S.W. Tanpepper's GAMELAND: Season One Omnibus (Episodes 1-8) [NOOK Book]

Overview

SERIES DESCRIPTION
In the center of Long Island's forbidden wasteland, overseen by a powerful corporation known as Arc Properties, is GAMELAND, a virtual reality arcade where the privileged play a high-stakes game using zombies as avatars. For the poor, the action televised on state-controlled Media is horrifying, yet powerfully addictive.

On a whim, six computer hackers decide to sneak onto the island, ...
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S.W. Tanpepper's GAMELAND: Season One Omnibus (Episodes 1-8)

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Overview

SERIES DESCRIPTION
In the center of Long Island's forbidden wasteland, overseen by a powerful corporation known as Arc Properties, is GAMELAND, a virtual reality arcade where the privileged play a high-stakes game using zombies as avatars. For the poor, the action televised on state-controlled Media is horrifying, yet powerfully addictive.

On a whim, six computer hackers decide to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, victims of an outbreak that took place there a decade earlier. But while breaking in is a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. Play, and you play to win. Lose, and you become part of The Game.

EPISODE 1: Deep Into the Game
Zpocalypto gamer Jessica Daniels and her gang of code jackers break into Long Island's Gameland hoping to catch a glimpse of the Infected Undead. The addition of a stranger to their fold raises tensions within the group. After a terrible accident nearly takes the life of one of their members, emotions run dangerously high. Finding the abandoned wasteland unlike anything they ever expected, their excitement turns to dread as the dangers become all too clear.
~50,000 words (~185 pages)

EPISODE 2: Failsafe
Jessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.
~50,000 words (~185 pages)

EPISODE 3: Deadman's Switch
Unable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.
~52,000 words (~192 pages)

EPISODE 4: Sunder the Hollow Ones
A mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.
~44,000 words (~160 pages)

EPISODE 5: Prometheus Wept
After one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?
~41,000 words (~150 pages)

EPISODE 6: Kingdom of Players
Armed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?
~41,000 words (~150 pages)

EPISODE 7: Tag, You're Dead
Torn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.
~47,000 words (~170 pages)

EPISODE 8: Jacker's Code
The shocking conclusion to the high-tech horror thriller, GAMELAND.
Determined to do whatever is necessary to get home, Jessie and the others must face some of the most difficult decisions of their lives. But the world is a very different place from the one they left behind. Some monsters don’t live behind walls.
~54,000 words (~196 pages)
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Editorial Reviews

Amazon - Lori Parker
(from full series): This book is played out like a tv show. Each episodes ends on a cliff hanger much like the tv show the Walking Dead or Lost. The next episode has a little backstory of the previous one and then picks up where the story arc left off. It makes for a fast paced, interesting read. Without annoying commericials to boot. I'll take it!
The Kindle Book Review - Anita KBR
(from episode 1): If you have a fascination for all things zombie, if you loved the movie "Zombieland" or the TV series "The Walking Dead" than you will become a devoted fan to Saul Tanpepper's GameLand Series. The first book is "Deep Into The Game" and once you read this book you will definitely wants all 8 in the series.
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Product Details

  • BN ID: 2940015801262
  • Publisher: Brinestone Press
  • Publication date: 12/4/2012
  • Series: S.W. Tanpepper's GAMELAND , #18
  • Sold by: Barnes & Noble
  • Format: eBook
  • Sales rank: 248,716
  • File size: 4 MB

Meet the Author

eFiction magazine calls Saul an author armed with "a PhD and a whacked out sense of humor."

Saul spent his formative years in a leaky century-old house overlooking the Erie Canal in Upstate New York. His bedroom was a refurbished attic, which he shared with all manner of creatures, not all, he is convinced, flesh and blood.

After bouncing around the US and Europe for several years, he settled down to pursue a career in the sciences, opting to study the mysteries of human molecular genetics. But even positions as an experimental biologist, teacher, manager and biotech entrepreneur couldn't keep him from his true passion as a storyteller.

He now writes speculative fiction full time from his home in the San Francisco Bay Area. Although his house is now attic-less and waterproof, he continues to be haunted by a variety of creatures, including a wife, kids, four dogs, three cats, six chickens, a wayward rooster, and one very grumpy possum. They are all flesh and blood.

Except, maybe, for the possum, which he's convinced is the reincarnated spirit of Jack Torrance.
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Customer Reviews

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted January 10, 2013

    Just Wow!

    I can barely think of a way to describe how incredible this book is. I ploughed through its 4000+ pages, never losing interest, always on the edge of my seat and eager (or afraid) to learn what was going to happen next, resenting having to stop reading to do silly things like work or sleep, and would have gladly read another 4000 after that! Nonstop action, believable characters, suspense, and zombies. If this book was more widely known, it would be a bestseller for sure.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted August 7, 2013

    No text was provided for this review.

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