Starting Out with Java: From Control Structures Through Objects / Edition 4 by Tony Gaddis | 9780136080206 | Other Format | Barnes & Noble
Starting Out with Java: From Control Structures Through Objects / Edition 4

Starting Out with Java: From Control Structures Through Objects / Edition 4

by Tony Gaddis
     
 

ISBN-10: 0136080200

ISBN-13: 9780136080206

Pub. Date: 02/13/2009

Publisher: Addison-Wesley

Tony Gaddis’s accessible, step-by-step style helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and a programming language by presenting all the details needed to understand the “how” and the “why”–but never

Overview

Tony Gaddis’s accessible, step-by-step style helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and a programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students get the logic behind developing high-quality programs.

In Starting Out with Java: From Control Structures through Objects , Gaddis covers procedural programming–control structures and methods–before introducing object-oriented programming. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.

Product Details

ISBN-13:
9780136080206
Publisher:
Addison-Wesley
Publication date:
02/13/2009
Series:
MyCodeMate Series
Edition description:
Older Edition
Pages:
1008
Product dimensions:
7.80(w) x 9.90(h) x 1.60(d)

Table of Contents

Preface

Chapter 1 Introduction to Computers and Java
1.1 Introduction
1.2 Why Program?
1.3 Computer Systems: Hardware and Software
1.4 Programming Languages
1.5 What Is a Program Made of?
1.6 The Programming Process
1.7 Object-Oriented Programming

Chapter 2 Java Fundamentals
2.1 The Parts of a Java Program
2.2 The print and println Methods, and the Java API
2.3 Variables and Literals
2.4 Primitive Data Types
2.5 Arithmetic Operators
2.6 Combined Assignment Operators
2.7 Conversion between Primitive Data Types
2.8 Creating Named Constants with final
2.9 The String Class
2.10 Scope
2.11 Comments
2.12 Programming Style
2.13 Reading Keyboard Input
2.14 Dialog Boxes
2.15 Common Errors to Avoid

Chapter 3 Decision Structures
3.1 The if Statement
3.2 The if-else Statement
3.3 The if-else-if Statement
3.4 Nested if Statements
3.5 Logical Operators
3.6 Comparing String Objects
3.7 More about Variable Declaration and Scope
3.8 The Conditional Operator (Optional)
3.9 The switch Statement
3.10 Creating Objects with the DecimalFormat Class
3.11 The printf Method
3.12 Common Errors to Avoid

Chapter 4 Loops and Files
4.1 The Increment and Decrement Operators
4.2 The while Loop
4.3 Using the while Loop for Input Validation
4.4 The do-while Loop
4.5 The for Loop
4.6 Running Totals and Sentinel Values
4.7 Nested Loops
4.8 The break and continue Statements (Optional)
4.9 Deciding Which Loop to Use
4.10 Introduction to File Input and Output
4.11 The Random Class
4.12 Common Errors to Avoid

Chapter 5 Methods
5.1 Introduction to Methods
5.2 Passing Arguments to a Method
5.3 More about Local Variables
5.4 Returning a Value from a Method
5.5 Problem Solving with Methods
5.6 Common Errors to Avoid

Chapter 6 A First Look at Classes
6.1 Classes and Objects
6.2 Instance Fields and Methods
6.3 Constructors
6.4 Overloading Methods and Constructors
6.5 Scope of Instance Fields
6.6 Packages and import Statements
6.7 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
6.8 Common Errors to Avoid

Chapter 7 A First Look at GUI Applications
7.1 Introduction
7.2 Creating Windows
7.3 Equipping GUI Classes with a main Method
7.4 Layout Managers
7.5 Radio Buttons and Check Boxes
7.6 Borders
7.7 Focus on Problem Solving: Extending Classes from JPanel
7.8 Splash Screens
7.9 Using Console Output to Debug a GUI Application
7.10 Common Errors to Avoid

Chapter 8 Arrays and the ArrayList Class
8.1 Introduction to Arrays
8.2 Processing Array Elements
8.3 Passing Arrays As Arguments to Methods
8.4 Some Useful Array Algorithms and Operations
8.5 Returning Arrays from Methods
8.6 String Arrays
8.7 Arrays of Objects
8.8 The Sequential Search Algorithm
8.9 Two-Dimensional Arrays
8.10 Arrays with Three or More Dimensions
8.11 The Selection Sort and the Binary Search Algorithms
8.12 Command-Line Arguments and Variable-Length Argument Lists
8.13 The ArrayList Class
8.14 Common Errors to Avoid

Chapter 9 A Second Look at Classes and Objects
9.1 Static Class Members
9.2 Passing Objects As Arguments to Methods
9.3 Returning Objects from Methods
9.4 The toString Method
9.5 Writing an equals Method
9.6 Methods That Copy Objects
9.7 Aggregation
9.8 The this Reference Variable
9.9 Enumerated Types
9.10 Garbage Collection
9.11 Focus on Object-Oriented Design: Class Collaboration
9.12 Common Errors to Avoid

Chapter 10 Text Processing and More about Wrapper Classes
10.1 Introduction to Wrapper Classes
10.2 Character Testing and Conversion with the Character Class
10.3 More String Methods
10.4 The StringBuilder Class
10.5 Tokenizing Strings
10.6 Wrapper Classes for the Numeric Data Types
10.7 Focus on Problem Solving: The TestScoreReader Class
10.8 Common Errors to Avoid

Chapter 11 Inheritance
11.1 What Is Inheritance?
11.2 Calling the Superclass Constructor
11.3 Overriding Superclass Methods
11.4 Protected Members
11.5 Chains of Inheritance
11.6 The Object Class
11.7 Polymorphism
11.8 Abstract Classes and Abstract Methods
11.9 Interfaces
11.10 Common Errors to Avoid

Chapter 12 Exceptions and Advanced File I/O
12.1 Handling Exceptions
12.2 Throwing Exceptions
12.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization
12.4 Common Errors to Avoid

Chapter 13 Advanced GUI Applications
13.1 The Swing and AWT Class Hierarchy
13.2 Read-Only Text Fields
13.3 Lists
13.4 Combo Boxes
13.5 Displaying Images in Labels and Buttons
13.6 Mnemonics and Tool Tips
13.7 File Choosers and Color Choosers
13.8 Menus
13.9 More about Text Components: Text Areas and Fonts
13.10 Sliders
13.11 Look and Feel
13.12 Common Errors to Avoid

Chapter 14 Applets and More
14.1 Introduction to Applets
14.2 A Brief Introduction to HTML
14.3 Creating Applets with Swing
14.4 Using AWT for Portability
14.5 Drawing Shapes
14.6 Handling Mouse Events
14.7 Timer Objects
14.8 Playing Audio
14.9 Common Errors to Avoid

Chapter 15 Recursion
15.1 Introduction to Recursion
15.2 Solving Problems with Recursion
15.3 Examples of Recursive Methods
15.4 A Recursive Binary Search Method
15.5 The Towers of Hanoi
15.6 Common Errors to Avoid

Student CD-ROM:

Appendix A Getting Started with Alice

Appendix B The ASCII/Unicode Characters Appendix C Operator Precedence and Associativity Appendix D Java Key Words Appendix E Installing the JDK and JDK Documentation Appendix F Using the javadoc Utility Appendix G More about the Math Class Appendix H Packages Appendix I Working with Records and Random Access Files Appendix J More about JOptionPane Dialog Boxes Appendix K Answers to Checkpoints Appendix L Answers to Odd-Numbered Review Questions Case Study 1 Calculating Sales Commission Case Study 2 The Amortization Class Case Study 3 The PinTester Class Case Study 4 Parallel Arrays Case Study 5 The FeetInches Class Case Study 6 The SerialNumber Class Case Study 7 A Simple Text Editor Application

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