Technoliteracy, Discourse, And Social Practice

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Overview

In the digital age of technology, the nature of the educational system is becoming increasingly more complex and globally focused.

Technoliteracy, Discourse, and Social Practice: Frameworks and Applications in the Digital Age utilizes a range of technologies and multiliteracies challenging social conventions and expectations of behavior. A defining body of research, this publication provides unique and significant insights into the diverse approaches and implementation of various contexts.

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Editorial Reviews

Library Journal
Pullen (education, Univ. of Tasmania), Christina Gitsaki (Internet English), and Margaret Baguley (education, Univ. of Southern Queensland) bring together 14 chapter-essays on technology in the service of global education, as considered by 24 Australian-, American-, and British-based subject specialists. The chapters are separated into three distinct sections: leadership issues, practical technoliteracy, and gaming-related literacy. Essays address controversial subjects, like the complications presented by the absence of technology in middle school curriculums and the practicability of gaming's didactic power. Although these specialist-oriented essays offer insightful reflections, the book seems incomplete; another volume is needed to address additional facets of this complex subject.
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Product Details

  • ISBN-13: 9781605668420
  • Publisher: IGI Global
  • Publication date: 2/18/2011
  • Pages: 314
  • Product dimensions: 8.60 (w) x 11.20 (h) x 1.00 (d)

Table of Contents

Sect. 1 Leadership

Ch. 1 An Overview of Technology in Society: An Introduction to Technoliteracy Amanda Walker Walker, Amanda Bridgette Huddlestone Huddlestone, Bridgette Darren L. Pullen Pullen, Darren L. 1

Ch. 2 Designs of Meaning: Redesigning Perceptions of School and Self Using Tactics of Resistance Donna Mahar Mahar, Donna 20

Ch. 3 Hybrid Identity Design Online: Glocal Appropriation as Multiliterate Practice for Civic Pluralism Candance Doerr-Stevens Doerr-Stevens, Candance 36

Ch. 4 Unpacking Social Inequalities: How a Lack of Technology Integration may Impede the Development of Multiliteracies among Middle School Students in the United States Laurie A. Henry Henry, Laurie A. 55

Ch. 5 Information Technology: A Critical Discourse Analysis Perspective Thao Le Le, Thao Quynh Le Le, Quynh 80

Sect. 2 Technoliteracy in Practice

Ch. 6 CALL Course Design for Second Language Learning: A Case Study of Arab EFL Learners Abbad Alabbad Alabbad, Abbad Christina Gitsaki Gitsaki, Christina Peter White White, Peter 88

Ch. 7 ICT in Malay Language Learning: Lessons Learned from Two Case Studies Abduyah Ya'akub Ya'akub, Abduyah Christina Gitsaki Gitsaki, Christina Eileen Honan Honan, Eileen 104

Ch. 8 A Snapshot View of how Senior Visual Arts Students Encounter and Engage with Technology in Their Arts Practice Martin Kerby Kerby, Martin Margaret Baguley Baguley, Margaret 129

Ch. 9 The Bard and the Web: Using Vodcasting to Enhance Teaching of Shakespeare to Pre-Service English Teachers Anita Jetnikoff Jetnikoff, Anita 143

Ch. 10 Developing Literate Practices in Design and Technology Education Mike Brown Brown, Mike 158

Ch. 11 Multimedia, OralHistory, and Teacher Education: From Community Space to Cyberspace Jenifer Schneider Schneider, Jenifer James R. King King, James R. Deborah Kozdras Kozdras, Deborah James Welsh Welsh, James Vanessa Minick Minick, Vanessa 185

Sect. 3 The Literacy of Gaming

Ch. 12 The Hidden Literacies of Massively Multiplayer Online Games P. G. Schrader Schrader, P. G. K. A. Lawless Lawless, K. A. 200

Ch. 13 Multiliteracies and Games: Do Cybergamers Dream of Pedagogic Sheep? Pam Wright Wright, Pam David Skidmore Skidmore, David 220

Ch. 14 Learning from Computer Games: Literacy Learning in a Virtual World Robyn Henderson Henderson, Robyn 232

Compilation of References 250

About the Contributors 282

Index 287

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