×

Uh-oh, it looks like your Internet Explorer is out of date.

For a better shopping experience, please upgrade now.

Story and Simulations for Serious Games: Tales from the Trenches
     

Story and Simulations for Serious Games: Tales from the Trenches

by Nick Iuppa, Terry Borst
 

See All Formats & Editions

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at

Overview

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Editorial Reviews

The Barnes & Noble Review
Whether you're training soldiers for combat or training employees for promotion, you suddenly have a breakthrough tool: "serious games" that combine video game and simulation techniques with powerful, compelling stories. This book shows how to craft those stories: narratives that feel deeply real while serving a carefully defined pedagogical purpose.

As is fitting for a book about storytelling, this one begins with three state-of-the-art case studies, each arising from an alliance between the U.S. military and Paramount Pictures. These examples give you a great feel for what can be done with serious games; the rest of the book shows how to do it. While the primary focus is the story itself, you'll gain indispensable insight into the entire development process: creating backstory, defining characters, planning gameplay, building highly immersive experiences, and plenty more.

There aren't a lot of experts yet in this rapidly expanding field. This book will help you become one of them. Bill Camarda, from the February 2007 Read Only

From the Publisher
"How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation.” - Tech Trends, April 2007

Product Details

ISBN-13:
9781136142772
Publisher:
CRC Press
Publication date:
07/26/2012
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
272
File size:
5 MB

Meet the Author

Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.

Customer Reviews

Average Review:

Post to your social network

     

Most Helpful Customer Reviews

See all customer reviews