Storyboards: Motion In Art / Edition 3

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Overview

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.

Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :

* Develop and Improve your boards
* Work with directors
* Develop your resume and your portfolio
* Market your talent
* Create and improve a storyboard using computers

Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

Audience: Filmmakers and animators who will be drawing their own boards, as well as artists/illustrators who want to break into the film/video/commercials field as storyboard artists.

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Editorial Reviews

From the Publisher
"With more than 20 years of experience in storyboarding, production designing, producing, directing, animating, a defintive book, and multiple lectures, Mark is widely regarded as one of the nation's leading storyboard artists and scholars." - Bauhaus Software

"Simon aims to help artists develop and improve their skills, collaborate with directors, build their resumes and portfolios and market their work. Let's not forget Simon's efforts to inform artists of the latest industry knowledge, and help them create and improve their storyboards with computers." - Bauhaus Software

The new edition of Mark Simon's Storyboards, Motion in Art is a pretty comprehensive book. Not just about animation storyboarding, it also covers live action, gaming, theme-Park boards, laser show boards and advertising storyboards, he has written 64 chapters, appendices, a preface, an intro and actually starts the book with two pages of acknowledgements that include not only names and addresses, but websites and emails too. This author does his research! This entire book is just as compreshensive and reads somewhat like a textbook with a sense of humor. Exercises are grouped at the end of the book rather than with each chapter. Everything is illustrated very well, in both B&W and color. At the end are some wonderful interviews.- Libby Reed, Animation World Magazine, April 2007
Booknews
This guide for aspiring storyboard artists discusses the business and art of illustrating the director's vision in the manner of a comic strip for purposes of budgeting, design, and communication. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780240808055
  • Publisher: Taylor & Francis
  • Publication date: 10/13/2006
  • Edition description: 3RD
  • Edition number: 3
  • Pages: 448
  • Sales rank: 992,116
  • Product dimensions: 8.48 (w) x 10.94 (h) x 0.96 (d)

Meet the Author

Mark Simon founded and owns A&S Animation, Inc., an award-winning cel animation house in Florida and Animatics & Storyboards, Inc., the largest storyboard house in the southern United States, which has provided work on over 1,200 productions.

Mark's accomplishments range from being the owner of an award-winning advertising firm, to a syndicated cartoonist, production designer of film, TV, and animations and writing entertainment industry books and lecturing. Having won over 30 animation awards for his efforts, Mark has directed TIMMY'S LESSONS IN NATURE, MY WIFE IS PREGNANT, A MESSAGE FROM GOD, and SUBURBAN CINDERELLA, numerous commercials, training videos and television series special effects. Mark also teaches at the DAVE School (Digital Animation and Visual Effects) located at Universal Studios Orlando.

A&S Animation develops and produces animation for commercials, TV, training videos and the web. The A&S team has produced award-winning shorts and commercials, shows for Nickelodeon and Cartoon Network, and designed sets and special effects on live-action feature films. Prior to its release, A&S has participated in the development of DigiCel Flipbook Pro, the fastest growing digital ink & paint software in the industry.

Mark's animation and storyboarding articles have appeared in various industry magazines and he's the author of STORYBOARDS: MOTION IN ART, 2nd Edition, published by Focal Press.

Visit the authors website at www.FunnyToons.tv

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Table of Contents

ACKNOWLEDGMENTS
INTRODUCTION
Chapter 1 - What Are Storyboards
PART ONE - GETTING STARTED
Chapter 2 - Getting Started
Chapter 3 - What It Takes to be a Storyboard Artist
Chapter 4 - Education
Chapter 5 - Materials
Chapter 6 - Benefits to Production
PART TWO - THE ART OF STORYBOARDING
Chapter 7 - Drawing Quick Thumbnail Storyboards
Chapter 8 - Sketching Perspective
Chapter 9 -Final Storyboard Art and Clean Up
Chapter 10 - Storyboard Coloring
Chapter 11 - Presentation Boards versus Production Boards
Chapter 12 - Live-Action Boards
Chapter 13 - Animation Boards
Chapter 14 - Gaming and Multi-Media Boards
Chapter 15 - Live Event and Theme Park Boards
Chapter 16 - Laser Show Boards
Chapter 17 - Comps
Chapter 18 - Animatics
Chapter 19 - Previz
Chapter 20 - Styles
Chapter 21 - Directing Shots
Chapter 22 - Working With Directors
Chapter 23 - Screen Direction
Chapter 24 - Staging & Composition
Chapter 25 - References and Research
Chapter 26 - Illustrated Camera Techniques
Chapter 27 - Numbering
Chapter 28 - Contrast and Mood
Chapter 29 - Special Effects
Chapter 30 - Conceptual Illustration
Chapter 31 - Computers and Software
Chapter 32 - Tricks of the Trade
Chapter 33 - Presentation and Delivery
PART THREE - THE BUSINESS OF STORYBOARDING
Chapter 34 - Resumes
Chapter 35 - Portfolios
Chapter 36 - Education and Skills
Chapter 37 - How I Got Started
Chapter 38 - Who Hires Storyboard Artists
Chapter 39 - Finding A Job
Chapter 40 - Prepping For Each Job
Chapter 41 - How Productions Work
Chapter 42 - What Producers Look For
Chapter 43 - Pricing
Chapter 44 - Estimating
Chapter 45 - Billing Practices
Chapter 46 - Licensing
Chapter 47 - Trade Practices
Chapter 48 - Format
Chapter 49 - Agents and Artists Reps
Chapter 50 - Unions
Chapter 51 - Business Aspects
PART FOUR - INTERVIEWS
Chapter 52 - Alex Saviuk
Storyboard/Comic Book Artist
Chapter 53 - Mark Moore
ILM Vice President and Senior Executive in Charge of Production and previous Storyboard Artist
Chapter 54 - Sean Cushing
Chapter 56 - Tim Burgard
Chapter 59 - Lyle Grant
Chapter 60 - Jeff Dates
PART 5 - EXERCISES
Chapter 61 - Exercise 1
Chapter 62 - Exercise 2
Chapter 63 - Exercise 3
Chapter 64 - Exercise 4
Chapter 65 - Exercise 5
Chapter 66 - Exercise 6
Chapter 67 - Exercise 7
PART 6 - EXPERIMENT
Chapter 68 - Experiment
PART 7 - APPENDICES
Forms
Reference Books
AMAKING OF@ BOOKS
AART OF@ BOOKS
SPECIAL EFFECTS
THE SCREENPLAY
ANIMATION
ONLINE REFERENCES
REFERENCE BOOKS
STORYBOARDING/DIRECTING
MARKETING
ARCHITECTURE AND INTERIORS
PERIODICALS
RESOURCE GUIDES
PART 8 - STORYBOARD SAMPLES GLOSSARY

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