2010

    No text was provided for this review.

  • Anonymous

    Posted November 1, 2008

    No text was provided for this review.

  • Anonymous

    Posted November 9, 2010

    No text was provided for this review.

  • Anonymous

    Posted November 20, 2009

    No text was provided for this review.

  • Anonymous

    Posted February 8, 2011

    No text was provided for this review.

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