Whether you're training soldiers for combat or training employees for promotion, you suddenly have a breakthrough tool: "serious games" that combine video game and simulation techniques with powerful, compelling stories. This book shows how to craft those stories: narratives that feel deeply real while serving a carefully defined pedagogical purpose.
As is fitting for a book about storytelling, this one begins with three state-of-the-art case studies, each arising from an alliance between the U.S. military and Paramount Pictures. These examples give you a great feel for what can be done with serious games; the rest of the book shows how to do it. While the primary focus is the story itself, you'll gain indispensable insight into the entire development process: creating backstory, defining characters, planning gameplay, building highly immersive experiences, and plenty more.
There aren't a lot of experts yet in this rapidly expanding field. This book will help you become one of them. Bill Camarda, from the February 2007 Read Only