Storm: The Ghost Machine [NOOK Book]


More information to be announced soon on this forthcoming title from Penguin USA
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Storm: The Ghost Machine

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More information to be announced soon on this forthcoming title from Penguin USA
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Editorial Reviews

KLIATT - Paula Rohrlick
In the prequel, STORM: The Infinity Code, we met three 14-year-old science geniuses: Will, an inventor of cool technology; Andrew, a millionaire computer expert; and Gaia, a chemistry whiz. Together, they formed STORM: Science and Technology to Over-Rule Misery, and snuck into St. Petersburg to defuse a dangerous weapon. In this adventure they're off to Venice, where ghostly thefts seem to be taking place. With the help of Will's cutting-edge gadgets, such as tracking dots, a wearable computer, and "grabber" tentacles (all based on real scientific inventions, as an author's note at the end explains, with sketches), our heroes investigate. They uncover a deadly plot involving teleportation and a bomb, and unexpectedly meet up again with Caspian, a physics prodigy who had been a fourth member of their group. Readers who like fast-moving thrillers with a sci-tech angle don't need to have read the first in the series to enjoy this entry, which features lots of action and puts forward some intriguing scientific theories: e.g., could infrasound and breezes be responsible for "hauntings"? Reviewer: Paula Rohrlick
VOYA - Jeff Mann
STORM (Science and Technology to Over-Rule Misery) comprises three genius teenagers who help solve the world's problems. Cristina, a beautiful and wealthy Venetian girl, enlists STORM's help when a robbery seemingly perpetrated by a ghost makes headlines. Andrew, Gaia, and Will travel to Venice to take on their second mission. When they arrive in Italy to investigate, the three learn that an old nemesis, Caspian Baraban, is not only behind the robbery but has much bigger plans to destroy a G8 meeting. The team also discovers that Caspian has perfected human teleportation and has created a cult-of sorts. The teens traipse through Venice and the surrounding islands as they again rely on their minds and a host of clever inventions to stop Caspian and save the G8 meeting of world leaders. This sequel is filled with gadgets and inventions like its predecessor, STORM: The Infinity Code (Dial, 2008/VOYA April 2008), but this book has even more fantastical plot than the original. Young packs in more science, more adventure, and more twists and turns. Ultimately teens' decisions and intelligence are their true assets despite all the high-tech equipment at their disposal. Characterization takes a bit of a back seat to the plot, but most readers will not care. Will's discovery about his dead father at the end of this novel and the hints of a future romance prime the audience for yet another adventure in the STORM series. Fans of the first book will not be disappointed. Reviewer: Jeff Mann
School Library Journal

Gr 5-9

Having successfully completed their first mission in STORM: The Infinity Code (Dial, 2008), the 14-year-old members of STORM (Science and Technology to Over-Rule Misery) continue to cultivate their unique skills. Will, the group's genius inventor, has been interning with a unit in Britain's M16; Andrew, their leader and resident computer whiz, has been networking via the Internet with other talented teens; and Gaia continues to hone her expertise with explosives. Andrew has been "chatting" with Cristina, a Venice teenager whose home has recently been burgled by a ghost. When she disappears, the group heads to Italy to see if they can rescue her and unravel the mystery, and soon find themselves facing a brilliant but disturbed enemy. With a slew of new gadgets, some modifications to Ratty (Will's remote-controlled pet rat), and ghosts that are technology-based rather than supernatural, this book contains a lot of intriguing and cutting-edge science concepts. Readers will be quickly drawn into the secret-agent world as they race along with the team into adventure and danger. An author's note provides explanations of the inspirations behind the high-tech elements. This well-written book makes an excellent addition.-Jessica Miller, New Britain Public Library, CT

Kirkus Reviews
The techno-kids from STORM are back, picking up only a few short months after their first caper (STORM: The Infinity Code, 2007). Andrew, the computer whiz, is contacted by Christina, who wants to join the team. But first she needs help to retrieve a priceless heirloom stolen from her home, a crime she witnessed, a crime perpetrated by . . . a ghost! When a second ghostly theft occurs in Italy, Andrew, explosives expert Gaia and reluctant leader Will rush to the scene, only to find that Christina is missing, presumed to have joined a cult of teens seeking contact with lost loved ones. It's up to STORM to rescue the girl, solve the crime and save the world from impending doom. Paying homage to James Bond's Q with gadgets galore-all based on fact, not fiction-this adventure book grabs the reader from page one and doesn't let up even at the end. There's clearly a third installment on the way, and it can't come soon enough. (author's note, illustrated "Gadget File") (Thriller. 9-11)
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Product Details

  • ISBN-13: 9781440635366
  • Publisher: Penguin Group (USA)
  • Publication date: 9/18/2008
  • Sold by: Penguin Group
  • Format: eBook
  • Pages: 320
  • Sales rank: 1,311,278
  • Age range: 9 - 11 Years
  • File size: 2 MB

Meet the Author

E. L. Young is a science journalist with extensive knowledge of the technology that appears in the story—all of which is based on real-world inventions or patents currently in development. She lives in Sydney, Australia.

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Sort by: Showing all of 2 Customer Reviews
  • Posted November 17, 2008

    more from this reviewer

    Reviewed by Bookluver-Carol for

    The Storm Operatives are back in another action-packed adventure. This time Will, Andrew, and Gaia are up against something even more dangerous than that found in STORM: THE INFINITY CODE. <BR/><BR/>Two burglaries have hit the headlines. Why? Because the thing in the video is a strange spectral form that doesn't leave any prints behind and doesn't look human, earning it the name Il Fantastma or The Ghost. <BR/><BR/>A girl, named Cristina, witnesses The Ghost steal a precious heirloom so she goes after it, only letting STORM know of her plans. After she goes missing, STORM takes the case and goes on the trail of an unknown, deadly, smart criminal, who wants to plunge the world into chaos. <BR/><BR/>STORM: THE GHOST MACHINE was an adventure filled with twists and turns. There were some surprising twists that kept you on the edge of your seat. The book can be read as a stand-alone, but if you want more background information on the characters, it's better if you read the first book. Even if you haven't read the first book, though, you won't be lost, and you will be sucked into this book. Young sure shows off how much research she did to make sure that the weapons used were believable and didn't seem too "out there." <BR/><BR/>Fans of the ALEX RIDER or YOUNG BOND series' will definitely love this one.

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    Posted December 3, 2010

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