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Teach Yourself VISUALLY Chess / Edition 1
     

Teach Yourself VISUALLY Chess / Edition 1

4.0 3
by Jon Edwards
 

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ISBN-10: 0470049839

ISBN-13: 2900470049838

Pub. Date: 01/17/2007

Publisher: Wiley

Chess is a mental game, but you don't have to strain your brain to learn the basics—not with this guide that shows you how to play. Teach Yourself VISUALLY Chess covers how to set up the board, how each piece moves, opening strategies and variations, attacking themes and common sacrifices, and more. Photos of the board let you see strategies in action. For

Overview

Chess is a mental game, but you don't have to strain your brain to learn the basics—not with this guide that shows you how to play. Teach Yourself VISUALLY Chess covers how to set up the board, how each piece moves, opening strategies and variations, attacking themes and common sacrifices, and more. Photos of the board let you see strategies in action. For hands-on practice, you can even set up your board and make your moves as you learn. With this book and practice, you'll be saying "Checkmate" in no time.

  • Concise two-page lessons show you all the steps to a skill and are ideal for quick review

  • Each move or tactic is clearly explained

  • Explanations accompany each photo

  • Color photos and diagrams show key positions, strategies, and moves

  • Helpful tips provide additional guidance

Product Details

ISBN-13:
2900470049838
Publisher:
Wiley
Publication date:
01/17/2007
Series:
Teach Yourself VISUALLY Series
Edition description:
NE
Pages:
306

Table of Contents


An Introduction to Chess
Getting Started     4
Viewing the Chessboard     5
Introducing the Pieces     6
Setting Up the Board     9
How the King Moves and Captures     10
How Rooks Move and Capture     12
How Bishops Move and Capture     13
How the Queen Moves and Captures     14
How Knights Move and Capture     15
How Pawns Move and Capture     16
Chess Notation     17
Protect Your Pieces     19
Special Moves
Checks and Checkmate     22
Stalemates and Other Draws     24
Discovered Checks and Double Checks     28
Promoting (and Under-Promoting) Your Pawns     31
Castling     33
The En Passant Capture     35
Rook Strategy
Rooks Belong on Open Files     38
Advance Your Rooks to the 7th Rank     40
Simple Back-Rank Checkmates     41
Fun with Active Rooks     42
Rooks Belong Behind Passed Pawns     43
Knight Strategy
Move the Knights to the Center of the Board     46
Place Your Knights Where the Enemy Pawns Can't Attack Them     48
Knight Forks Are Fun!     49
Bishop Strategy
Bad Bishops and Good Bishops     54
Bishops Can Dominate Knights     55
Fianchettos     56
Bishops of Opposite Color     57
Skewers and Pins     58
Bad Bishops Against Good Knights     59
Bishops Can Dominate Rooks     60
Pawn Strategy
Don't Double Your Pawns     64
Pawn Islands     65
Some Doubled Pawns Are Strong     66
Pawn Chains     67
Pawn Majorities     69
Isolated Pawns     70
Backward Pawns     71
Hanging Pawns     72
Pawn Masses     75
Pawns Can Fork, Too!     76
Passed Pawn Blockaders     77
Every Pawn Move Creates a Weakness     78
King and Queen Strategy
Don't Develop Your Queen Early     82
Beat Back Early Queen Aggression     83
Safeguard Your Queen     84
Don't Risk Your King!     85
Castling Long or Short     87
Don't Push Your Pawns in Front of a Castled King     88
Opening Strategy
Fight for the Center of the Board     92
An Ideal Setup     94
Knights Before Bishops      96
Limit Your Early Pawn Moves     98
Complete Your Development Before You Attack     100
Gain Time     102
Limit Exchanges     103
Avoid Exchanging Bishops for Knights     107
Opening Variations
Double King Pawn Openings     110
Other Replies to 1.e2-e4     118
Double Queen Pawn Openings     123
Indian Defenses     126
Two Bad Openings     129
Common Opening Formations
King's Indian Attack     132
Colle System     135
Hedgehog     136
Avant-Garde     138
Dragon     139
French Winawer     141
Stonewall     143
Benoni     144
Middlegame Strategy
Five Steps to Victory     148
Candidate Moves and Planning     153
Responding to Threats     160
Recaptures     165
Elementary Checkmates
Two Queens     168
Queen and Rook     171
Two Rooks     172
King and Queen     173
King and Rook     176
King and Two Bishops     180
King, Bishop, and Knight     184
Attacking the King
Smothered Mate      190
Back Rank Mate     192
Gueridon Mate     194
Greco's Mate     196
Epaulette Mate     197
Anastasia's Mate     198
Boden's Mate     199
Blackburne's Mate     201
Lolli's Mate     202
Pillsbury's Mate     205
Domiano's Mate     208
Legal's Mate     212
Attacking Themes and Common Sacrifices
The Dragon Variation     216
The English Attack     218
Common Knight Sacrifices     221
Bishop Sacrifices     227
Exchange Sacrifices     236
An Introduction to Endgames
King and Pawn     244
Rook and Pawn     252
Bishop and Pawn     257
Knight and Pawn     261
Queen and Pawn     265
Glossary     272
Index     276

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