Symbian OS Explained: Effective C++ Programming for Smartphones / Edition 1

Symbian OS Explained: Effective C++ Programming for Smartphones / Edition 1

by Jo Stichbury, Stichbury
     
 

This book covers the fundamental aspects of C++ on Symbian OS, using simple and straightforward explanations to help you write effective code for Symbian OS smartphones.

Key technologies covered include:

  • client-server architecture
  • descriptors and dynamic containers
  • active objects, threads and processes
  • leaves, cleanup stack and

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Overview

This book covers the fundamental aspects of C++ on Symbian OS, using simple and straightforward explanations to help you write effective code for Symbian OS smartphones.

Key technologies covered include:

  • client-server architecture
  • descriptors and dynamic containers
  • active objects, threads and processes
  • leaves, cleanup stack and 2-phase construction
  • thin templates, good API design, memory optimization, debug and test macros
  • the ECOM plug-in framework

Using example code and descriptions of best practice to deconstruct Symbian OS, each section guides you to what you should and should not do, giving cleasr explanations and pointing out commonly-made mistakes along the way.

Symbian OS Explained can be read cover-to-cover or dipped into as a reference that will improve your code style when programming with Symbian OS.

Source code is available from www.symbian.com/books

Symbian OS Explained is part of the Symbian Press series. Written by Symbian OS software engineers, titles in the series are replete with expert knowledge that will allow the reader to develop better software, faster.

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Product Details

ISBN-13:
9780470021309
Publisher:
Wiley
Publication date:
01/04/2005
Series:
Symbian Press Series, #8
Pages:
392
Product dimensions:
9.25(w) x 7.50(h) x 0.81(d)

Table of Contents

Foreword.

About This Book.

Author Biography.

Author’s Acknowledgments.

Symbian Press Acknowledgments.

1. Class name conventions on Symbian OS.

2. Leaves: Symbian OS Exceptions.

3. The Cleanup Stack.

4. Two-Phase Construction.

5. Descriptors: Symbian OS Strings.

6.  Good Descriptor Style.

7. Dynamic Arrays and Buffers.

8. Event-Driven Multitasking Using Active Objects.

9. Active Objects Under the Hood.

10. Symbian OS Threads and Processes.

11. The Client-Server Framework in Theory.

12. The Client-Server Framework in Practice.

13. Binary Types.

14. ECOM.

15. Panics.

16. Bug Detection Using ASSERTs.

17. Debug Macros and Test Classes.

18. Compatibility.

19. Thin Templates.

20. Expose a Comprehensive and Comprehensible API.

21. Good Code Style.

Appendix: Code Checklist.

Glossary.

Bibliography and Online Resources. 

Index.

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