Teaching with the Tools Kids Really Use: Learning with Web and Mobile Technologies

Teaching with the Tools Kids Really Use: Learning with Web and Mobile Technologies

by Susan J. Brooks-Young
     
 

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ISBN-10: 1412972752

ISBN-13: 9781412972758

Pub. Date: 02/02/2010

Publisher: SAGE Publications

Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile

Overview

Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support.

Emphasizing digital citizenship-the ethical use of technology-this invaluable resource identifies

Specific Web 2.0 tools for supporting collaboration and communication in K-12 settings

Strategies for practical applications

A decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use

Recommended books, Web sites, and online reports and articles for reference

Teaching With the Tools Kids Really Use gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms!

Product Details

ISBN-13:
9781412972758
Publisher:
SAGE Publications
Publication date:
02/02/2010
Pages:
137
Sales rank:
426,301
Product dimensions:
6.90(w) x 9.90(h) x 0.50(d)

Table of Contents

Acknowledgments ix

About the Author xi

Introduction 1

1 21st-Century Skills 5

What Are 21st-Century Skills? 6

Common Objections to Teaching 21st-Century Skills 7

Changing Viewpoints 8

Strategies for Classroom Use 9

Practical Suggestions 10

Discussion Points 11

References 11

Part I Mobile Technologies 13

2 Cell Phones 15

The Scoop on Cell Phones 15

Common Objections to Cell Phone Use on Campus 16

Changing Viewpoints 17

Strategies for Classroom Use 18

Practical Suggestions 19

Discussion Points 21

References 22

3 MP3 Players 25

MP3 Player Basics 26

Common Objections to MP3 Player Use on Campus 27

Changing Viewpoints 27

Strategies for Classroom Use 28

Practical Suggestions-Using Existing Files 29

Practical Suggestions-Podcasting Basics 30

Discussion Points 31

References 32

4 Netbooks 35

Netbooks 101 36

Common Objections to Netbooks Use on Campus 39

Changing Viewpoints 40

Strategies for Classroom Use 41

Practical Suggestions 41

Discussion Points 43

References 43

Part II Web 2.0 Tools 45

5 Social Networks 47

Introduction to Social Networks 48

Common Objections to Social Network Services Use on Campus 50

Changing Viewpoints 52

Strategies for Classroom Use 53

Practical Suggestions 54

Discussion Points 55

References 55

6 Virtual Worlds 57

Virtual Worlds Basics 58

Common Objections to Virtual Worlds Use on Campus 61

Changing Viewpoints 62

Strategies for Classroom Use 62

Practical Suggestions 63

Discussion Points 65

References 65

7 Creating Content-Writing 67

Writing Online 68

Common Objections to Classroom Use of Online Writing Tools 70

Changing Viewpoints 72

Strategies for Classroom Use 72

Practical Suggestions 73

Discussion Points 75

References 75

8 Creating Content-Images 77

Online Photos and Video 78

Common Objections to Classroom Use of Online Photo and Video Sites 79

Changing Viewpoints 83

Strategies for Classroom Use 83

Practical Suggestions 84

Discussion Points 86

References 86

9 Gaming 89

The Basics About Games and Gaming 90

Common Objections to Classroom Use of Online and Video Games 92

Changing Viewpoints 94

Strategies for Classroom Use 94

Practical Suggestions 95

Discussion Points 96

References 97

Part III Digital Citizenship and Decision-Making Model 99

10 Digital Citizenship 101

Ethical Use of Technology 102

Discussion Points 109

References 110

11 Decision-Making and Implementation Model 111

Who's Calling the Shots? 111

Thinking Ahead 113

Decision-Making Model 114

Glossary 123

Web Sites by Topic 127

Index 133

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