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Straken (High Druid of Shannara Series #3)

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The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.

For reasons known only to himself, the King of the Silver River has charged ...

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The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.

For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.

Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide.

But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’s hands. He must try to help them–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . . .

From the Hardcover edition.

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Editorial Reviews

From Barnes & Noble
Terry Brooks's High Druid of Shannara trilogy drives to its irresistible conclusion with this strong entry. Heroic Pen Ohmsford is temporarily reduced to passivity by his imprisonment and loss of the darkwand. To salvage this desperate battle, a boy must attempt a life-threatening mission; the tattered remnants of an army must confront a far superior force; and an entire world must brace against the dreaded arrival of a demonic entity. High epic storytelling at its best.
From the Publisher
Praise for Terry Brooks

“A great storyteller, Terry Brooks creates rich epics filled with mystery, magic, and memorable characters. If you haven’t read Terry Brooks, you haven’t read fantasy.”
–Christopher Paolini, author of Eragon

“Terry’s place is at the head of the fantasy world.”
–Philip Pullman, author of The Golden Compass

From the Hardcover edition.

Brooks resumes his High Druid of Shannara trilogy where he left off in Tanequil (Ballantine, 2004/VOYA February 2005). Young Pen Ohmsford, now in possession of the darkwand that will free his aunt from the sinister realm known as The Forbidding, places himself in the hands of his enemies to gain access to their stronghold, Paranor. Once inside the walls of Paranor, Pen uses the darkwand to reach The Forbidding, rescue his aunt, and return her to Paranor where she can reclaim her rightful place as High Druid. While Pen's aunt deals with the traitors who usurped her power, Pen must track down and destroy a malicious demon intent on unleashing the terrors of The Forbidding. This novel is standard fantasy fodder, although the last two pages hold a touching surprise. This reviewer's fantasy clichT meter reached the critical level several times as Brooks relies heavily upon prison escapes and "overcoming the guards" scenes to fill the pages. The book is not badly written but certainly does not break the typical fantasy mold, which might be the reason that Brooks is so popular. His books are breezy fantasy, and the reader can rest assured that all will turn out well. This reviewer remembers reading Brooks's early works as a teen and imagining himself as the hero. Many teen boys may very well do the same, and there are several strong female characters for teen girls to admire. Purchase where fantasy is popular, but do not buy the finale without purchasing the first two books. VOYA CODES: 3Q 3P J S A/YA (Readable without serious defects; Will appeal with pushing; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young Adults).2005, Del Rey, 368p., Ages 12 to Adult.
—David Goodale
Library Journal
Straken is the finale to this epic fantasy of high adventure. Grianne Ohmsford, Ard Rhys of the Druid order, is rescued from her entrapment in the "Forbidding" by her steadfast nephew Pendarrin. He was forced to overcome danger and make sacrifices at every turn while Grianne had her hands full just staying alive in a land overpopulated with the evil minions of Faerie. She is freed just in time to win her final confrontation with the traitor druid Shadea a'Ru. War between the Federation and the Freeborn, diabolic weapons of destruction, a demon loose and threatening to release all the creatures of the Forbidding make for enough mischief to occupy trolls, elves, dwarves, and humans in a classic struggle of good vs. evil. Magic, always useful in a pinch, helps the heroes only when accompanied by true motives and nimble thought. Brooks includes appealing characters, exotic settings, and a fast-paced plot filled with plenty of suspense. Paul Boehmer's mellow tone and perfect pace create a fine listening experience. Recommended for any library that holds or plans to acquire the other parts of the trilogy.-Janet Martin, FirstHealth of the Carolinas, Pinehurst, NC Copyright 2006 Reed Business Information.
Kirkus Reviews
It's confrontation time in the world of Shannara, and things are not looking pretty for the good guys. After getting off to a slightly ho-hum start with the first in this trilogy (Jarka Ruus, 2003), and introducing more conflicts and ominous danger in the follow-up, Tanequil (2004, not reviewed), the ever-prolific Brooks brings things to a satisfying conclusion in the trilogy's climax. For a good part of the story, the action moves along multiple vectors, all of them fraught with peril, as the battle between the Federation and the Free-born for control of the Four Lands rises to a critical pitch. The resourceful young Penderrin Ohmsford is captured by a pair of evil Druids after finally crafting the powerful darkwand, which he'll need to rescue his aunt Grianne, the former Ilse Witch, banished by Druid traitors to the gloaming netherworld of the Forbidding. For a time it seems that everyone in the book is either in prison or being rescued, as with Pen's parents, captured by the villainous Shadea a'Ru and rescued in a daring escape, and Elfstone-carrier Khyber Elessedil, who follows Pen after his ensnarement but who is herself sentenced to death by Shadea. Then there's the matter of the war-Federation forces under the direction of Sen Dunsidan (allied with Shadea) are beating the tar out of the Elvish armies. Add to all this a bloodthirsty demon set loose in the world from the Forbidding, some nicely detailed battle scenes and a fistful of daring rescues, and you have a fine, though hardly groundbreaking, finish to this trilogy. Best for lovers of conventional fantasy.
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Product Details

  • ISBN-13: 9780345499400
  • Publisher: Random House Publishing Group
  • Publication date: 8/28/2007
  • Series: High Druid of Shannara Series , #3
  • Format: Mass Market Paperback
  • Edition description: Reprint
  • Pages: 432
  • Sales rank: 99,241
  • Product dimensions: 4.20 (w) x 6.88 (h) x 1.19 (d)

Meet the Author

Terry Brooks
Terry Brooks is the New York Times bestselling author of more than twenty books, including The Sword of Shannara, the Voyage of the Jerle Shannara trilogy: Ilse Witch, Antrax, and Morgawr, the High Druid of Shannara trilogy, which includes Jarka Ruus and Tanequil, the nonfiction book Sometimes the Magic Works: Lessons from a Writing Life, and the novel based upon the screenplay and story by George Lucas, Star Wars®: Episode I The Phantom Menace™. His novels Running with the Demon and A Knight of the Word were selected by the Rocky Mountain News as two of the best science fiction/fantasy novels of the twentieth century. The author was a practicing attorney for many years but now writes full-time. He lives with his wife, Judine, in the Pacific Northwest and Hawaii.

From the Hardcover edition.


"I found my way to fantasy/adventure. When I got there, I knew I'd found a home," said Terence Dean Brooks, creator of the blockbuster, New York Times bestselling Shannara, Landover, and Word & Void series. Not only is Brooks at home in the highly competitive realm of fantasy literature, many would call him the genre’s modern-day patriarch – Tolkien’s successor. While that title is debatable, Brooks is, without a doubt, one of the world’s most prolific and successful authors of otherworld (and our world) fantasy. Few writers in any genre can boast a more entertaining collection of work – and a more ravenous and loyal fan base -- than can Terry Brooks.

The most rewarding aspect to writing for Brooks is “when someone who never read a book reads [one of mine] and says that the experience changed everything and got them reading.” Because of his very engaging, quick-flowing writing style, countless numbers of young people have been introduced to the wonderful world of reading through Brooks’s adventures. The miraculous thing, however, is that these same fans – whether they’re now 20, 30, or 40 years old – still devour each new release like a starving man would a steak dinner. Credit Brooks’s boundless imagination, endearing characters, fresh storylines and underlying complexities for keeping his older, more discerning audience hooked.

Brooks began writing when he was just ten years old, but he did not discover fantasy until much later. As a high school student he jumped from writing science fiction to westerns to adventure to nonfiction, unable to settle on one form. That changed when, at the age of 21, Brooks was introduced to J.R.R. Tolkien's The Lord of the Rings. Tolkien provided Brooks with a forum “that would allow him to release onto paper his own ideas about life, love, and the wonder that fills his world," according to his web site.

In 1977, after six trying years, Brooks published novel his first novel, The Sword of Shannara. And quickly it gave him – and his publisher (the newly created Ballantine imprint, Del Rey) – quite a thrill; the fantasy adventure featuring the young Halfling, Shea Ohmsford; the mysterious wizard Allanon; Flick, the trusty companion; and the demonic Warlock Lord, was not only well received -- it was a smash, spending over five months on The New York Times bestseller list. In 1982 Brooks released the follow-up, The Elfstones of Shannara (which Brooks says may be his favorite), to equal success. He closed out the initial trilogy in 1985 with The Wishsong of Shannara, and has since completed two more Shannara sets, The Heritage of Shannara books and the Voyage of the Jerle Shannara books.

As fans of Brooks know, the man doesn’t like to stay put. “I lived in Illinois for the first 42 years of my life, and I told myself when I left in 1986 that I would never live any one place again,” Brooks said. He now spends his time between his homes in Seattle and Hawaii; he and his wife also spend a great deal of time on the road each year connecting with the fans. These same nomadic tendencies are also apparent in his writing. Instead of staying comfortably within his proven, bestselling Shannara series, Terry frequently takes chances, steps outside, and tries something new. His marvelous Landover and Word & Void series are the results. While both are vastly different from Shannara, they are equally compelling. Word & Void – a contemporary, dark urban fantasy series set in a fantasy-touched Illinois – is quite possibly Brooks’s most acclaimed series. The Rocky Mountain News called the series’ first two books (Running with the Demon and The Knight of the Word “two of the finest science fiction/fantasy novels of the 20th century.”

Good To Know

When The Sword of Shannara hit The New York Times bestseller list, Brooks became the first modern fantasy author to achieve that pinnacle.

The Sword of Shannara was also the first work of fiction to ever hit The New York Times trade paperback bestseller list. Thanks to a faithful and growing fan base, the books continue to reach the list.

Star Wars Episode I: The Phantom Menace was not Terry's first novelization. He also novelized Steven Spielberg's 1991 movie, Hook.

Brooks’s The Phantom Menace novelization is also not his only connection to George Lucas. Both The Sword of Shannara and the original Star Wars novel, A New Hope, were edited by Judy Lynn del Rey and published in the same year (1977) to blockbuster success.

The Sword of Shannara was initially turned down by DAW Books. Instead, DAW sent Terry to Lester del Rey, who recognized Terry’s blockbuster potential and bought it. And the rest, they say, is history.

Brooks’s influences include: J.R.R. Tolkien, Alexander Dumas, James Fenimore Cooper, Sir Walter Scott, Robert Louis Stevenson, Edgar Rice Burroughs, and Mallory's Morte d'Arthur.

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    1. Also Known As:
      Terence Dean Brooks (full name)
    2. Hometown:
      Pacific Northwest and Hawaii
    1. Date of Birth:
      January 8, 1944
    2. Place of Birth:
      Sterling, Illinois
    1. Education:
      B.A. in English, Hamilton College, 1966; J.D., Washington and Lee University
    2. Website:

Read an Excerpt


Pen Ohmsford!" the black-cloaked figure called out to him from across the chasm that separated the island of the tanequil from the rest of the world. "We have been waiting for you!"

A male Druid. He came forward a few steps, pulling back his hood to reveal the strong, dark features of his face. Pen had never seen him before.

"Come across the bridge so that we can talk," the Druid said.

The firelight threw his shadow across the stone archway in a dark stain that spilled into the chasm, and the connection was unmistakable. Pen wished he hadn't rushed into the light so quickly, that he had been more careful. But he had thought himself past the worst of it. He had survived his encounter with the tanequil and received the gift of the darkwand, the talisman that would give him access into the Forbidding. He had lost two fingers in doing so, but he had come to believe that this was a small price to pay. Losing Cinnaminson was a much larger price, but he had accepted that there was nothing he could do about it until after his aunt was safely returned, promising himself he would try to come back for her then. Finally, he had escaped the monster that had pursued them all the way from Anatcherae and knew it to be dead at last, pulled down into the chasm and crushed.

But now this.

His fingers tightened possessively around the darkwand, and he scanned the faces of the captive Trolls. All there, he saw. No one missing. No one even appeared hurt. They must have been caught completely by surprise not to have put up any fight. He wondered vaguely how that could have happened, how the Druids had found them at all, for that matter, but he guessed it was a pointless exercise.

A few of the Trolls were looking up now, Kermadec among them. The anger and disappointment in his eyes were unmistakable. He had failed Pen. They all had. The boy saw Tagwen there as well, almost hidden behind the massive bodies of his companions.

There was no sign of Khyber. "Cross the bridge, Pen," the Druid repeated, not unkindly. "Don't make this any harder on yourself."

"I think I should stay where I am," Pen answered.

The Druid nodded, as if understanding him perfectly. "Well, you can do that, if you choose. I've read the warning on the stone facing of the bridge, and I know better than to try to come across after you." He paused. "Tell me. How did you manage to get over there without being harmed, if the danger is real?"

Pen said nothing.

"What are you doing here, anyway? Trying to help your aunt? Did you think you might find her here?"

Pen stared back at him silently.

"We have your friends. All of them. You can see for yourself. We have your parents, as well, locked away at Paranor." His voice was patient, calm. "It doesn't do you any good to stay over there when those you care about are all over here. You can't help them by refusing to face up to your responsibilities."

My responsibilities, Pen repeated silently. What would this man know of his responsibilities? What would he even care, save that he thought he could stop Pen from carrying them out?

A second Druid appeared beside the first, coming out of the darkness and into the light, this one slender and small, a ferret-faced Gnome of particularly cunning looks, his eyes shifting swiftly from the first Druid to Pen and then back again. He muttered something, and the first Druid gave him a quick, angry look.

"How do I know you aren't lying about my parents?" he asked suddenly, remembering that this wasn't the first time he had heard this claim, thinking that he still didn't want to believe it.

The first Druid turned back to him. "Well, you don't. I can tell you that they were flying in a ship called Swift Sure when we brought them into the Keep. They helped us to find you. Your father was worried about the disappearance of his sister, but more worried about you. That is how we found you, Pen."

The boy stared at him, gone cold to the bone. The explanation made perfect sense. His father would have aided them without realizing what he was doing, thinking it was the right thing, that they were as concerned about his aunt as he was. The King of the Silver River was supposed to have warned his parents of the Druids, but perhaps he had failed. If so, his father wouldn't have known of their treachery. How could he?

Pen brushed back his tangled red hair, trying to think what to do.

"Let me put this to you another way," the taller Druid went on, moving slightly in front of the other. "My companion is less patient than I am, although he isn't volunteering to come across the bridge either. But when morning comes, we will bring one of the airships across, and then we will have you, one way or the other. There are only so many places you can hide. This is all a big waste of time, given the way things eventually have to turn out."

Pen knew it was true. But his freedom, however temporary, was the only bargaining chip he possessed. "Will you set my friends free, if I agree to come over?"

The Druid nodded. "My word on it. All of them. We have no use for them beyond persuading you to come with us. Once you cross over, they are free to go."

"What about my parents?"

The Druid nodded. "Once you are back at Paranor, they can go, too. In fact, once you've told us what we want to know, what your purpose is in coming here, you can go, too."

He was lying. He made it sound believable, exuding just the right amount of sincerity and reasonableness through his choice of words and tone of voice, but Pen knew the truth of things at once. The Druid would have done better to tell him something less soothing, but he supposed the man saw him as a boy and thought he would respond better to a lie than to the truth.

He paused now to consider what he should do next. He had asked the questions that needed asking and gotten the answers he expected. It reconfirmed his suspicions about what would happen if he crossed the bridge to surrender to them. On the other hand, if he stayed where he was, they would capture him sooner or later, even if he went back down into the chasm, something he did not think he could do. Worse, he would be doing nothing to help his family and friends. If he were as concerned about responsibility as he liked to think, he would have to do more than go off and hide.

His decision was easier to make than he would have thought. He had to go to Paranor anyway if he was to use the darkwand to reach his aunt. Rescuing the Ard Rhys was what he had set out to do, and he couldn't do that if he didn't get inside the Druid's Keep. The Druids who had come for him were offering him a chance to do just that. He would have preferred going about it in a different way, but it all ended the same. The trick would be finding a way to keep the darkwand in his possession until he could get inside the chambers of the Ard Rhys.

He had no idea how he was going to do that.

"I want to speak with Tagwen," he called out. "Send him to the head of the bridge and move back so I can come across safely."

The Druids exchanged an uncertain glance. "When you surrender yourself, then we will let you talk with Tagwen," the taller one said.

Pen shook his head. "If you want me to surrender, you have to let me talk with Tagwen first. I want to hear from him what he thinks about your promises. I want to hear from him how good he thinks your word is. If you don't let me talk to him, I'm staying right here."

He watched their dark faces bend close and heard them confer in inaudible whispers. He could tell they didn't like the request and were trying to come up with a way to refuse it.

"If you think I will be so easy to find over here come morning, perhaps you should wait and try it and find out for yourselves," he said suddenly. "It might not be as easy as you think. That spider creature you sent to hunt me down? Or was it supposed to kill me? You did send it, didn't you?"

He asked the questions on impulse, not knowing how they would answer, but suspecting. He was not disappointed. Both Druids stared at him in surprise. The one who did all the talking folded his arms into his cloak. "We didn't send him. But we know who did. We thought he was dead, killed in the Slags."

Pen shook his head, his eyes shifting to Tagwen, who was watching him alertly now, knowing he was up to something, anxious to find out what it was. "He? Not it?" "Aphasia Wye. A man, but I grant you he looks more an insect than a human. Are you saying he isn't dead? Where is he?"

"No, he's dead. But he didn't die in the Slags. He tracked us all the way here. Last night, he crossed the bridge. Like you want to do. Except that he found a way. Then he found me, but something else, too, and it killed him. If you want to see what that something is, fly your airship on over. I'll wait for you."

It was a bluff, but it was a bluff worth trying. Aphasia Wye was a predator of the first order - they might be hesitant to go up against something that had dispatched him. It cast Pen in a different light, giving him a more dangerous aspect, since he was alive and his hunter wasn't. He had to make them stop and think if it was worth it to refuse his request.

The taller Druid finished conferring with his companion and looked over. "All right, Pen. We'll let you speak with Tagwen. But no tricks, please. Anything that suggests you are acting in bad faith will put your Troll friends and your parents at risk. Don't test our limits. Have your talk, and then do what you know you have to do and surrender yourself to us."

Pen didn't know if he would do that or not, but it would help if he could talk to Tagwen about it first. He watched the Dwarf rise on the taller Druid's command and walk to the head of the bridge. He watched the Druids move back, signaling for the Gnome Hunters to do the same. Pen waited until the area in front of the bridge was clear of everyone but the Dwarf, then stepped out onto the stone arch and walked across. He used the darkwand like a walking staff, leaning on it as if he were injured, pretending at its purpose. Maybe they would let him keep it if they thought he had need of it to walk. Maybe pigs would learn to fly. He kept his eyes open for any unexpected movement, for shadows that didn't belong or sounds that were out of place. He used his small magic to test for warnings that might alert him to dangers he couldn't see. But nothing revealed itself. He crossed unimpeded, captives and captors staying back behind the fire, deeper into the gardens, away from the ravine's edge.

When he was at the far side, he dropped down into a crouch, using the bridge abutments as shelter. He didn't think they intended to kill him, but he couldn't be certain.

Tagwen moved close. "They caught us with our pants down, young Pen. We thought we were watching out for you, but we were looking too hard in the wrong direction." His bluff face wrinkled with distaste. They had us under spear and arrow before we could mount a defense. Anything we might have done would have gotten us all killed. I'm sorry."

Pen put his hand on the Dwarf's stout shoulder. "You did the best you could, Tagwen. We've all done the best we could."

"Perhaps." He didn't sound convinced. His eyes searched the boy's face. "Are you all right? Were you telling the truth about that thing that was tracking us? Was it really over there with you? I thought we'd lost it once and for all when we entered the mountains. Is it finally dead?"

Pen nodded. "The tanequil killed it. It's a long story. But anything that crosses this bridge is in real danger. I'm alive because of this."

He nodded down at the darkwand, which was resting next to him on the bridge, flat against the stone, tucked into the shadows.

The Dwarf peered at it, then caught sight of Pen's damaged hand and looked up again quickly. "What happened to your fingers?"

"The tree took them in exchange for the staff. Blood for sap, flesh for bark, bones for wood. It was necessary. Don't think on it."

"Don't think on it?" Tagwen was appalled. He glanced quickly over Pen's shoulder into the darkness of the tanequil's island. "Where is Cinnaminson?"

Pen hesitated. "Staying behind. Safe, for now. Tagwen, listen to me. I have to do what they want. I have to go with them to Paranor."

Tagwen stared. "No, Penderrin. You won't come out of there alive. They don't intend to let you go. Nor your parents, either. You're being taken to Shadea a'Ru. She's behind what's happened to the Ard Rhys, and once she's questioned you about what you are doing and you tell her - which you will, make no mistake - you and your parents are finished. Don't doubt me on this."

Pen nodded. "I don't, Tagwen. But look at how things stand. We're trapped here, all of us. Even without the Druids to deal with, we're stranded in these ruins, surrounded by Urdas. I have to get out if I'm to help my aunt, and the quicker the better. It's already been too long. If I don't get to Paranor and use the darkwand soon, it will be too late. And now I have a way. The Druids will take me. The Druids will get me there faster than I could get there on my own. I know it's dangerous. I know what they intend for me. And for my parents. But I have to risk it.

"You're risking too much!" the Dwarf snapped. "You'll get there quick enough, all right. And then what? They won't let you into the chambers of the Ard Rhys. They won't let you make use of that talisman. Shadea will see you for the threat you are and do away with you before you have a chance to do anything!"

"Maybe. Maybe not." He looked off into the gardens, into the pale, shifting patterns of color and the dappled shadows cast by the Druids and Gnome Hunters in the firelight's glow. "In any case, it's the only choice that makes sense." He turned back to Tagwen. If I agree to go with them, will that tall Druid keep his word and let you go? Is his word any good? Is he any better than the rest of them?"

Tagwen thought about it a moment. "Traunt Rowan. He's not as bad as the other one, Pyson Wence, and certainly not as bad as Shadea. But he joined them in the plot against your aunt." He shook his head. "She always thought he was principled, if misguided in his antipathy towards her. He might keep his word."

Pen nodded. "I'll have to chance it."

The Dwarf reached for him with both strong hands and gripped his shoulders. "Don't do this, young Penderrin," he whispered.

Pen held his gaze. "If you were in my shoes, Tagwen, wouldn't you? To save her from the Forbidding, to give her a chance, wouldn't you do just what I'm doing?" Tagwen stared at him in silence. He gave the Dwarf a quick smile. "Of course, you would. Don't say anything more. I've already said it to myself. We knew from the beginning that we would do whatever was necessary to reach her, no matter the risk. We knew it, even if we didn't talk about it. Nothing has changed. I have to go to Paranor. Then into the Forbidding."

He closed his eyes against the sudden panic that the words roused in him. The enormity of what he was going to attempt was overwhelming. He was just a boy. He wasn't gifted or skilled or anything useful. He was mostly just there when no one else was.

He took a deep breath. "Will you come after me? In case I don't find a way to get through? In case I get locked away in the dungeons and don't get my parents out? Will you try to do something about it?" He exhaled sharply. "Even if I do get through and find her, the Druids will be waiting for us when we get back. We'll need help, Tagwen."

The Dwarf tightened his grip. "We'll come for you. No matter how long it takes us, no matter where you are. We'll find a way to reach you. We'll be there for you when you need us."

Pen put his hands over those of the Dwarf's pressing them down into his shoulders. "Get out of here any way you can, Tagwen. Don't stop for anything." He hesitated. "Don't try to reach Cinnaminson. She has to wait for me. She can't leave until I come back for her." He shook his head quickly, fighting back tears. "Don't ask me to explain. Just tell me you'll do what I've asked. All right?"

The Dwarf nodded. "All right."

"I can do this," he whispered, swallowing hard. "I know I can."

Tagwen's fingers tightened. "I know it, too. You've done everything else. Everything anyone could have asked of you."

"I'll find a way. Once I'm there, I'll find a way."

"There are some still loyal to your aunt," Tagwen said. "Keep an eye out. One of them might come to your aid."

Pen glanced down again at the darkwand. "What can I do about the staff? It's too big to hide, but I have to take it with me. I know they won't let me keep it, if they see it. But I can't afford to give it over to them, either."

From back in the shadows, the taller of the two Druids called out. "You should have said everything you intended to say by now, Pen. You should be finished and ready to honor your promise. Tell Tagwen to step back, and then you come forward to us!"

Pen stared towards the firelight, to the cluster of Troll prisoners huddled together, to the shadowy forms of the Gnome Hunters surrounding them, to the cloaked forms of the Druids. It had the look of another world, of a place and time he could barely imagine. He was still enmeshed in the world of the tanequil, of orange-tipped leaves and mottled bark, of massive limbs and roots, of a sentient being older than Man. His memories of the past two days were still so painfully fresh that they dominated his present and threatened to overwhelm his fragile determination.

He despaired.

"That's a pretty piece of work," Tagwen said suddenly, nodding down at the darkwand. "It might help if it wasn't so shiny."

He eased back on his heels and reached behind him for a handful of damp earth, then rubbed it along the length of the staff, clotting the runes, dulling the surface. He worked in the shadows, shielding his movements.

"If they take it away from you," he said, finishing up, "tell them you found it in the ruins. Tell them you don't know what it is. If they think it was given you to help the Ard Rhys, you'll never see it again. You might keep it long enough to use it if they don't suspect what it's for."

Pen nodded. He stood up, one hand gripping the staff, leaning on it once more, as if he needed its support. "Go back to them. Tell Kermadec to be ready. Khyber is still out there, somewhere. I saw her while coming back to you. She should have been here by now. She might be watching all this, and I don't know what she will do."

The Dwarf took a quick look around, as if thinking he might see her in the darkness, then nodded back at Pen and rose, as well. Saying nothing, he returned to the Gnome Hunters and the encircled Rock Trolls, his head lowered. The Trolls watched him come, but did not rise to greet him. Pen waited until he was seated among them again, then looked over at the Druids, who were standing off to one side.

"Do you promise my friends will not be harmed?" he asked again.

"Not by us or those who travel with us," the taller Druid replied, coming forward a step. "We'll leave them here when we depart. What happens to them after that is up to them."

It was the best Pen could hope for. He would like to have found a way to get them back to Taupo Rough, but he couldn't chance trying to make that happen. Kermadec was resourceful. He would find a way.

Pen glanced down at the darkwand. The dirt and mud that coated its length mostly hid its runes. Its smooth surface was dulled. If he were lucky, they would not pay close attention to it. If they took it, he would have to find a way to get it back later.

His gaze shifted to the island of the tanequil, to the dark silent wall of the woods that concealed the sentient tree. He was leaving things unfinished here, he knew, and he might never have a chance to come back and set them right. The urge to act immediately threatened to overpower him, to turn him from his path to the Ard Rhys. He knew her so little, and Cinnaminson so well.

He took another deep, steadying breath and looked back at the waiting Druids. "I'm ready," he called out bravely.

Then, using the staff as a crutch, he began to walk towards them.

From the Hardcover edition.

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