The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash CS4 Professional

Overview

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"
— Branden Hall, from the Foreword

Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any ...

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The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional

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Overview

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"
— Branden Hall, from the Foreword

Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains:

  • Object-oriented programming (OOP) concepts, such as packages and classes
  • ActionScript 3.0 features and player enhancements that improve performance
  • Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering
  • Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements
  • How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more

Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language — and this guide helps you upgrade your skills to match it.

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Product Details

  • ISBN-13: 9780596517359
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 10/1/2008
  • Series: Adobe Developer Library Series
  • Pages: 496
  • Product dimensions: 6.00 (w) x 8.90 (h) x 1.00 (d)

Meet the Author

David Stiller is a resident author at CommunityMX.com (over 50 articles), co-author of Foundation Flash CS3 for Designers (friends of ED) and contributor to How to Cheat in Adobe Flash CS3 (Focal Press). He blogs regularly at quip.net/blog/ and is a longtime regular on the Adobe Flash and ActionScript support forums.

Rich Shupe is the co-author of Learning ActionScript 3.0 (O'Reilly) and has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995 and is a faculty member of New York's School of Visual Arts' Computer Art Dept. He writes about ActionScript at http://www.LearningActionScript3.com.

Jen deHaan is a software quality engineer on the Flash authoring team at Adobe Systems, Inc. She is an author and co-author of 17 books (and tech editor for several others) over the past five versions of Flash. Jen's latest blog is at www.flashthusiast.com.

Darren Richardson is a technical editor for O'Reilly Media. He gained high visibility among Flash and ActionScript developers by writing over 50 articles for Web Designer Magazine and community-related sites. He can be found on a nearly daily basis blogging at www.playfool.com/blog/

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Table of Contents

Dedication

Foreword

Preface

ActionScript 3.0 Introduced

Chapter 1: Introducing ActionScript 3.0

Chapter 2: Discovering What You Need to Work with ActionScript 3.0

Chapter 3: Looking at the Changes in ActionScript 3.0

Chapter 4: Exploring the Benefits of Using ActionScript 3.0

ActionScript and the Flash CS4 Authoring Tool

Chapter 5: Creating and Working with Code

Chapter 6: Creating a Document Class

Chapter 7: Working with Library and Linkage Changes

Chapter 8: Copying Motion as ActionScript 3.0

Chapter 9: Using ActionScript 3.0 Components

Chapter 10: Making Up for a Reduced Component Set

Chapter 11: Debugging and Troubleshooting

How Do I?

Chapter 12: How Do I Draw with Code?

Chapter 13: How Do I Work with the Display List?

Chapter 14: How Do I Work with Events?

Chapter 15: How Do I Work with Text?

Chapter 16: How Do I Work with XML?

Chapter 17: How Do I Work with External Assets?

Migration

Chapter 18: A Sample Migration

Chapter 19: Where Did It Go?

Colophon

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