Stop Staring: Facial Modeling and Animation Done Right -- Second Edition

Overview


Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the ...
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Overview


Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.



• Learn visimes and lip sync techniques

• Construct a mouth and mouth keys

• Explore the process of facial landmarking

• Master the cartoon techniques of squash and stretch

• Harness the latest advanced blend extraction tools

• Create interfaces for your faces

• Understand skeletal setup, weighting, and rigging



Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
From earliest infancy, humans not only recognize faces: They recognize when something's wrong with the image of a face. If you're a 3D animator, that means literally everyone's a critic, even babies. With no room for error, facial animation is one of the most difficult tasks you'll ever face. Fortunately, you now have an expert consultant for all your facial animation projects: Jason Osipa, in Stop Staring, Second Edition.

There are no Ferraris or alien landscapes in this book: just faces. Osipa begins by deconstructing speech from a visual point of view, showing which facial movements matter, which you can ignore, and how to do lip syncing that works. Next, he brings the same insight to the eyes, brows, and eyelids: the parts of the face most important to communicating emotion.

Osipa notes that many animators spend too much time on brows, not enough on eyes. And he uses that insight to introduce the crucial concept of landmarking: it's the area surrounding what you think you're looking at that delivers the cues people rely on most. Failure to landmark is why so many beginning animators' smiles look fake, tortured, creepy, wrong.

Osipa spends an entire section of his book on the mouth -- introducing more sophisticated lip-sync techniques; then showing how to use "visimes" and "mouth keys" to achieve even greater realism. He returns to eyes and brows with the same depth, then walks through the rest of the process: connecting features, skeletal setup, weighting, rigging, interfaces, and taking your shot through production. There's even a chapter on leading-edge squash-and-stretch deformation. While Osipa's concepts are tool-independent, his examples are built in Maya (and Alias provides the Maya Learning Edition on CD-ROM so you can follow along).

Jason Schleifer, who animated Gollum, endorsed this book. You will, too. Bill Camarda, from the May 2007 Read Only

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Product Details

  • ISBN-13: 9780471789208
  • Publisher: Wiley
  • Publication date: 5/4/2007
  • Edition description: REV
  • Edition number: 2
  • Pages: 384
  • Product dimensions: 7.44 (w) x 9.28 (h) x 0.76 (d)

Meet the Author


Jason Osipa is currently directing in San Francisco at LucasArts, where he also works with sister company ILM on new ways to converge the tools and techniques of games and film. He has been a working professional in 3D content for over 10 years, touching television, games, direct-to-video, and film in both Canada and the United States. Carrying titles from author to modeler to animator to technical director, Jason has seen and experienced the world of 3D content creation and instruction from all sides.
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Table of Contents

Foreword
Introduction
Pt. I Getting to Know the Face 1
Ch. 1 Learning the Basics of Lip Sync 3
Ch. 2 What the Eyes and Brows Tell Us 21
Ch. 3 Facial Landmarking 31
Pt. II Animating and Modeling the Mouth 45
Ch. 4 Visimes and Lip Sync Technique 47
Ch. 5 Constructing a Mouth 75
Ch. 6 Mouth Keys 107
Pt. III Animating and Modeling the Eyes and Brows 139
Ch. 7 Building Emotion: The Basics of the Eyes 141
Ch. 8 Constructing Eyes and Brows 169
Ch. 9 Eye and Brow Keys 193
Pt. IV Bringing It Together 221
Ch. 10 Connecting the Features 223
Ch. 11 Skeletal Setup, Weighing, and Rigging 237
Ch. 12 Interfaces for Your Faces 259
Ch. 13 A Shot in Production 291
Index 325
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