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Stop Motion: Craft Skills for Model Animation / Edition 2
     

Stop Motion: Craft Skills for Model Animation / Edition 2

3.0 2
by Susannah Shaw
 

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ISBN-10: 0240520556

ISBN-13: 9780240520551

Pub. Date: 03/11/2008

Publisher: Taylor & Francis

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform.

Susannah Shaw provides the

Overview

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform.

Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation.

Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio.

Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).

Product Details

ISBN-13:
9780240520551
Publisher:
Taylor & Francis
Publication date:
03/11/2008
Series:
Focal Press Visual Effects and Animation
Edition description:
Older Edition
Pages:
264
Product dimensions:
7.26(w) x 9.56(h) x 0.60(d)

Related Subjects

Table of Contents

Acknowledgements     ix
Introduction - playing God     1
What is stop motion?     1
Nature and caricature     5
What this book is for     7
Getting equipped     8
What do you need?     8
Choosing a camera     9
Lenses     12
Animation software/frame grabbers     12
Tripods     15
Lighting     16
The animator's toolkit     18
Editing/sound     18
Glossary     19
Getting animated     21
Animating familiar objects as a first approach     21
Setting up for the first time     22
Notes on movement     25
Timing: single frame or double frame?     27
Squash and stretch     29
The dope sheet/X-sheet     30
Planning     32
Keep it simple - developing your story     35
Idea - script - treatment     35
Planning your shots - basic film grammar/composition of shots     38
The storyboard     43
Editing - animatics and story reels     47
Coat-hangers for armatures - making your own model     51
Characterdesign     51
Working with modelling clays     54
Making your own puppet     57
Simple wire and plasticine puppet     57
Durable clothed puppet     65
Model makers - the professionals     76
The maquette     77
Ball-and-socket armature     78
Mould making - hard and soft moulds     83
Casting     88
Coloring     93
Costumes/dressing     93
Model-making masterclass - ScaryCat Studio and the Duracell bunny     95
Glossary of model-making materials     100
Four walls and a sky - sets and props     102
Research the look     102
Design and building of sets     103
Interior sets     108
Exterior sets     109
Forced perspective     110
Making props     111
Rigging     112
Glossary of materials for sets     113
Sound advice - the voice track     114
Pre-production     115
Recording dialog     116
Sound breakdown     117
Lip sync     119
Music and effects copyright     124
The mechanics of movement      125
Studies from observation     125
Posing the model     128
Timing     129
Weight     131
Anticipation, action and reaction     134
Walking and running     139
The illusion of speed     142
Animal and bird movement     143
Animation masterclass - Teresa Drilling     147
The model     148
On what creates a character     150
First position     150
The extreme downward position     153
On Vinton's     154
Beginning the upward move     154
Slowing down at the top of the move     158
Settling into the final position     162
The performance     166
Character animation     166
Comedy and comic timing     169
Subtle character animation     173
The production process     176
Lighting     177
Health and safety issues     180
Setting up the camera     181
Shooting with a rig     184
Special effects - tips and hints     188
Final checks before you hit that button     191
Interview with Tim Allen      192
Glossary     193
Post-production     195
Timecode     195
The picture edit     196
Sound     197
Titles and credits     199
Exporting your final film     199
Getting the job - the business of animation     200
Know where you stand     201
Different work, different studios     201
Commercials     201
Series     203
TV specials and features     206
Applying for jobs     209
Your showreel     209
Starting out as a runner     210
Festivals     210
Sending proposals to commissioning editors     211
Bibliography     213
Software and recording equipment suppliers     215
Manufacturers and outlets     217
Calendar of animation festivals and film festivals incorporating animation     221
Animation courses that include or specialize in stop motion, and related organizations and websites     235
Index     247

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Stop Motion: Craft Skills for Model Animation 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago