- Shopping Bag ( 0 items )
|1||Becoming a Programmer||3|
|2||Writing Your First Program||17|
|3||Vacationing in Java||33|
|4||Understanding How Java Programs Work||49|
|5||Storing and Changing Information in a Program||61|
|6||Using Strings to Communicate||77|
|7||Using Conditional Tests to Make Decisions||89|
|8||Repeating an Action with Loops||103|
|9||Storing Information with Arrays||117|
|10||Creating Your First Object||127|
|11||Describing What Your Object Is Like||139|
|12||Inheriting Methods from Other Classes||153|
|13||Learning How Applets Work||165|
|14||Creating a Threaded Applet||177|
|15||Sending Parameters to Applets||193|
|16||Using Fonts and Color in Applets||201|
|17||Working with Graphics||215|
|19||Building a Simple User Interface||241|
|20||Responding to User Events||257|
|21||Playing Games with Java||273|
|22||Writing a Game for the Web||287|
|23||Spicing Up a Web Page||301|
|24||Making Your Knowledge Add Up||311|
|A||Where to Go from Here: Java Resources||327|
|B||Java Programming Tools||335|
|C||This Book's Web Site||353|
|E What's on the CD-ROM?||363|
It might not be a good idea to give up one of this book's secrets so quickly, especially when you might be reading this section at a bookstore. You could memorize this knowledge and put Teach Yourself Java 1.1 Programming in 24 Hours back on the shelf.
However, you'll figure out how easy programming can be as you spend a few hours with this book. Anyone can learn how to write computer programs -- even if they can't program a VCR -- and the Java language is a great way to do it. This book is aimed at non-programmers, new programmers who hated learning it, and experienced programmers who want to quickly get up to speed with Java. It uses Java 1.1, so you'll be learning the most up-to-date way to create programs with the language.
Java is the most exciting programming language that has been released in a decade because of the things it makes possible. You can add animation to a World Wide Web page, write games and useful utilities, create programs that sport a graphical user interface, and design software that makes the most of the Internet.
This book teaches Java programming from the ground up. It introduces the concepts in English instead of jargon, with plenty of step-by-step examples of working programs you can create. Spend some time with this book -- 24 hours, say -- and you'll be writing your own Java programs, confident in your ability to use the language and learn more about it. You also will have experience with skills that are becoming increasingly important, such as network computing, graphical user interface design, and object-oriented programming.
These termsmight not mean much to you now. In fact, they're probably just the kind of things that make programming seem like a secret ritual known only to a small group of humans with a language of their own and a unique approach to wellness. However, if you can use a computer to create an attractive resume, balance your checkbook, or create a home page, you can write computer programs by reading Teach Yourself Java 1.1 Programming in 24 Hours.