Svg Essentials

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Overview

Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT.

Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device -- from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths.

SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG greatly simplifies tasks like:

  • Creating web sites whose graphics reflect the content of the page, changing automatically if the content changes
  • Generating graphs and charts from information stored in a wide variety of sources
  • Exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams
  • Creating diagrams that users can explore by zooming in and panning around
  • Generating bitmap images for use in older browsers using simple automatable templates
  • Managing graphics that support multiple languages or translations
  • Creating complex animation

By focusing sharply on the markup at the foundation of SVG, SVG Essentials gives you a solid base on which to create your own custom tools. Explanations of key technical tools -- like XML, matrix math, and scripting -- are included as appendices, along with a reference to the SVG vocabulary.

Whether you're a graphic designer in search of new tools or a programmer dealing with the complex task of creating and managing graphics, SVG Essentials provides you with the means to take advantage of SVG.

Product Details

  • ISBN-13: 9780596002237
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 2/12/2002
  • Edition description: 1ST
  • Edition number: 1
  • Pages: 360
  • Product dimensions: 0.75 (w) x 6.00 (h) x 9.00 (d)

Meet the Author

J. David Eisenberg is a programmer and instructor living in San Jose, California with his cat, Tabitha. David has a talent for teaching and explaining. He has developed courses for CSS, JavaScript, CGI, and beginning XML. He also teaches C and Perl at De Anza Community College in Cupertino. David has written articles for xml.com and alisapart.com on topics such as Javascript and the Document Object Model, XML validation, XSL Transformations and Formatting Objects, and (surprise) SVG. His on-line courses provide introductory tutorials for Korean, Modern Greek, and Russian. David has also been developing education software since 1975, when he worked with the Modern Foreign Language project at the University of Illinois to develop computer-assisted instruction on the PLATO system. He co-authored several of the in-box tutorials shipped with the venerable Apple II computer. David did the programming for the multimedia CD-ROM version of a series of children's stories, and the programming for beginning Algebra and Spanish discs. When not programming, David enjoys digital photography, reading science fiction, and riding his bicycle.

Table of Contents

Dedication; Preface; Who Should Read This Book?; Who Should Not Read This Book?; If You’re Still Reading This...; About the Examples; Organization of This Book; Conventions Used in This Book; Request for Comments; Acknowledgments; Chapter 1: Getting Started; 1.1 Graphics Systems; 1.2 Scalability; 1.3 SVG’s Role; 1.4 Creating an SVG Graphic; Chapter 2: Coordinates; 2.1 The Viewport; 2.2 Using Default User Coordinates; 2.3 Specifying User Coordinates for a Viewport; 2.4 Preserving Aspect Ratio; 2.5 Nested Systems of Coordinates; Chapter 3: Basic Shapes; 3.1 Lines; 3.2 Stroke Characteristics; 3.3 Rectangles; 3.4 Circles and Ellipses; 3.5 The polygon Element; 3.6 The polyline Element; 3.7 Line Caps and Joins; 3.8 Basic Shapes Reference Summary; Chapter 4: Document Structure; 4.1 Structure and Presentation; 4.2 Using Styles with SVG; 4.3 Document Structure -- Grouping and Referencing Objects; Chapter 5: Transforming the Coordinate System; 5.1 The translate Transformation; 5.2 The scale Transformation; 5.3 Sequences of Transformations; 5.4 Technique: Converting from Cartesian Coordinates; 5.5 The rotate Transformation; 5.6 Technique: Scaling Around a Center Point; 5.7 The skewX and skewY Transformations; 5.8 Transformation Reference Summary; Chapter 6: Paths; 6.1 moveto, lineto, and closepath; 6.2 Relative moveto and lineto; 6.3 Path Shortcuts; 6.4 Elliptical Arc; 6.5 Technique: Converting from Other Arc Formats; 6.6 Bézier Curves; 6.7 Path Reference Summary; 6.8 Paths and Filling; 6.9 The marker element; 6.10 Marker Miscellanea; Chapter 7: Patterns and Gradients; 7.1 Patterns; 7.2 Gradients; 7.3 Transforming Gradients and Patterns; Chapter 8: Text; 8.1 Text Terminology; 8.2 Simple Attributes and Properties of the text Element; 8.3 Text Alignment; 8.4 The tspan element; 8.5 Setting textLength; 8.6 Vertical Text; 8.7 Internationalization and Text; 8.8 Text on a Path; 8.9 Whitespace and Text; 8.10 Case Study -- Adding Text to a Graphic; Chapter 9: Clipping and Masking; 9.1 Clipping to a Path; 9.2 Masking; 9.3 Case Study -- Masking a Graphic; Chapter 10: Filters; 10.1 How Filters Work; 10.2 Creating a Drop Shadow; 10.3 Creating a Glowing Shadow; 10.4 The feImage Filter; 10.5 The feComponentTransfer Filter; 10.6 The feComposite Filter; 10.7 The feBlend Filter; 10.8 The feFlood and feTile Filters; 10.9 Lighting Effects; 10.10 Accessing the Background; 10.11 The feMorphology Element; 10.12 The feConvolveMatrix Element; 10.13 The feDisplacementMap Element; 10.14 The feTurbulence Element; 10.15 Filter Reference Summary; Chapter 11: Animating and Scripting SVG; 11.1 Animation Basics; 11.2 How Time Is Measured; 11.3 Repeated Action; 11.4 The set Element; 11.5 The animateColor Element; 11.6 The animateTransform Element; 11.7 The animateMotion Element; 11.8 Using Links in SVG; 11.9 Scripting SVG; Chapter 12: Generating SVG; 12.1 Using Perl to Convert Custom Data to SVG; 12.2 Using Java to Convert XML to SVG; 12.3 Using XSLT to Convert XML Data to SVG; Chapter 13: Serving SVG Files; 13.1 Serving Web Files -- The Task at Hand; 13.2 Partitioning the Task; 13.3 Setting up the Server; The XML You Need for SVG; What Is XML?; Anatomy of an XML Document; Character Encodings; Validity; XML Namespaces; Tools for Processing XML; Introduction to Stylesheets; Anatomy of a Style; Style Selectors; Internal Stylesheets; Style Selector Classes; Using CSS with SVG; Programming Concepts; Constants; Variables; Assignment and Operators; Arrays; Comments; Conditional Statements; Repeated Actions; Functions; Objects, Properties, and Methods; What, Not How; Matrix Algebra; Matrix Terminology; Matrix Addition; Matrix Multiplication; How SVG Uses Matrix Algebra for Transformations; Creating Fonts; The ttf2svg Utility; Using SVG with Other XML Applications; Referring to an SVG Document in HTML; Referring to an SVG Document in XHTML; Placing SVG Directly Within XHTML Documents; Embedding SVG in XSL Formatting Objects; Colophon;

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