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The Bone Season

The Bone Season

3.9 163
by Samantha Shannon
     
 

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The first pick of NBC's Today Book Club

Featured in New York, USA Today, and Forbes, and on CNN.com.

It appeared on every summer reading list for 2013, from Entertainment Weekly to USA Today. Now, the debut that thrilled readers everywhere is available in paperback. Enter the world of Paige Mahoney, a gifted clairvoyant

Overview

The first pick of NBC's Today Book Club

Featured in New York, USA Today, and Forbes, and on CNN.com.

It appeared on every summer reading list for 2013, from Entertainment Weekly to USA Today. Now, the debut that thrilled readers everywhere is available in paperback. Enter the world of Paige Mahoney, a gifted clairvoyant, a "dreamwalker," in the year 2059. Her natural talents are considered treasonous under the current regime. Snatched away to a secret prison, she encounters another race, the Rephaim, creatures who wish to control the powers of Paige and those like her. One in particular will be assigned as her keeper, her trainer. But his motives are mysterious. To regain her freedom, Paige must learn to trust, in the prison where she is meant to die.

Editorial Reviews

Publishers Weekly
Shannon offers up a richly imagined debut, opening a projected seven-book series about clairvoyants used as catspaws in the year 2059, two centuries after mysterious events changed the world. Paige Mahoney possesses the illegal and extremely rare power of dreamwalking, using it to serve a criminal syndicate in a London controlled by the organization known as Scion. She’s captured and sent to Sheol I, a hidden penal colony established in Oxford and maintained by the extradimensional Rephaim. Claimed by the enigmatic Warden Arcturus, she’s trained to be a weapon, all the while dreaming of rebellion and escape. When Paige is drawn into schemes both political and far-reaching, she must fight for her life. The internal mythology is complex and intriguing, the emotional struggle is captivating, and the pace rarely falters as Paige unravels the mysteries and dangers of her new home. This extremely strong beginning will have readers eager to see whether Shannon can maintain her stride for a lengthy series. Agent: David Godwin, David Godwin Associates. (Aug.)
From the Publisher

“Terrific--intelligent, inventive, dark, and engrossing . . . Shannon has remarkable talent for world-building . . . But her most sublime otherworldly creation is the complex, ever evolving, scrappy yet touching Paige Mahoney . . . [She] has me hooked.” —NPR.com

“Invokes both the political tyranny of George Orwell and the . . . mythmaking of J.R.R. Tolkien.” —USA Today

“Action-filled . . . Shannon is likely on the brink of literary stardom.” —New York

“[A] dazzlingly brainy, witty, and bewitching tale of outrageous courage, heroic compassion, transcendent love, and the quest for freedom . . . the first in a thoughtful fantasy series by a brilliant young writer.” —Booklist (starred review)

“This book is for those who like their dystopian science fiction multilayered, philosophical and complex.” —Kirkus Reviews

Library Journal
In the not-too-distant future, London is controlled by a totalitarian force called Scion, whose sole purpose is to discover and destroy the "unnatural curse" of clairvoyance. When Paige Mahoney, a dreamwalker (a rare type of clairvoyant), is captured by Scion agents, she believes her life is about to end in torture and death. But when she awakens in Sheol I, a prison camp dedicated to teaching voyants to fight an enemy called the Emim, Paige discovers that the world she thought she knew is not at all what it seems. To escape and survive, Paige, who has been renamed XX-59-40, will find herself making unlikely allies as the line between enemies and friends has become blurred almost beyond recognition. With this debut, young British author Shannon (she is getting her degree in literature at Oxford University) has created a world with a very 1984 feel to it. Throw in some otherworldly creatures, some who are supposed protectors and others who just want to eat people, and you have the makings of an epic sf/fantasy series. However, while there is plenty of action and tension, this foundation-building book ends on a nice round note; sadly, readers will not be breathless with anticipation about what happens next. VERDICT The first in a series of seven titles, this book sets the stage for a journey of discovery for Paige who may very well discover that she has to save the world whether she wants to or not. It will be interesting to see what Shannon does in her next installment. [The book has been sold in 18 countries, and actor Andy Serkis's film company has optioned it as well.—Ed.]—Elisabeth Clark, West Florida P.L., Pensacola
Kirkus Reviews
A futuristic novel that presents an alternative universe of seers, soothsayers and even such esoterica as rhabdomancers--and their enemies. The year is 2059--using the Scion calendar, that is--and the future is not a happy one. Paige Mahoney is 19, narrator of the story and a "dreamcatcher" at the top of the seven orders of clairvoyance. Her status means she has greater sensitivity to and control of the "aether," a higher plane of existence and something that gets her in big trouble when her spirit winds up flying out of her body and killing an Underguard. (Not only is the universe Shannon creates an alternative one, but so is the vocabulary. One gets used to deciphering such sentences as, "The idea that the Rephaim fed on aura just didn't compute. It was a link to the aether, unique to each voyant." An extensive glossary at the end of the novel helps with this decoding.) Paige is caught, given a strong dose of "flux" and taken to the "Lost City" of Oxford, where she's confined to the Residence of Magdalen. There she meets Nashira Sargas, the "blood-sovereign of the Race of Rephaim," who are all clairvoyants (in contrast to the Amaurotics, or nonclairvoyants). Paige's name is changed to XX-59-40, and she comes under the control of Arcturus, Warden of the Mesarthim, who becomes her "keeper." Nashira explains to Paige the existence of the Emim, "mindless, bestial creatures with a taste for human flesh." Every 10 years, the Rephaim "harvest" the clairvoyants to help them control the Emim, and these harvests are called Bone Seasons. The first of a projected set of seven novels, this book is for those who like their dystopian science fiction multilayered, philosophical and complex to the point of impenetrability.

Product Details

ISBN-13:
9781410465399
Publisher:
Gale Group
Publication date:
02/26/2014
Edition description:
Large Print
Pages:
649
Product dimensions:
5.70(w) x 8.50(h) x 1.00(d)

Read an Excerpt

The Bone Season


By Samantha Shannon

BLOOMSBURY

Copyright © 2013 Samantha Shannon-Jones
All rights reserved.
ISBN: 978-1-62040-139-2


CHAPTER 1

The Curse


I like to imagine there were more of us in the beginning. Not many, I suppose. But more than there are now.

We are the minority the world does not accept. Not outside of fantasy, and even that's blacklisted. We look like everyone else. Sometimes we act like everyone else. In many ways, we are like everyone else. We are everywhere, on every street. We live in a way you might consider normal, provided you don't look too hard.

Not all of us know what we are. Some of us die without ever knowing. Some of us know, and we never get caught. But we're out there.

Trust me.


I had lived in that part of London that used to be called Islington since I was eight. I attended a private school for girls, leaving at sixteen to work. That was in the year 2056. AS 127, if you use the Scion calendar. It was expected of young men and women to scratch out a living wherever they could, which was usually behind a counter of one sort or another. There were plenty of jobs in the service industry. My father thought I would lead a simple life; that I was bright but unambitious, complacent with whatever work life threw at me.

My father, as usual, was wrong.

From the age of sixteen I had worked in the criminal underworld of Scion London—SciLo, as we called it on the streets. I worked among ruthless gangs of voyants, all willing to floor each other to survive. All part of a citadel-wide syndicate headed by the Underlord. Pushed to the edge of society, we were forced into crime to prosper. And so we became more hated. We made the stories true.

I had my little place in the chaos. I was a mollisher, the protégée of a mime-lord. My boss was a man named Jaxon Hall, the mime-lord responsible for the I-4 area. There were six of us in his direct employ. We called ourselves the Seven Seals.

I couldn't tell my father. He thought I was an assistant at an oxygen bar, a badly paid but legal occupation. It was an easy lie. He wouldn't have understood if I'd told him why I spent my time with criminals. He didn't know that I belonged with them. More than I belonged with him.

I was nineteen years old the day my life changed. Mine was a familiar name on the streets by that time. After a tough week at the black market, I'd planned to spend the weekend with my father. Jax didn't twig why I needed time off—for him, there was nothing and no one outside the syndicate—but he didn't have a family like I did. Not a living family, anyway. And although my father and I had never been close, I still felt I should keep in touch. A dinner here, a phone call there, a present at Novembertide. The only hitch was his endless list of questions. What job did I have? Who were my friends? Where was I living?

I couldn't answer. The truth was dangerous. He might have sent me to Tower Hill himself if he'd known what I really did. Maybe I should have told him the truth. Maybe it would have killed him. Either way, I didn't regret joining the syndicate. My line of work was dishonest, but it paid. And as Jax always said, better an outlaw than a stiff.


It was raining that day. My last day at work.

A life-support machine kept my vitals ticking over. I looked dead, and in a way I was: my spirit was detached, in part, from my body. It was a crime for which I could have faced the gallows.

I said I worked in the syndicate. Let me clarify. I was a hacker of sorts. Not a mind reader, exactly; more a mind radar, in tune with the workings of the æther. I could sense the nuances of dreamscapes and rogue spirits. Things outside myself. Things the average voyant wouldn't feel.

Jax used me as a surveillance tool. My job was to keep track of ethereal activity in his section. He would often have me check out other voyants, see if they were hiding anything. At first it had just been people in the room—people I could see and hear and touch—but soon he realized I could go further than that. I could sense things happening elsewhere: a voyant walking down the street, a gathering of spirits in the Garden. So long as I had life support, I could pick up on the æther within a mile radius of Seven Dials. So if he needed someone to dish the dirt on what was happening in I-4, you could bet your broads Jaxon would call yours truly. He said I had potential to go further, but Nick refused to let me try. We didn't know what it would do to me.

All clairvoyance was prohibited, of course, but the kind that made money was downright sin. They had a special term for it: mime-crime. Communication with the spirit world, especially for financial gain. It was mime-crime that the syndicate was built on.

Cash-in-hand clairvoyance was rife among those who couldn't get into a gang. We called it busking. Scion called it treason. The official method of execution for such crimes was nitrogen asphyxiation, marketed under the brand name NiteKind. I still remember the headlines: PAINLESS PUNISHMENT: SCION'S LATEST MIRACLE. They said it was like going to sleep, like taking a pill. There were still public hangings, and the odd bit of torture for high treason.

I committed high treason just by breathing.

But back to that day. Jaxon had wired me up to life support and sent me out to reconnoiter the section. I'd been closing in on a local mind, a frequent visitor to Section 4. I'd tried my best to see his memories, but something had always stopped me. This dreamscape was unlike anything I'd ever encountered. Even Jax was stumped. From the layering of defense mechanisms I would have said its owner was several thousand years old, but that couldn't be it. This was something different.

Jax was a suspicious man. By rights a new clairvoyant in his section should have announced himself to him within forty-eight hours. He said another gang must be involved, but none of the I-4 lot had the experience to block my scouting. None of them knew I could do it. It wasn't Didion Waite, who headed the second-largest gang in the area. It wasn't the starving buskers that frequented Dials. It wasn't the territorial mime-lords that specialized in ethereal larceny. This was something else.

Hundreds of minds passed me, flashing silver in the dark. They moved through the streets quickly, like their owners. I didn't recognize these people. I couldn't see their faces; just the barest edges of their minds.

I wasn't in Dials now. My perception was further north, though I couldn't pin down where. I followed the familiar sense of danger. The stranger's mind was close. It drew me through the æther like a glym jack with a lantern, darting over and under the other minds. Moving fast, as if the stranger sensed me. As if he was trying to run.

I shouldn't follow this light. I didn't know where it would lead me, and I'd already gone too far from Seven Dials.

Jaxon told you to find him. The thought was distant. He'll be angry. I pressed ahead, moving faster than I ever could in my body. I pulled against the restraints of my physical location. I could make out the rogue mind now. Not silver, like the others: no, this was dark and cold, a mind of ice and stone. I shot toward it. He was so, so close ... I couldn't lose him now ...

Then the æther trembled around me and, in a heartbeat, he was gone. The stranger's mind was out of reach again.


Someone shook my body.

My silver cord—the link between my body and my spirit—was extremely sensitive. It was what allowed me to sense dreamscapes at a distance. It could also snap me back into my skin. When I opened my eyes, Dani was waving a penlight over my face. "Pupil response," she said to herself. "Good."

Danica. Our resident genius, second only to Jax in intellect. She was three years older than me and had all the charm and sensitivity of a sucker punch. Nick classified her as a sociopath when she was first employed. Jax said it was just her personality.

"Rise and shine, Dreamer." She slapped my cheek. "Welcome back to meatspace."

The slap stung: a good, if unpleasant sign. I reached up to unfasten my oxygen mask.

The dark glint of the den came into focus. Jax's crib was a secret cave of contraband: forbidden films, music, and books, all crammed together on dust-thickened shelves. There was a collection of penny dreadfuls, the kind you could pick up from the Garden on weekends, and a stack of saddle-stapled pamphlets. This was the only place in the world where I could read and watch and do whatever I liked.

"You shouldn't wake me like that," I said. She knew the rules. "How long was I there for?"

"Where?"

"Where do you think?"

Dani snapped her fingers. "Right, of course—the æther. Sorry. Wasn't keeping track."

Unlikely. Dani never lost track.

I checked the blue Nixie timer on the machine. Dani had made it herself. She called it the Dead Voyant Sustainment System, or DVS. It monitored and controlled my life functions when I sensed the æther at long range. My heart dropped when I saw the digits.

"Fifty-seven minutes." I rubbed my temples. "You let me stay in the æther for an hour?"

"Maybe."

"An entire hour?"

"Orders are orders. Jax said he wanted you to crack this mystery mind by dusk. Have you done it?"

"I tried."

"Which means you failed. No bonus for you." She gulped down her espresso. "Still can't believe you lost Anne Naylor."

Trust her to bring that up. A few days before I'd been sent to the auction house to reclaim a spirit that rightfully belonged to Jax: Anne Naylor, the famous ghost of Farringdon. I'd been outbid.

"We were never going to get Naylor," I said. "Didion wouldn't let that gavel fall, not after last time."

"Whatever you say. Don't know what Jax would have done with a poltergeist, anyway." Dani looked at me. "He says he's given you the weekend off. How'd you swing that?"

"Psychological reasons."

"What does that mean?"

"It means you and your contraptions are driving me mad."

She threw her empty cup at me. "I take care of you, urchin. My contraptions can't run themselves. I could just walk out of here for my lunch break and let your sad excuse for a brain dry up."

"It could have dried up."

"Cry me a river. You know the drill: Jax gives the orders, we comply, we get our flatches. Go and work for Hector if you don't like it."

Touché.

With a sniff, Dani handed me my beaten leather boots. I pulled them on. "Where is everyone?"

"Eliza's asleep. She had an episode."

We only said episode when one of us had a near-fatal encounter, which in Eliza's case was an unsolicited possession. I glanced at the door to her painting room. "Is she all right?"

"She'll sleep it off."

"I assume Nick checked on her."

"I called him. He's still at Chat's with Jax. He said he'd drive you to your dad's at five-thirty."

Chateline's was one of the only places we could eat out, a classy bar-and-grill in Neal's Yard. The owner made a deal with us: we tipped him well, he didn't tell the Vigiles what we were. His tip cost more than the meal, but it was worth it for a night out.

"So he's late," I said.

"Must have been held up."

Dani reached for her phone. "Don't bother." I tucked my hair into my hat. "I'd hate to interrupt their huddle."

"You can't go by train."

"I can, actually."

"Your funeral."

"I'll be fine. The line hasn't been checked for weeks." I stood. "Breakfast on Monday?"

"Maybe. Might owe the beast some overtime." She glanced at the clock. "You'd better go. It's nearly six."

She was right. I had less than ten minutes to reach the station. I grabbed my jacket and ran for the door, calling a quick "Hi, Pieter" to the spirit in the corner. It glowed in response: a soft, bored glow. I didn't see that sparkle, but I felt it. Pieter was depressed again. Being dead sometimes got to him.

There was a set way of doing things with spirits, at least in our section. Take Pieter, one of our spirit aides—a muse, if you want to get technical. Eliza would let him possess her, working in slots of about three hours a day, during which time she would paint a masterpiece. When she was done, I'd run down to the Garden and flog it to unwary art collectors. Pieter was temperamental, mind. Sometimes we'd go months without a picture.

A den like ours was no place for ethics. It happens when you force a minority underground. It happens when the world is cruel. There was nothing to do but get on with it. Try and survive, to make a bit of cash. To prosper in the shadow of the Westminster Archon.

My job—my life—was based at Seven Dials. According to Scion's unique urban division system, it lay in I Cohort, Section 4, or I-4. It was built around a pillar on a junction close to Covent Garden's black market. On this pillar there were six sundials.

Each section had its own mime-lord or mime-queen. Together they formed the Unnatural Assembly, which claimed to govern the syndicate, but they all did as they pleased in their own sections. Dials was in the central cohort, where the syndicate was strongest. That's why Jax chose it. That's why we stayed. Nick was the only one with his own crib, farther north in Marylebone. We used his place for emergencies only. In the three years I'd worked for Jaxon there had only been one emergency, when the NVD had raided Dials for any hint of clairvoyance. A courier tipped us off about two hours before the raid. We were able to clear out in half that time.

It was wet and cold outside. A typical March evening. I sensed spirits. Dials was a slum in pre-Scion days, and a host of miserable souls still drifted around the pillar, waiting for a new purpose. I called a spool of them to my side. Some protection always came in handy.

Scion was the last word in amaurotic security. Any reference to an afterlife was forbidden. Frank Weaver thought we were unnatural, and like the many Grand Inquisitors before him, he'd taught the rest of London to abhor us. Unless it was essential, we went outside only during safe hours. That was when the NVD slept, and the Sunlight Vigilance Division took control. SVD officers weren't voyant. They weren't permitted to show the same brutality as their nocturnal counterparts. Not in public, anyway.

The NVD were different. Clairvoyants in uniform. Bound to serve for thirty years before being euthanized. A diabolical pact, some said, but it gave them a thirty-year guarantee of a comfortable life. Most voyants weren't that lucky.

London had so much death in its history, it was hard to find a spot without spirits. They formed a safety net. Still, you had to hope the ones you got were good. If you used a frail ghost, it would only stun an assailant for a few seconds. Spirits that lived violent lives were best. That's why certain spirits sold so well on the black market. Jack the Ripper would have gone for millions if anyone could find him. Some still swore the Ripper was Edward VII—the fallen prince, the Bloody King. Scion said he was the very first clairvoyant, but I'd never believed it. I preferred to think we'd always been there.

It was getting dark outside. The sky was sunset gold, the moon a smirk of white. Below it stood the citadel. The Two Brewers, the oxygen bar across the street, was packed with amaurotics. Normal people. They were said by voyants to be afflicted with amaurosis, just as they said we were afflicted with clairvoyance. Rotties, they were sometimes called.

I'd never liked that word. It made them sound putrid. A tad hypocritical, as we were the ones that conversed with the dead.

I buttoned my jacket and tugged the peak of my cap over my eyes. Head down, eyes open. That was the law by which I abided. Not the laws of Scion.

"Fortune for a bob. Just a bob, ma'am! Best oracle in London, ma'am, I promise you. A bit for a poor busker?"

The voice belonged to a thin man, huddled in an equally thin jacket. I hadn't seen a busker for a while. It was rare in the central cohort, where most voyants were part of the syndicate. I read his aura. This one wasn't an oracle at all, but a soothsayer; a very stupid soothsayer—the mime-lords spat on beggars. I made straight for him. "What the hell do you think you're doing?" I grabbed him by the collar. "Are you off the cot?"

"Please, miss. I'm starved," he said, his voice rough with dehydration. He had the facial twitches of an oxygen addict. "I got no push. Don't tell the Binder, miss. I just wanted—"

"Then get out of here." I pressed a few notes into his hand. "I don't care where you go—just get off the street. Get a doss. And if you have to busk tomorrow, do it in VI Cohort. Not here. Got it?"

"Bless you, miss."

He gathered his meager possessions, one of which was a glass ball. Cheaper than crystal. I watched him run off, heading for Soho.
(Continues...)


Excerpted from The Bone Season by Samantha Shannon. Copyright © 2013 Samantha Shannon-Jones. Excerpted by permission of BLOOMSBURY.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Meet the Author

Samantha Shannon was born in West London in 1991. She started writing at the age of fifteen and graduated from St. Anne's College, Oxford, with a degree in English language and literature in 2013. The Bone Season is her first novel and has been sold in twenty-one countries. It is being developed for film by Andy Serkis and Jonathan Cavendish at Imaginarium Studios.

Follow Samantha Shannon on Twitter at @say_shannon and on her blog, www.samanthashannon.co.uk

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