Sword of Fire and Sea

( 10 )

Overview

Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to commit social catastrophe by marrying a fire priestess. For love, he unwittingly doomed his family to generations of a rare genetic disease that follows families who cross elemental boundaries. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family legacy, and finds himself chained to a task as a result of the bride price his great-grandfather paid: The priestess Endera has called upon Vidarian to...
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Overview

Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to commit social catastrophe by marrying a fire priestess. For love, he unwittingly doomed his family to generations of a rare genetic disease that follows families who cross elemental boundaries. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family legacy, and finds himself chained to a task as a result of the bride price his great-grandfather paid: The priestess Endera has called upon Vidarian to fulfill his family's obligation by transporting a young fire priestess named Ariadel to a water temple far to the south, through dangerous pirate-controlled territory. Vidarian finds himself at the intersection not only of the world's most volatile elements, but of the ancient and alien powers that lurk between them...
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Editorial Reviews

Publishers Weekly
A merchant captain and a priestess stumble into a web of politics, magic, and ambition in this likable high seas fantasy adventure debut. Long ago, the goddess of Chaos was locked away, and most people think that was a good thing. But magic has been fading from the world, children of mixed magical bloodlines have been dying of a mysterious disease, and Capt. Vidarian can hear the goddess begging to be released. Thanks to an accident of heritage, only he can hear and free her—or decide to make her imprisonment eternal. The characters are personable and well written, and the plot moves along almost too quickly, with almost no setting or wider world-building to speak of. The straightforward story will appeal to adult and young adult readers looking for high fantasy without the fancy language or cast of thousands. (June)
From the Publisher
"A fantastic debut novel.... Vividly descriptive, [Hoffman] quickly pulls the reader into her world and it is an interesting one full of gryphons, magic and good old-fashioned pirates. Her characters are well written, engaging, and realistic. …Fans of fantasy series should definitely read this book."
-Portland Book Review

"A swashbuckling fantasy adventure reminiscent of the golden age of high fantasy dominated by the likes of Terry Brooks and Tad Williams. For those of you pining for return of high fantasy adventure, this is it."
-New Myths

"This series debut by video game designer Hoffman features well-drawn characters, both human and mythical… Introducing a world of elemental magic, intelligent gryphons, and warring forces, this fantasy adventure is suitable for both YA and adult readers."
-Library Journal

"Both a modern and old-school high fantasy novel that only scratches the surface of a diverse and interesting world.... [With] Fire priestesses, gryphons, mind magic using mages, Goddesses, magic weapons, Air knights.... I was entertained and thoroughly amazed by the imagination that Hoffman brings to her writing…. Hoffman is a talent, there is no denying it. I would definitely like to see much more of the world of Andovar."
-SFSignal

Library Journal
Capt. Vidarian Rulorat, the last surviving member of a family descended from a marriage that blended the elemental magic of water and fire and doomed future generations to a rare disease, courts dangers from many sides when he agrees to escort fire priestess Ariadel to a water temple in the southern part of the world. Pirates and inclement weather are the least of their problems as rogue telepaths seek to kidnap the priestess and creatures from a forgotten time return to the skies of the world. This series debut by video game designer Hoffman features well-drawn characters, both human and mythical. VERDICT Introducing a world of elemental magic, intelligent gryphons, and warring forces, this fantasy adventure is suitable for both YA and adult readers.
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Product Details

  • ISBN-13: 9781616143732
  • Publisher: Prometheus Books
  • Publication date: 6/21/2011
  • Series: The Chaos Knight
  • Pages: 250
  • Sales rank: 812,277
  • Product dimensions: 6.00 (w) x 8.90 (h) x 0.90 (d)

Meet the Author

Erin Hoffman is the author of Sword of Fire and Sea and Lance of Earth and Sky. She was born in San Diego, California, and now lives with her husband, two parrots, and a dog in the San Francisco bay area. Her college degree was eclectic and landed her in the strange waters of video game design, where she tells stories using a diabolical combination of character, controller, and math. Her games have been played by over four million kids and adults worldwide, and she is a graduate of the Odyssey Fantasy Writers Workshop.
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Read an Excerpt

Sword of Fire and Sea


By ERIN HOFFMAN

Prometheus Books

Copyright © 2011 Erin Hoffman
All right reserved.

ISBN: 978-1-61614-373-2


Chapter One

A Deal in Siane's Eye

Though the coastal island of Siane's Eye was lush with whispering palms and tropical flowers too exotic for the names of men, the wind that swept ever outward from its alabaster monuments came chill as a lifetime of penance. It prickled Vidarian's skin, but he hardened himself to it; the Sisters would not see a Rulorat captain hiding his hands like a saltless boy.

He turned to salute the Empress Quest, waiting far below in the green harbor waters. A signal flag acknowledged his safe arrival, and that the crew would await his return.

One last bridge separated the small viewing ledge from the white temple of the goddess of the air, but now that his stomach expected its sway, it was harder to cross than the first. The only sea or land access to the Eye was via an arcing bridge of interlocking alabaster blocks. Whatever bound them was supple, free to the play of the cold wind, and though it bore carved handrails, the memory of its lurching—unfriendly foliage all that awaited after a plummet thrice the height of the Quest's mainmast—would be with him some time.

Setting courage between his teeth, he boarded the second bridge, locking his eyes on the waiting temple, willing his legs to interpret the sway of the bridge as the rhythm of a deck. Familiar. Safe.

Then he was across, the yawning green that haunted his peripheral vision swallowed by secure earth and smooth cobblestones. A figure wrapped in gauzy robes perpetually at the play of the temple wind stood by to greet him.

Upon reaching the first white arch of the temple Vidarian covered his surprise at the aged face beneath the diaphanous hood by bowing smartly from the waist and removing his tricorne. He did not know what he found more peculiar: the lines etched like weathered sandstone against the woman's cheeks, or the strange striped lizard that coiled tightly about her left forearm. The little beast was pale green, skin like pebbled sand, and its many-striped eyes moved independent of one another.

"Welcome, Captain." The priestess's voice was like vellum crumpled and straightened many times, latticed and soft. Her eyes were the translucent grey of a winter sea. "Priestess Endera awaits you within. We of the Eye are pleased to bring water and fire together once more."

"I wondered at that. I should have thought the priestess would call me to Val Harlon," he ventured. The lizard's near eye tracked him.

"For undertakings of import, the air sisters have ever been the conduit for the volatile elements." She gestured to the alabaster. "We are the bridge."

"Truly extraordinary engineering," Vidarian said with genuine appreciation. "What substance is it that holds them together?"

She blinked; lambent, alien. "Why, air, of course."

And so they had swayed, the bonds of all the elements not as strong as they once were. His stomach gave a lurch as he involuntarily imagined those bonds failing at just the right moment. He thanked the air priestess and pushed his thoughts along; if she did know what Endera had planned for him, she would hardly give any sign. "Please lead the way," he said instead, and she smiled and turned on soundless feet toward the next temple arch.

Hanging from the ceilings, arches, and indeed every available surface of the white alabaster were feathery fronds of olive-green vegetation that dropped no roots, though they clung in places to the stone. They drank thirstily from the air, lifted by the breeze that came from the temple's core. Tiny golden blooms no larger than Vidarian's thumbnail peppered some of the plants, and from these danced slender black butterflies, their wings shimmering blue in the dim light. Here and there another of the strange striped lizards clung to a vine or alabaster column; wherever they passed, each tracked Vidarian with one weirdly telescoping eye.

The pressure of the moving air grew stronger as they passed further into the temple, born from the Windwell at its very center. His companion's light robes, made of wound scarves, now lifted steadily behind her like so many pennants from a festival barge. At the next hall, its vaulted ceiling easily three times the height of a tall man, she turned and led him down a quieter passageway out of the wind, and thence into a carpeted reception room lit by lanterns of blue oil, their crystal chimneys throwing shards of pale light in shifting starbursts against the white walls. The air priestess bowed, lifted a hand unburdened by reptile, and turned back down the hall.

At a delicate table of pale maple wood sat Endera, whom Vidarian had met only once before and that two decades ago. Her voluminous wine-red robes defied the gentle delicacy of the air temple, as did the rich gold of her skin and eyes. She motioned him to the seat opposite her, and poured him a cup of tea that, by the gold leafed embossing on its nearby shipping packet, would have kept the child of a merchant family in silk for a year. Vidarian sat.

"Well, priestess? Your little waifs were quite—insistent—that I meet you here, and I have the bruises to prove it."

White teeth flashed beneath the velvet hood. "Well trained, dear Captain, is the term I believe you're searching for."

"Of course." He picked up his tea. Inhaling deeply of its sweet, subtle fragrance, he took a gulp and tried not to think about the price of the hot liquid that slid down his throat. As it reached his stomach, a secondary flavor—just a touch of floral bitterness—bathed his tongue, but it brought with it a welcome awakening of the senses.

Siane's Eye was neutral territory. Though Vidarian would have liked to ignore the summons from Endera, certain obligations forced his hand, but his cordiality only went so far. He enjoyed the tea as much as one might, but waited without speaking long enough for his impropriety to become clear.

The fire priestess's carnelian circlet glowed suddenly as she leaned forward into the lamplight. Even in shadow her face was statuesque, suspended in the agelessness of long-held authority. "I have a task for you, Captain. Your ship and lineage make you uniquely suited to it, and I am willing to pay well." Vidarian was about to make a quick retort that he was not to be "tasked," but the air stopped in his chest as Endera began to move one arm across the table.

With casual grace, the priestess turned over her hand, emptying a black velvet pouch into the air. Vidarian's breath moved again, drawn swiftly inward, as a pair of slender cabochons each the size of his thumb clattered down onto the table.

The green stones glowed, and not from the blue light of the lanterns. Vidarian's hand moved toward them out of pure human reflex—but he withdrew just in time. Still, the heat that he knew they held seemed to burn on his fingertips. More wealth sat before him than any ten of his comrades had ever seen. "Sun emeralds," he said, breath ragged in his throat. "Dear priestess, who have you taken under your wing that could possibly be worth such a price?"

"She was under my wing already."

"You can't possibly mean—"

"I do." No hint of any emotion colored the priestess's face as she lifted her teacup to her lips and sipped, cradling the porcelain in long-fingered hands. This Vidarian saw peripherally, locked as he was on the stones lest they disappear, knowing envy greener than sun emeralds was alive in his eyes. "She requires escort to my sister in the Temple of Zal'nehara. Circumstances demand that this route move along the western coast." For only a moment Vidarian glanced sharply upward; to tour the western coast to get to the Temple of the Sea was to make a trip of perhaps twenty days take several months. But his attention was drawn magnetically back down to the emeralds, and Endera smiled, catlike. "Lovely, aren't they? And near priceless." Her voice was sweet music in his ears, a persuasive spell.

Abruptly Vidarian pushed back from the table, his spine sinking into the plush seat cushion. A faint sneer twisted his lips as he stared at the table, morbidly fascinated. "Not on your life, Priestess. Those gems are worth more than I am, more than the Quest and all her crew. That's dangerous."

Endera's hands froze around the cup and her tone dropped a few degrees. "Then name your price."

A thousand prizes leapt to mind, dizzying him. A ship to mate his Empress, swift as a gull and strong as a kraken—five ships, ten! He could be Admiral Vidarian Rulorat, and he knew that if he asked it of her, Endera would make it so. Those two emeralds alone would purchase enough wealth to keep him fat and rich for the rest of his days. But ...

"There's no price could be worth such madness," he said, pushing himself to his feet. "I'm sorry, Priestess. My crew would have me tossed if I brought a fire priestess on board; you must know that. Much less for a tour through the Outwater, full of pirates and Nistra knows what else. Good day to you." He turned and strode for the exit, making a break as quickly as dignity would permit.

"Sit down, Captain."

He stopped in the threshold but did not turn, riding the swell of temper that threatened to break over his composure.

"I am a very busy woman, Vidarian. I had no intention of calling you to this meeting to waste your time and mine with fruitless negotiations." Endera slowly finished her cup of tea, but there was no warmth in her voice. "I had hoped this wouldn't be necessary. Seventy years ago your great-grandfather made a commitment to my predecessor on behalf of the Rulorat family. The Breakwater agreement. You know of it."

Vidarian sat down. The swell had died to a bubbling tide of dread.

"I am invoking that commitment, yet I wish our engagement to remain cordial. So let me try this again." She leaned forward. "Name your price, Captain."

His throat was dry, but the teacup was empty, and he did not move to refresh it. He permitted himself a brief clenching of both fists, then dove in, protocol be damned. "What makes you think, Priestess, that I should abide by an agreement dormant these last thirty years? It was not an agreement I made, nor my father."

He'd pitched his voice to rattle her, but she didn't even pause. "Our last renewal was indeed thirty years ago," her voice like tumbled glass, "two years before you were born, dear Vidarian." At her maternal, understanding smile he clenched his fists again below the table. "I certainly know this must be difficult for you, but think what your father would have done."

Of that there was no question. And yet ... "He'd have known to cross the Outwater with a Sharlin priestess on board would be madness too, Priestess."

"A risk, most certainly. For which you are offered very generous compensation, Captain."

The compensation sat on the table between them, still glowing, and not with reflection. A wildness seized Vidarian. "Binding magic. Those emeralds, tied to my life—destroyed when I am."

Endera was silent for a long moment. After a small eternity she reached forward and placed her hand across the priceless stones. A smile turned her scarlet lips, dazzling and dangerous. "You are an intriguing man, Captain," she said, and there was laughter in her voice. "I agree to your bargain."

Then, without speaking, she focused intently on the jewels beneath her cupped hand. Bright golden sparks kindled in the depths of her eyes, and a glare like summer sunlight speared through her fingers from the emeralds, leaving dark spots spangled across Vidarian's vision. For one wrenching moment he felt as if the breath had been drawn out of his chest—then all was as it had been. The light was gone from beneath the priestess's hand, and from her eyes. She withdrew her hand.

"It is done."

This time Vidarian did not stop himself when he moved to take up one of the stones. Its immediate surface was cool to the touch, but the heat that burned within stirred his very soul.

An ocean of light swirled inside the polished stone. The sun emerald was green only around the outside, winking golden when turned in the lantern light. It was heavy—heavier than any other jewel he'd touched. Only reluctantly did he slide it into his left hand and pick up the next.

As soon as he touched it he knew something was wrong. This stone was not heavy, and the light that danced within it formed twisting flames. His eyes darted up to Endera. "What is this?"

"Such an observant lad," she smiled.

"What did you do?" he asked sharply, dropping both jewels back on the table without a care for their value.

"Be careful, Captain," the priestess warned, golden eyes suddenly sharp. "All things come with a price. This emerald is not bound to you. It is bound to the priestess you will escort, and both will remain in my possession until you return. You privateers call it—insurance." Endera reached again across the table and brushed a golden fingernail across the first of the emeralds. A cold shiver ran up Vidarian's spine. "All things with their antithesis," she murmured, regarding the stone with disturbing intensity. Her eyes were lazy, thick lashes low as she looked back up at him. "The cardinal rule of spirit magic, and indeed all magics, holy or not. In order to bind that stone to your life, I had to bind some of your life—just a little part—to the stone." Her smoldering gaze sharpened with her voice. "You will escort Priestess Windhammer, Captain, and you will see her safely to the Temple of Zal'nehara and the protection of my sister, where the sea will mask the fire within her." She picked up the first of the emeralds and tucked it into the black velvet pouch. When she held it out to him, he accepted it without thinking, numb. "Then you will return here, and I will give you not only the other emerald but also two sun rubies of equal size. You will be a rich man, and Priestess Windhammer will be safe."

Vidarian stood stiffly, dumbstruck. Before he could think, Endera spoke again in a clear dismissal: "She will meet you at Val Harlon's east pier tomorrow evening, number ten."

Still rebelling at how thoroughly he had been caught in the priestess's web, but unable to refuse with the offer of the stones now doubled, even if his life did not depend on it, Vidarian managed, "So be it, then." He did not offer his hand; the bargain, as she had put it, was already sealed entirely too tightly for his liking.

Endera smiled.

Giving a stiff bow, Vidarian turned to stalk away, but the priestess's voice caught him just as he lifted the velvet curtain.

"One more thing, Captain."

Vidarian froze.

"You will have no steel that bears a polish near this priestess. The Vkortha who seek her are telepaths, and can sense any such metal when it comes near the life flame of a fire priestess. It acts as their eyes."

"Priestess, you can't possibly be serious. Our anchors, the fittings for the ship—"

"Are all salt-encrusted and infused with the energy of the sea. These are no risk. Only any polished steel that your crew may bear will be. Steel, well cared-for, retains the memory of its origin; it recalls the flame that birthed it. Each fire priestess past the initiation rite carries within her a thread of the great Mother Flame, and it calls to all its brethren."

Unthinking, Vidarian reached for his sword, and Endera's eyes followed his hand. "This sword was my father's, and his father's before him. I'll not leave it in any port."

"Then keep it," she said, "but keep it covered at all times when you are in the presence of Priestess Windhammer. Any consequences that follow should you fail are yours to deal with—but if there's anything left of you when the Vkortha are through," she tapped her fingernails on the table, and for a moment they flared like tiny suns, "there won't be when I am."

Vidarian bowed again, tight-lipped, and strode through the arch before he could ensnare himself further. The priestess's soft voice came to him as he paused to return his hat to his head, as if it were his fate.

"Protect her well, Vidarian."

(Continues...)



Excerpted from Sword of Fire and Sea by ERIN HOFFMAN Copyright © 2011 by Erin Hoffman. Excerpted by permission of Prometheus Books. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Table of Contents

Contents

A Deal in Siane's Eye....................11
The Crew of the Empress Quest....................21
A Bold Display....................29
A Fire at Sea....................39
A Ruse....................49
A Life Flame....................55
Seeking Aid....................63
Beyond the Contract....................75
Gryphons....................83
Quenched....................93
Kindling....................103
Deeper Than You Know....................111
The Lustrous Pearl....................119
Up the Mountain....................125
Vkortha Revealed....................131
Call Me Ruby....................139
Nulls....................147
Wild Magic....................153
Lord Windhammer....................161
The Jewel of His Heart....................171
The Battle for the Quest....................179
Uneasy Peace....................195
The Grasp of Chaos....................205
Invael....................215
All Returns to Liquid....................225
Sacrifice Gate....................235
Gryphon War....................243
Blood Plague....................255
Gate of Storms....................261
Skyship....................269
Author's Note....................275
About the Author....................277
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Customer Reviews

Average Rating 3.5
( 10 )
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Sort by: Showing all of 10 Customer Reviews
  • Anonymous

    Posted October 23, 2011

    :D

    This was a richly detailed and interesting book. I personally enjoyed reading it. I want to read the next book when it comes out. There were some parts that I had to read a few times over again because it was sort of muddled, and I didn't quite understand what was going on. But it's an engaging and well written book, otherwise.
    The coverart is beautiful.

    2 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted June 6, 2011

    more from this reviewer

    Great summer read :)

    As readers of epic fantasy, we are spoiled. We've come to expect that anything labeled epic must be epic in all regards. It must require epic feats of strength to carry it; it must be epic in length and effort to read it; it must have an epic length cast. Reading Erin Hoffman's debut novel, "Sword of Fire and Sea," will be a shock to the system for most epic fantasy readers who haven't experienced fantasy from the recent batch of new to the scene fantasy authors. Hoffman employs an economy of words that is near terse - there are no wasted descriptions, no wasted scenes.

    As the blurb from Pyr goes, three generations ago Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to marry a fire priestess. For love, he unwittingly obligated his descendants to an allegiance with the High Temple of Kara'zul, domain of the fire priestesses. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family's legacy. All of this, of course, is background, and this is about as much as is revealed in the novel itself. You can easily disregard the rest of the back flap's description of the book, because the book quickly changes course more than once as you weave through the story. Hoffman does a great job of keeping you turning those pages, though, so that it isn't until the novel is done and you glance at the back of the cover that you remember to ask yourself, whatever happened with that plot point?

    For a time of the year when the northern hemisphere fantasy readers are looking for "beach books," preferably something shorter than the tomes the likes of Rothfuss and Sanderson are putting out (which are great, but ruin your tan by blocking out the sun as you struggle to hold a thousand page monstrosity up and turn the page), Hoffman's debut will be a fun delight.

    My only complaint about the novel, and I'm phrasing this so it isn't a spoiler, is - really? "Correctamundo?" "See you later, alligator?" You've got a lot of explaining to do, Ms. Hoffman :)

    2 out of 2 people found this review helpful.

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  • Anonymous

    Posted July 9, 2011

    Adventure and magic

    This reminds me of fantasy books I used to love. Highly recommended.

    1 out of 1 people found this review helpful.

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  • Posted October 30, 2011

    I love this book!

    AMazing! Looking forward to the next in the series.

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  • Posted October 23, 2011

    Wonderful new world of fantasy

    I read this on my Nook and really enjoyed it. As some have said it can be a little confusing because it's a really fast read, but if you're reading carefully the answers are there (I had to reread some parts). I loved the world and the characters and that the story was always moving.

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  • Anonymous

    Posted August 13, 2011

    Horrible. Just... awful.

    The Sword of Fire and Sea takes you on a roundabout adventure with seemingly random stops in random locations. Expect to be surprised, as you'll never guess which plot elements will be completely dropped and which ones will be introduced five pages before they come to pass. If you're put off by how short the book is for a fantasy epic, don't worry. You'll get more reading time out of it than you expect, as you'll often find yourself re-reading choice lines over and over again, stunned that they could make it past editorial review (Seriously? The path descended by way of descending?). All of this culminates in a completely unsatisfactory ending that fails to address key questions brought up throughout the book. Main characters with no distinct personalities. Haphazard storytelling. Muddy writing. I can only recommend this book if you're bored and have someone else to read aloud to. You can be bewildered together.

    0 out of 2 people found this review helpful.

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    Posted May 23, 2012

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    Posted May 29, 2012

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    Posted May 29, 2012

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    Posted September 15, 2011

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