The Art of Wreck-It Ralph

The Art of Wreck-It Ralph

5.0 1
by Maggie Malone, Jennifer Lee
     
 

In Wreck-It Ralph, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks

Overview

In Wreck-It Ralph, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

Editorial Reviews

From the Publisher
" If you like the movie - and that is almost guaranteed - you will have to have this book."
—Animation World Network"

Usually I recommend these "Art of" books because - let's face it - even if the movie is no-good, the pre-vis and character designs are usually fantastic. Wreck-It Ralph is not only a great little film, but the artwork is especially fun. Director Rich Moore assembled a hand-picked crew of cartoonists to inspire the look of the film and they did not fail. No wonder the stuff on the screen looks so good - the preliminary art pictured here shows he had a lot of quality to choose from. Mike Gabriel, Jin Kim, Bill Schwab, Lorelay Bove, Glen Keane, and Minkyu Lee are just a few of the artists supplying the eye candy here, providing the appropriate "sugar rush" you require. This is a good one."
-CartoonBrew.com"

The Art of Wreck-It Ralph takes you through every iteration of the wreckage inducing lug and his party. You'll find awesome stuff like the fact that early Sargeant Calhoun designs could have easily been used to model Fem Shep, find out the backstory of the cut character of General Locknload and discover lost levels that didn't make it into the final film based on Rock Band, Dance Dance Revolution and even a GTA-inspired level called EZ Livin 2. After reading this book you'll understand how rich of a world Ralph actually lives in and how great the rumored sequel Super Wreck-It Ralph could be."
—Nerdist"

Movie devotees as well as readers with an interest in visual design and animation will enjoy perusing the profusely illustrated pages of Jennifer Lee and Maggie Malone's The Art of Wreck-It Ralph (Chronicle, 2012; Gr 5 Up). Stating that the movie is a bit of a departure for Disney Animation, the authors point to the involvement of Moore, who brought with him "an edgy animation aesthetic and a bold, risky sense of humor" along with a commitment to creating a film with a modern sensibility. Well-written chapters delve into each of the very different video-game worlds, describing the design process, settings, and character development (at various times, Ralph was envisioned as a troll, caveman, Sasquatch, and gorilla, as shown in the concept artwork).

Other sections introduce "Game Central" (a train-station-like hub through which the characters travel from one game console to another), scenes set in the human world of the arcade, and characters that were cut before production. Commentary from the creative staff is woven into the narrative, along with pull-out quotes, providing an interesting look at how the film's look and storyline evolved side by side. The handsome pages are filled with concept art, character sketches, story boards, and models (including an amazing built-from-candy rendition of the Sugar Rush town square)."
-School Library Journal "Extra Helping""

Filled with the usual copious amounts of development and production artwork, interviews with the creators, and more, it's the definitive visual exploration of Disney's latest CG animated offering."
A Site Called Fred

Product Details

ISBN-13:
9781452111018
Publisher:
Chronicle Books LLC
Publication date:
11/01/2012
Pages:
160
Sales rank:
93,211
Product dimensions:
9.24(w) x 11.16(h) x 0.78(d)

What People are saying about this

From the Publisher
" If you like the movie - and that is almost guaranteed - you will have to have this book."
—Animation World Network

"Usually I recommend these "Art of" books because - let's face it - even if the movie is no-good, the pre-vis and character designs are usually fantastic. Wreck-It Ralph is not only a great little film, but the artwork is especially fun. Director Rich Moore assembled a hand-picked crew of cartoonists to inspire the look of the film and they did not fail. No wonder the stuff on the screen looks so good - the preliminary art pictured here shows he had a lot of quality to choose from. Mike Gabriel, Jin Kim, Bill Schwab, Lorelay Bove, Glen Keane, and Minkyu Lee are just a few of the artists supplying the eye candy here, providing the appropriate "sugar rush" you require. This is a good one. "
-CartoonBrew.com

"The Art of Wreck-It Ralph takes you through every iteration of the wreckage inducing lug and his party. You'll find awesome stuff like the fact that early Sargeant Calhoun designs could have easily been used to model Fem Shep, find out the backstory of the cut character of General Locknload and discover lost levels that didn't make it into the final film based on Rock Band, Dance Dance Revolution and even a GTA-inspired level called EZ Livin 2. After reading this book you'll understand how rich of a world Ralph actually lives in and how great the rumored sequel Super Wreck-It Ralph could be."
—Nerdist

"Movie devotees as well as readers with an interest in visual design and animation will enjoy perusing the profusely illustrated pages of Jennifer Lee and Maggie Malone's The Art of Wreck-It Ralph (Chronicle, 2012; Gr 5 Up). Stating that the movie is a bit of a departure for Disney Animation, the authors point to the involvement of Moore, who brought with him "an edgy animation aesthetic and a bold, risky sense of humor" along with a commitment to creating a film with a modern sensibility. Well-written chapters delve into each of the very different video-game worlds, describing the design process, settings, and character development (at various times, Ralph was envisioned as a troll, caveman, Sasquatch, and gorilla, as shown in the concept artwork).

Other sections introduce "Game Central" (a train-station-like hub through which the characters travel from one game console to another), scenes set in the human world of the arcade, and characters that were cut before production. Commentary from the creative staff is woven into the narrative, along with pull-out quotes, providing an interesting look at how the film's look and storyline evolved side by side. The handsome pages are filled with concept art, character sketches, story boards, and models (including an amazing built-from-candy rendition of the Sugar Rush town square)."
-School Library Journal "Extra Helping"

"Filled with the usual copious amounts of development and production artwork, interviews with the creators, and more, it's the definitive visual exploration of Disney's latest CG animated offering."
A Site Called Fred

Meet the Author

Maggie Malone is director of development at Walt Disney Animation Studios, where she has worked on films including Tangled, Tinker Bell, and The Princess and the Frog.

Jennifer Lee worked in book publishing for eight years before becoming a filmmaker. She joined the Walt Disney Animation Studios as a screenwriter in the Spring of 2011, and was a writer on Wreck-It Ralph.

Rich Moore is the director of Wreck-It Ralph. He is a multiple Emmy® Award–winning director on TV's The Simpsons and Futurama.

John Lasseter is a two-time Academy Award®-winning director, chief creative officer at Walt Disney and Pixar Animation Studios, and principal creative officer at Walt Disney Imagineering.

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The Art of Wreck-It Ralph 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago
The book was everything I expected from a concept art book. It had detailed environment paintings, multiple character designs -- and more importantly, they showed process, which was amazing to look at. Who knew that Vanellope von Schweetz had so many iterations? Because the movie also contains several very different worlds, you get to see so much variety in the environments. I particularly liked their process of coming up with a tasty looking food world. Apparently it's harder than you expect! I would definitely recommend this book to movie lovers and artists alike.