The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation

Overview

Behind these creativity-boosting games is more than 20 years of scientific research by one of the world's leading experts on creativity!

Did you know that:

  • Group creativity techniques like brainstorming can actually inhibit creativity?
  • Failure spurs creativity better than success does?
  • Creativity is not an exclusively right-brained ...
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Overview

Behind these creativity-boosting games is more than 20 years of scientific research by one of the world's leading experts on creativity!

Did you know that:

  • Group creativity techniques like brainstorming can actually inhibit creativity?
  • Failure spurs creativity better than success does?
  • Creativity is not an exclusively right-brained activity?

For work groups and individuals who do creative work, here is a light-hearted book of games that are based on rigorous creativity research, not just hype. Written by Robert Epstein, Editor-in-Chief of Psychology Today magazine and a Harvard-trained psychologist, all the exercises in this collection are based on Dr. Epstein's groundbreaking scientific research on the nature of the creative process. The Big Book of Creativity Games includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home. The creativity games help to:

  • Produce dramatically innovative work
  • Convince people that they're creative
  • Get a new project off the ground
  • Perk up a meeting
  • Overcome a creative "block"
  • Use failure to spur creativity
  • Make people more inventive
  • And much more!
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Product Details

  • ISBN-13: 9780071361767
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 7/27/2000
  • Series: Big Book Series
  • Edition number: 1
  • Pages: 223
  • Sales rank: 720,452
  • Product dimensions: 7.40 (w) x 9.30 (h) x 0.49 (d)

Meet the Author

One of the world's leading experts on human behavior, Robert Epstein is Editor-in-Chief of Psychology Today magazine, host of the magazine's nationally syndicated radio program, and University Research Professor at United States International University. He is the developer of Generativity Theory, a scientific theory of creative process, and is a contributor to the Encyclopedia of Creativity. He earned his Ph.D. in psychology from Harvard University in 1981. His research on creativity and problem-solving has been reported in Time magazine, The New York Times, and Discover, and his popular writings have appeared in Reader's Digest, The Washington Post, Psychology Today, Good Housekeeping, Parenting, and other magazines and newspapers.

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Table of Contents

Getting Ready.

The New Science and Technology of Creativity.

How to Use This Book.
The Games.

The ABCs of Creativity.

The Amazing Magazine Game.

The Anonymous Suggestion Game.

The Audience Game.

Bridges to Creativity.

Broadening: Design Challenge.

Broadening: Workplace Challenge.

The Broader the Better.

Building a Better Capturing Machine.

Capturing: Design Challenge.

Capturing: Workplace Challenge.

Capturing a Daydream.

Challenging: Design Challenge.

Challenging: Workplace Challenge.

Creative Potential: Design Challenge.

Creative Potential: Workplace Challenge.

The Experts Game.

Feedback and Recognition: Design Challenge.

Feedback and Recognition: Workplace Challenge.

The Keys to Creativity (Basic Version).

The Keys to Creativity (Advanced Version).

The Lola Cola Game.

Managing Resources: Design Challenge.

Managing Resources: Workplace Challenge.

Managing Teams: Design Challenge.

Managing Teams: Workplace Challenge.

The Memory Game.

The Monkey-Do Game.

The News-You-Can-Use Game.

The No-Hands Game.

The Not-for-the-Fainthearted Game.

The Odd Couple Game.

The Popsicology Game.

The Random Doodles Game.

Selling a Zork.

The Shifting Game.

The Srtcdjgklered Game.

Sticky Business.

Surrounding: Design Challenge.

Surrounding: Workplace Challenge.

The Team as Quality Editor.

The Tell-Me-a-Story Game.

The Tiny Little Nod Game.

The Toys-as-Tools Game.

The Ultimate Challenge Game.

The Waiting Design Game.

What D'Ya Know?
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted March 6, 2004

    Not a Good Investment, save your time & money

    This book was a total disappointment. I have never written a review online before, but if I can stop someone from buying this series I will feel like I've saved someone their hard-earned dollars. The subtitle says 'Fun Activities for Jumpstarting Innovation'. It should have said 'Invent your own games because we don't have any good ones to tell you about'. At least half the games were not games at all, but instructions for the participants to CREATE THEIR OWN GAMES!!!!! I COULD HAVE DONE THAT! One after the other are worded as follows: 'Participants design and carry out their own exercise to demonstrate the importance of _____ for the creative process' -- (insert chapter topic in the blank). Sorry, that doesn't help me at all. STAY AWAY!

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