State of the Art in Computer Graphics: Aspects of Visualization / Edition 1

State of the Art in Computer Graphics: Aspects of Visualization / Edition 1

by David F. Rogers, Rae Earnshaw
     
 

ISBN-10: 0387941649

ISBN-13: 9780387941646

Pub. Date: 12/17/1993

Publisher: Springer New York

This book is derived from the State of the Art Research Institute in Computer Graphics held in Reading, England in July 1992. Only state of the art research topics are covered. Every summer top researchers in Computer Graphics convene to share recent research results and train other researchers in theory, new technologies, or techniques. Only state of the art

Overview

This book is derived from the State of the Art Research Institute in Computer Graphics held in Reading, England in July 1992. Only state of the art research topics are covered. Every summer top researchers in Computer Graphics convene to share recent research results and train other researchers in theory, new technologies, or techniques. Only state of the art research topics are covered. Topics include: visualization of data; modeling; virtual reality techniques, hardware architectures for visualization. Papers given at this conference comprise this book. Many papers present a background introduction to the topic, followed by discussion of current work in the topic. Thus this book is equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field.

Product Details

ISBN-13:
9780387941646
Publisher:
Springer New York
Publication date:
12/17/1993
Edition description:
1994
Pages:
260
Product dimensions:
10.00(w) x 7.00(h) x 0.63(d)

Table of Contents

Acknowledgments.- 1 Visualization of Data.- Visual Analysis of Fluid Dynamics.- Modeling and Visualization of Empirical Data.- Comparing Methods of Interpolation for Scattered Volumetric Data.- 2 Modeling.- Abstraction, Context, and Constraint.- Topological Modeling of Phenomena for a Visual Computer.- Color Plates.- Volume Rendering Strange Attractors.- 3 Virtual Reality Techniques.- Stereo Computer Graphics.- Synthetic Experience.- 4 Hardware Architectures for Visualization.- Architectures for 3D Graphics Display Hardware.- Biographies.

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