Structures of Participation in Digital Culture

Overview

Digital technologies are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia and YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms.

Digital culture is also about the transformation of what it means to be a creator within a vast and ...

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Overview

Digital technologies are engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia and YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider than these novel organizational forms.

Digital culture is also about the transformation of what it means to be a creator within a vast and growing reservoir of media, data, computational power, and communicative possibilities. We have few tools and models for understanding the power of databases, network representations, filtering techniques, digital rights management, and other new architectures of agency and control. We have even fewer accounts of how these new capacities have transformed our shared cultures and our understanding of and capacities to act within them. This volume addresses these issues and supplies the demand for a comprehensive critical framework that places these developments in context.

Social Science Research Council

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Product Details

  • ISBN-13: 9780979077227
  • Publisher: Social Science Research Council
  • Publication date: 4/22/2008
  • Series: A Columbia / SSRC Book Series
  • Pages: 284
  • Product dimensions: 5.80 (w) x 9.90 (h) x 1.00 (d)

Meet the Author

Joe Karaganis is a program director at the Social Science Research Council in New York. His work focuses on changes in the organization of cultural production in the digital context and on the intersection between information policy and social practice. He directs two programs at the SSRC: Necessary Knowledge for a Democratic Public Sphere and Culture, Creativity, and Information Technology.

Social Science Research Council

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Table of Contents


Presentation   Joe Karaganis     8
Alternative Geographies
The Past and the Internet   Geoffrey C. Bowker     20
History, Memory, Place, and Technology: Plato's Phaedrus Online   Gregory Crane     38
Other Networks: Media Urbanism and the Culture of the Copy in South Asia   Ravi Sundaram     48
Pirate Infrastructures   Brian Larkin     74
Public Lives of Users
Technologies of the Childhood Imagination: Yu-Gi-Oh!, Media Mixes, and Everyday Cultural Production   Mizuko Ito     88
Pushing the Borders: Player Participation and Game Culture   T.L. Taylor     112
None of This Is Real: Identity and Participation in Friendster   Danah Boyd     132
Notes on Contagious Media   Jonah Peretti     158
Picturing the Public   Warren Sack     164
Toward Participatory Expertise   Shay David     176
Corporate Architectures
Game Engines as Open Networks   Robert F. Nideffer     200
The Diablo Pogrom   Doug Thomas     218
Disciplining Markets in the Digital Age   Joe Karaganis     222
Price Discrimination and the Shape of the Digital Commodity   Tarleton Gillespie     246
The Ecology of Control: Filters, Digital Rights Management, and Trusted Computing   Joe Karaganis     256
Contributors     282
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