Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings / Edition 1

Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings / Edition 1

by Stefan G?bel
     
 

ISBN-10: 3540222839

ISBN-13: 9783540222835

Pub. Date: 08/05/2004

Publisher: Springer Berlin Heidelberg

This book constitutes the refereed proceedings of the Second International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004, held in Darmstadt, Germany in June 2004. The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book; also included are the abstract of a keynote talk and 10

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Overview

This book constitutes the refereed proceedings of the Second International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004, held in Darmstadt, Germany in June 2004. The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book; also included are the abstract of a keynote talk and 10 descriptions of demonstrations and interactive exhibitions of computer art. The papers are organized in topical sections on interactive storytelling, virtual humans, authoring, mobility, learning, theory, applications, gaming, and demonstrations and exhibitions.

Product Details

ISBN-13:
9783540222835
Publisher:
Springer Berlin Heidelberg
Publication date:
08/05/2004
Series:
Lecture Notes in Computer Science Series, #3105
Edition description:
2004
Pages:
308
Product dimensions:
6.10(w) x 9.17(h) x 0.03(d)

Related Subjects

Table of Contents

Keynote Speech.- Embodied Agents and Meaningful Motion.- Interactive Storytelling.- Natural Language Understanding in Façade: Surface-Text Processing.- Stepping into the Interactive Drama.- From Another Point of View: Art-E-Fact.- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters.- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative.- Transferring Game Mastering Laws to Interactive Digital Storytelling.- Narrativity of User Experience.- Integrated Decision Points for Interactive Movies.- Virtual Human.- Autonomous Virtual Actors.- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform.- Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling.- Emotional Characters for Automatic Plot Creation.- Authoring.- Writing Interactive Fiction Scenarii with DraMachina.- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality.- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR.- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie.- Mobile.- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time.- Mobile Entertainment Computing.- Learning.- StoryNet: An Educational Game for Social Skills.- Inner Earth: Towards Interaction Patterns.- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario.- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications.- Experience the Antique Olympics! An Interactive Educational Narrative.- Theory.- Narrative, Game Play, and Alternative Time Structures for Virtual Environments.- Applications.- Telling Stories with Dialogue Boxes to Retrieve Documents.- Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade.- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series.- Gaming.- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film.- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground.- Demos and Exhibitions.- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives.- Poetics of Voicemail: The Tree-Structured Narrative of BirthData.- Libro Vision: Gesture-Controlled Virtual Book.- DinoHunter: Platform for Mobile Edutainment Applications in Museums.- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology.- Monotony: An Experimental Interactive Narrative.- The Fabulous Adventures of MC Walker: Conceptual Videogame.- Janus – Keeper of the Gate to the Otherworld.- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling.- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.

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