Teach Math with the Wii
Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintendo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.
1117480648
Teach Math with the Wii
Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintendo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.
9.95 In Stock
Teach Math with the Wii

Teach Math with the Wii

Teach Math with the Wii

Teach Math with the Wii

eBook

$9.95 

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Overview

Schools are using gaming technology as a way to engage learners and connect with technology tools familiar to students. The authors have embraced the Nintendo Wii as a tool to support math instruction, allowing students to make real-life connections with math concepts.

Wii activities can be engaging, student-friendly data production tools that generate scores, times, and rankings for students to explore and discuss in the mathematics classroom. As students play the games, their teacher has an opportunity to guide them through rich dialogues, posing questions to elicit mathematical thinking.

This book includes 48 lesson sparks organized by grade level and aligned to Common Core State Standards.

Product Details

BN ID: 2940148891932
Publisher: International Society for Technology in Education
Publication date: 11/21/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 150
File size: 2 MB
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