Tabletops - Horizontal Interactive Displays / Edition 1

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Overview

Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent development of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays.

Bringing together current research in the domain of tabletops, this book integrates and summarises finding from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.

An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW).

Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.

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Editorial Reviews

From the Publisher
From the reviews:

“Müller-Tomfelde’s book explores the research world around tabletop displays. The book is structured in three parts … which correspond to three different research disciplines: hardware/software, human-computer interaction, and computer-supported cooperative work. … The book achieves its goal. Fellow researchers will be able to get an introduction to the field of tabletop research. This is also an interesting book for software engineers, GUI designers, technical managers, and other practitioners who work with horizontal displays.” (Gerald Friedland, ACM Computing Reviews, October, 2010)

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Product Details

  • ISBN-13: 9781849961127
  • Publisher: Springer London
  • Publication date: 5/6/2010
  • Series: Human-Computer Interaction Series
  • Edition description: 2010
  • Edition number: 1
  • Pages: 458
  • Product dimensions: 6.30 (w) x 9.20 (h) x 0.90 (d)

Meet the Author

Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.

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Table of Contents

1 Introduction: A Short History of Tabletop Research, Technologies, and Products Christian Müller-Tomfelde Morten Fjeld 1

Part I Under Tabletops

2 Building Interactive Multi-touch Surfaces Johannes Schöning Jonathan Hook Tom Bartindale Dominik Schmidt Patrick Oliver Florian Echtler Nima Motamedi Peter Brandl Ulrich von Zadow 27

3 From Table-System to Tabletop: Integrating Technology into Interactive Surfaces Andreas Kunz Morten Fjeld 51

4 High-Resolution Interactive Displays Mark Ashdown Philip Tuddenham Peter Robinson 71

5 Optical Design of Tabletop Displays and Interactive Applications Yasuaki Kakehi Takeshi Naemura 101

6 Hand and Object Recognition on Liquid Crystal Displays Hideki Koike Toshiki Sato Wataru Nishikawa Kentaro Fukuchi 131

Part II On and Above Tabletops

7 Augmenting Interactive Tabletops with Translucent Tangible Controls Malte Weiss James D. Hollan Jan Borchers 149

8 Active Tangible Interactions Masahiko Inami Maki Sugimoto Bruce H. Thomas Jan Richter 171

9 Interaction on the Tabletop: Bringing the Physical to the Digital Otmar Hilliges Andreas Butz Shahram Izadi Andrew D. Wilson 189

10 Supporting Atomic User Actions on the Table Dzmitry Aliakseyeu Sriram Subramanian Jason Alexander 223

11 Imprecision, Inaccuracy, Frustration: The Tale of Touch Input Hrvoje Benko Daniel Wigdor 249

12 On, Above, and Beyond: Taking Tabletops to the Third Dimension Tovi Grossman Daniel Wigdor 277

Part III Around and Beyond Tabletops

13 Individual and Group Support in Tabletop Interaction Techniques Miguel A. Nacenta David Pinelle Carl Gutwin Regan Mandryk 303

14 File System Access for Tabletop Interaction Anthony Collins Judy Kay 335

15 Theory of Tabletop Territoriality Stacey D. Scott Sheelagh Carpendale 357

16 Digital Tables for Collaborative Information Exploration Petra Isenberg Uta Hinrichs Mark Hancock Sheelagh Carpendale 387

17 Coordination and Awareness in Remote Tabletop Collaboration Philip Tuddenham Peter Robinson 407

18 Horizontal Interactive Surfaces in Distributed Assemblies Christian Müller-Tomfelde Kenton O'Hara 435

Index 457

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