Teaching Digital Natives: Partnering for Real Learning [NOOK Book]

Overview

Prensky presents a model for 21st-century teaching and learning, in which students become learners and creators of knowledge through technology while teachers guide and assess student learning.
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Teaching Digital Natives: Partnering for Real Learning

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Overview

Prensky presents a model for 21st-century teaching and learning, in which students become learners and creators of knowledge through technology while teachers guide and assess student learning.
Read More Show Less

Product Details

  • ISBN-13: 9781452271408
  • Publisher: SAGE Publications
  • Publication date: 3/29/2010
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 224
  • Sales rank: 752,611
  • File size: 2 MB

Meet the Author

Marc Prensky is an internationally acclaimed speaker, writer, consultant, futurist, visionary, and inventor in the critical areas of education and learning. He is the author of several critically acclaimed books and over 60 articles on education and learning, including multiple articles in Educational Leadership, Educause, Edutopia, and Educational Technology.

Marc’s presentations around the world challenge and inspire audiences by opening up their minds to new ideas and approaches to education. One of his critically important perspectives is to look at education through the eyes of the students—during his talks, he interviews hundreds of students every year.

Marc’s professional focus has been on reinventing the learning process, combining the motivation of student passion, technology, games, and other highly engaging activities with the driest content of formal education. He is the founder of two companies: Games2train, an e-learning company whose clients include IBM, Bank of America, Microsoft, Pfizer, the U.S. Department of Defense, and Florida’s and Los Angeles’s Virtual Schools; and Spree Learning, an online educational games company.

Marc is one of the world’s leading experts on the connection between games and learning, and was called by Strategy+Business magazine “that rare visionary who implements.” He has designed and built over 50 software games in his career, including worldwide,multiuser games and simulations that run on all platforms, from the Internet to cell phones. MoneyU (moneyu.com), his latest project, is an innovative, engaging, and effective game for teaching financial literacy to high school and college students. Marc is also the creator of spreelearninggames.com and socialimpactgames.com.His products and ideas are innovative, provocative, and challenging, and they clearly show the way of the future.

The NewYork Times,The Wall Street Journal, Newsweek,TIME, Fortune, and The Economist have all recognized Marc’s work. He has appeared on FOX News, MSNBC, CNBC, PBS’s Computer Currents, the Canadian and Australian Broadcasting Corporations, and the BBC. Marc also writes a column for Educational Technology. He was named as one of training’s top “New Breed of Visionaries” by Training magazine and was cited as a “guiding star of the new parenting movement” by Parental Intelligence Newsletter.

Marc’s background includes master’s degrees from Yale, Middlebury, and Harvard Business School (with distinction). He has taught at all levels, from elementary to college. He is a concert musician and has acted on Broadway. He spent six years as a corporate strategist and product development director with the Boston Consulting Group and worked in human resources and technology on Wall Street.

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Table of Contents

About the Author
Introduction: Our Changing World: Technology and Global Society
What Today’s Students Want
Partnering and Twenty-first Century Technology
REAL, Not Just Relevant
Motivation Through Passion
Teaching for the Future
The Road to a Pedagogy of Partnering
1. Partnering: a Pedagogy for the New Educational Landscape
Moving Ahead
How Partnering Works
Establishing Roles and Mutual Respect
Getting Motivated to Partner With Your Students
2. Moving to the Partnership Pedagogy
Seeing Your Students Differently
Setting Up Your Classroom to Facilitate Partnering
Choosing Your Partnering “Level”: Basic, Directed, Advanced
Technology and Partnering: Nouns vs. Verbs
Partnering and The Required Curriculum
Taking Your First (or Next) Steps into Partnering
3. Think ”People and Passions” rather than “Classes and Content”
Learn your students’ interests and passions
Living Out the Partnering Roles
More Ideas
4. Always be REAL (not Just Relevant)
A New Perspective
Making Our Subjects REAL
More Ways to Make Things REAL
Always Think “Future”
5. Planning: Content to Questions, Questions to Skills
Using Guiding Questions
Focus on the appropriate verbs
6. Using Technology in Partnering
Technology is the Enabler
Technology and Equity: To Each His or Her Own
Let the Students Use All Technology
Using the Appropriate Nouns (Tools) for the Guiding Questions and Verbs
7. Understanding the “Nouns,” or Tools
8. Let Your Students Create
A real, World Audience
Aim High / Raise the bar
9. Continuous Improvement Through Practice and Sharing
Improving Through Iteration
Improving Through Practice
Improving Through Sharing
More Ways to Help Yourself Improve
10. Assessment in the Partnership Pedagogy
Useful Assessment: Beyond Summative and Formative
Assessing Students’ Progress
Assessing Teachers’ Progress
Assessing Administrators’ Progress
Assessing Parents’ Progress
Assessing Schools’ Progress
Assessing Our Nation’s Progress, and the World’s
Conclusion: The (Not Too Distant) Future of Education
What Should A New Curriculum Be?: Essential Twenty-first Century Skills
Using the Partnership Pedagogy With New Curricula
Creating Schools With Partnering In Mind
Toward a Twenty-first Century Education for All
Index
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