Swords and Ice Magic [NOOK Book]

Overview


While THE LORD OF THE RINGS took the world by storm, Fritz Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar, is Leiber's fully-realized, vivid incarnation of urban decay and civilization's corroding effect on the ...
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Swords and Ice Magic

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Overview


While THE LORD OF THE RINGS took the world by storm, Fritz Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar, is Leiber's fully-realized, vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. In SWORDS AND ICE MAGIC, Fafhrd and Gray Mouser discover how the sadness of The Executioner creates a macabre dance from the point of view of the choreographer. Beauties and beasts explain the dual nature of all life’s creatures. And trapped in The Shadowland, our dogmatic duo find the duality of swords and needles, maps and territories, girls and demons...and gods, they learn of the mischievous vanity of the gods. Lost at sea, Gray Mouser becomes a natural philosopher, drifting, captive of the Great Equatorial Current. He wonders about fire and ice, about women and men until they arrive at Rime Isle, a tragic comedy of a place, wandering gods and restless mortals, a comedy with puppets and puppet-masters. 
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Product Details

  • ISBN-13: 9781497616882
  • Publisher: Open Road Media
  • Publication date: 4/1/2014
  • Series: Lankhmar , #6
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 334
  • Sales rank: 274,444
  • File size: 2 MB

Meet the Author


Fritz Leiber is considered one of science fiction's legends. Author of a prodigious number of stories and novels, many of which were made into films, he is best known as creator of the classic Lankhmar fantasy series. Fritz Leiber has won awards too numerous to count including the coveted Hugo and Nebula, and was honored as a lifetime Grand Master by the Science Fiction Writers of America. He died in 1992. 
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Read an Excerpt

Swords and Ice Magic

Fafhrd And The Grey Mouser: Book 6


By Fritz Leiber

OPEN ROAD INTEGRATED MEDIA

Copyright © 1977 Fritz Leiber
All rights reserved.
ISBN: 978-1-4976-1688-2


CHAPTER 1

The Sadness of the Executioner

There was a sky that was always gray.

There was a place that was always far away.

There was a being who was always sad.

Sitting on his dark-cushioned, modest throne in his low, rambling castle in the heart of the Shadowland, Death shook his pale head and pommeled a little his opalescent temples and slightly pursed his lips, which were the color of violet grapes with the silvery bloom still on, above his slender figure armored in chain mail and his black belt, studded with silver skulls tarnished almost as black, from which hung his naked, irresistible sword.

He was a relatively minor death, only the Death of the World of Nehwon, but he had his problems. Tenscore flickering or flaring human lives to have their wicks pinched in the next twenty heartbeats. And although the heartbeats of Death resound like a leaden bell far underground and each has a little of eternity in it, yet they do finally pass. Only nineteen left now. And the Lords of Necessity, who outrank Death, still to be satisfied.

Let's see, thought Death with a vast coolness that yet had a tiny seething in it, one hundred sixty peasants and savages, twenty nomads, ten warriors, two beggars, a whore, a merchant, a priest, an aristocrat, a craftsman, a king, and two heroes. That would keep his books straight.

Within three heartbeats he had chosen one hundred and ninety-six of the tenscore and unleased their banes upon them: chiefly invisible, poisonous creatures within their flesh which suddenly began to multiply into resistless hordes, here a dark and bulky bloodclot set loose with feather touch to glide through a vein and block a vital portal, there a long-eroded artery wall tunneled through at last; sometimes slippery slime oozing purposefully onto the next footrest of a climber, sometimes an adder told where to wriggle and when to strike, or a spider where to lurk.

Death, by his own strict code known only to himself, had cheated just a little on the king. For some time in one of the deepest and darkest corners of his mind he had been fashioning the doom of the current overlord of Lankhmar, chiefest city and land in the World of Nehwon. This overlord was a gentle and tenderhearted scholar, who truly loved only his seventeen cats, yet wished no other being in Nehwon ill, and who was forever making things difficult for Death by pardoning felons, reconciling battling brothers and feuding families, hurrying barges or wains of grain to regions of starvation, rescuing distressed small animals, feeding pigeons, fostering the study of medicine and kindred arts, and most simply of all by always having about him, like finest fountain spray on hottest day, an atmosphere of sweet and wise calm which kept swords in scabbards, brows unknotted, and teeth unclenched. But now, at this very instant, by Death's crooked, dark-alleyed plotting hidden almost but not quite from himself, the thin wrists of the benign monarch of Lankhmar were being pricked in innocent play by his favoritest cat's needle-sharp claws, which had by a jealous, thin-nosed nephew of the royal ailurophile been late last night envenomed with the wind-swift poison of the rare emperor snake of tropical Klesh.

Yet on the remaining four and especially the two heroes—Death assured himself a shade guiltily—he would work solely by improvisation. In no time at all he had a vision of Lithquil, the Mad Duke of Ool Hrusp, watching from high balcony by torchlight three northern berserks wielding saw-edged scimitars joined in mortal combat with four transparent-fleshed, pink-skeletoned ghouls armed with poniards and battle-axes. It was the sort of heavy experiment Lithquil never tired of setting up and witnessing to the slaughterhouse end, and incidentally it was getting rid of the majority of the ten warriors Death had ticketed for destruction.

Death felt a less than momentary qualm recalling how well Lithquil had served him for many years. Even the best of servants must some day be pensioned off and put to grass, and in none of the worlds Death had heard of, certainly not Nehwon, was there a dearth of willing executioners, including passionately devoted, incredibly untiring, and exquisitely fantastic-minded ones. So even as the vision came to Death, he sent his thought at it and the rearmost ghoul looked up with his invisible eyes, so that his pink-broidered black skull-sockets rested upon Lithquil, and before the two guards flanking the Mad Duke could quite swing in their ponderous shields to protect their master, the ghoul's short-handled ax, already poised overshoulder, had flown through the narrowing gap and buried itself in Lithquil's nose and forehead.

Before Lithquil could 'gin crumple, before any of the watchers around him could nock an arrow to dispatch or menace the assassin, before the naked slavegirl who was the promised but seldom-delivered prize for the surviving gladiator could start to draw breath for a squealing scream, Death's magic gaze was fixed on Horborixen, citadel-city of the King of Kings. But not on the interior of the Great Golden Palace, though Death got a fleeting glimpse of that, but on the inwardness of a dingy workshop where a very old man looked straight up from his rude pallet and truly wished that the cool dawn light, which was glimmering through window- and lower-crack, would never more trouble the cobwebs that made ghostly arches and buttresses overhead.

This ancient, who bore the name of Gorex, was Horborixen's and perhaps all Nehwon's skillfulest worker in precious and military metals and deviser of cunningest engines, but he had lost all zest in his work or any other aspect of life for the last weary twelve-month, in fact ever since his great-granddaughter Eesafem, who was his last surviving kin and most gifted apprentice in his difficult craft, a slim, beauteous, and barely nubile girl with almond eyes sharp as needles, had been summarily abducted by the harem scouts of the King of Kings. His furnace was ice cold, his tools gathered dust, he had given himself up entirely to sorrow.

He was so sad in fact that Death had thought to add a drop of his own melancholy humor to the black bile coursing slowly and miserably through the tired veins of Gorex, and the latter painlessly and instantly expired, becoming one with his cobwebs.

So!—the aristocrat and the craftsman were disposed of in no more than two snaps of Death's long, slender, pearly midfinger and thumb, leaving only the two heroes.

Twelve heartbeats to go.

Death most strongly felt that, if only for artistry's sake, heroes should be made to make their exits from the stage of life in the highest melodramatic style, with only one in fifty score let to die of old age and in the bed of sleep for the object of irony. This necessity was incidentally so great that it permitted, he believed as part of his self-set rules, the use of outwardly perceptible and testifiable magic and need not be puttied over with realism, as in the case of more humdrum beings. So now for two whole heartbeats he listened only to the faint simmer of his cool mind, while lightly massaging his temples again with nacreous knuckles. Then his thoughts shot toward one Fafhrd, a largely couth and most romantical barbarian, the soles of whose feet and mind were nonetheless firmly set in fact, particularly when he was either very sober, or very drunk, and toward this one's lifelong comrade, the Gray Mouser, perhaps the cleverest and wittiest thief in all Nehwon and certainly the one with either the bonniest or bitterest self-conceit.

The still less than momentary qualm which Death experienced at this point was far deeper and stronger than that which he had felt in the case of Lithquil. Fafhrd and the Mouser had served him well and in vastly more varied fashion than the Mad Duke, whose eyes had been fixed on death to the point of crossedness, making his particular form of ax-dispatch most appropriate. Yes, the large vagabond Northerner and the small, wry-smiling, eyebrow-arching cutpurse had been most useful pawns in some of Death's finest games.

Yet without exception every pawn must eventually be snapped up and tossed in box in the course of the greatest game, even if it have advanced to the ultimate rank and become king or queen. So Death reminded himself, who knew that even he himself must ultimately die, and so he set to his intuitively creative task relentlessly and swifter than ever arrow or rocket or falling star flew.

After the fleetingest glance southwest toward the vast, dawn-pink city of Lankhmar, to reassure himself that Fafhrd and the Mouser still occupied a rickety penthouse atop an inn which catered to the poorer sort of merchants and faced on Wall Street near the Marsh Gate, Death looked back at the late Lithquil's slaughter pen. In his improvisations he regularly made a practice of using materials closest at hand, as any good artist will.

Lithquil was in mid-crumple. The slavegirl was screaming. The mightiest of the berserks, his big face contorted by a fighting fury that would never fade till sheer exhaustion forced it, had just slashed off the bonily pink, invisibly fleshed head of Lithquil's assassin. And quite unjustly and even idiotically—but most of Death's lesser banes outwardly appear to work in such wise—a halfscore arrows were winging from the gallery toward Lithquil's avenger.

Death magicked and the berserk was no longer there. The ten arrows transfixed empty air, but by that time Death, again following the practice of economy in materials, was peering once more at Horborixen and into a rather large cell lit by high, barred windows in the midst of the harem of the King of Kings. Rather oddly, there was a small furnace in the cell, a quenching bath, two small anvils, several hammers, many other tools for working metals, as well as a small store of precious and workaday metals themselves.

In the center of the cell, examining herself in a burnished silver mirror with almond eyes sharp as needles and now also quite as mad as the berserk's, there stood a deliciously slender girl of no more than sixteen, unclad save for four ornaments of silver filigree. She was, in fact, unclad in extremest degree, since except for her eyelashes, her every last hair had been removed and wherever such hair had been she was now tattooed in fine patterns of green and blue.

For seven moons now Eesafem had suffered solitary confinement for mutilating in a harem fight the faces of the King of Kings' favoritest concubines, twin Ilthmarts. Secretly the King of Kings had not been at all displeased by this event. Truth to tell, the facial mutilations of his special darlings slightly increased their attractiveness to his jaded appetite. Still, harem discipline had to be kept, hence Eesafem's confinement, loss of all hairs—most carefully one at a time—and tattooing.

The King of Kings was a thrifty soul and unlike many monarchs expected all his wives and concubines to perform useful work rather than be forever lolling, bathing, gossiping and brawling. So, it being the work she was uncontestably best trained for and the one most apt to bring profit, Eesafem had been permitted her forge and her metals.

But despite her regular working of these and her consequent production of numerous beauteous and ingenious objects, Eesafem's young mind had become viciously unhinged from her twelve harem moons, seven of those in lonely cell, and from the galling fact that the King of Kings had yet to visit her once for amorous or any other reason, even despite the charming metal gifts she had fashioned for him. Nor had any other man visited her, excepting eunuchs who lectured her on the erotic arts—while she was securely trussed up, else she would have flown at their pudgy faces like a wildcat, and even at that she spat at them whenever able—and gave her detailed and patronizing advice on her metalworking, which she ignored as haughtily as she did their other fluting words.

Instead, her creativity, now fired by insane jealousies as well as racklike aches for freedom, had taken a new and secret turn.

Scanning the silver mirror, she carefully inspected the four ornaments adorning her slender yet wiry-strong figure. They were two breast cups and two shin-greaves, all chiefly of a delicate silver filigree, which set off nicely her green and blue tattooing.

Once her gaze in the mirror wandered overshoulder, past her naked pate with its finely patterned, fantastical skullcap, to a silver cage in which perched a green and blue parrot with eye as icily malevolent as her own—perpetual reminder of her own imprisonment.

The only oddity about the filigree ornaments was that the breast cups, jutting outward over the nipples, ended in short spikes trained straight forward, while the greaves were topped, just at the knee, with vertical ebony lozenges about as big as a man's thumb.

These bits of decor were not very obtrusive, the spikes being stained a greenish blue, as though to match her tattooing.

So Eesafem gazed at herself with a crafty, approving smile. And so Death gazed at her with a more crafty one, and one far more coldly approving than any eunuch's. And so she vanished in a flash from her cell. And before the blue-green parrot could gin squawk his startlement, Death's eyes and ears were elsewhere also.

Only seven heartbeats left.

Now it may be that in the world of Nehwon there are gods of whom even Death does not know and who from time to time take pleasure in putting obstacles in his path. Or it may be that Chance is quite as great a power as Necessity. At any rate, on this particular morning Fafhrd the Northerner, who customarily snoozed till noon, waked with the first dull silvery shaft of dawn and took up his dear weapon Graywand, naked as he, and blearily made his way from his penthouse pallet out onto the roof, where he 'gan practice all manner of swordstrokes, stamping his feet in his advances and from time to time uttering battleshouts, unmindful of the weary merchants he waked below him into groaning, cursing, or fright-quivering life. He shivered at first from the chill, fishy dawnmist from the Great Salt Marsh, but soon was sweating from his exercise, while his thrusts and parries, perfunctory to begin with, grew lightning-swift and most authoritative.

Except for Fafhrd, it was a quiet morning in Lankhmar. The bells had not yet begun to toll, nor the deep-throated gongs resound for the passage of the city's gentle overlord, nor the news been bruited about of his seventeen cats netted and hustled to the Great Gaol, there in separate cages to await trial.

It also happened that on this same day the Gray Mouser had waked till dawn, which usually found him an hour or so asleep. He curled in penthouse corner on a pile of pillows behind a low table, chin in hand, a woolly gray robe huddled around him. From time to time he wryly sipped sour wine and thought even sourer thoughts, chiefly about the evil and untrustworthy folk he had known during his mazily crooked lifetime. He ignored Fafhrd's exit and shut his ears to his noisy prancings, but the more he wooed sleep, the further she drew away.

The foamy-mouthed, red-eyed berserk materialized in front of Fafhrd just as the latter assumed the guard of low tierce, swordhand thrust forward, down, and a little to the right, sword slanting upward.

He was astounded by the apparition, who, untroubled by sanity's strictures, instantly aimed at the naked Northerner's neck a great swipe with his saw-edged scimitar, which looked rather like a row of short, broad-bladed daggers forged side to side and freshly dipped in blood—so that it was pure automatism made Fafhrd shift his guard to a wellbraced high carte which deflected the berserk's sword so that it whished over Fafhrd's head with something of the sound of a steel rod very swiftly dragged along a fence of steel pickets, as each razor-edged tooth in turn met the Northerner's blade.

Then reason took a hand in the game and before the berserk could begin a back-handed return swipe, Graywand's tip made a neat, swift counterclockwise circle and flicked upward at the berserk's sword-wrist, so that his weapon and hand went flying harmlessly off. Far safer, Fafhrd knew, to disarm—or dishand?—such a frenziedly fell opponent before thrusting him through the heart, something Fafhrd now proceeded to do.


(Continues...)

Excerpted from Swords and Ice Magic by Fritz Leiber. Copyright © 1977 Fritz Leiber. Excerpted by permission of OPEN ROAD INTEGRATED MEDIA.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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