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Like the original version of Teaching Computers to Teach, this updated edition presents procedures and principles for designing computer-presented instruction. It was written as a result of recent developments in three domains that have significant implications for computer-assisted instruction (CAI) and computer-based training (CBT). These areas are audio and videodisc technology, CAI and CBT experience, and research in the processes of learning.
This practical book is written specifically for people who want to learn to design CAI. The book presents a CAI-specific design procedure by integrating knowledge about unique aspects of human-machine interaction with theories of learning and instruction as well as practical experience with CAI. The reader is guided through the entire design process, from initial planning to final evaluation, by clearcut principles and concrete examples.
Contents: A Context for CAI. Lesson Design: The Three-Phase Plan and the Ripple Plan. Ripple Plan: Presentation. Ripple Plan: Responses and Feedback. Ripple Plan: Human Factors and Management. Displays and Overall Lesson Structure. Evaluation. Games, Drills, and Simulations. Interactive Videodisc Instruction. Appendix: Guidelines for Reviewing Lessons.