The Brainiest Insaniest Ultimate Puzzle Book!: 250 Wacky Word Games, Mystifying Mazes, Picture Puzzles, and More to Boggle Your Brain

Overview

UNIDENTIFIED FLYING RIDDLES AND THE QUESTS OF SIR GLANCE-A-LOT

The Hole Story. Rhyme Wave. Jokers Wild. Bat Attitude. Reverse Gear . . . in all, an outrageously clever, colorful bonanza of more than 250 mind-teasing mazes, word games, visual puzzles, and much more. • Wind your way through the twisted cemetery gates in Dead End. • Match sunburned kids to their beach gear by examining their Hot Lines. • In It’s Astro-Logical, figure out which astronaut is asleep on the job. • ...

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Overview

UNIDENTIFIED FLYING RIDDLES AND THE QUESTS OF SIR GLANCE-A-LOT

The Hole Story. Rhyme Wave. Jokers Wild. Bat Attitude. Reverse Gear . . . in all, an outrageously clever, colorful bonanza of more than 250 mind-teasing mazes, word games, visual puzzles, and much more. • Wind your way through the twisted cemetery gates in Dead End. • Match sunburned kids to their beach gear by examining their Hot Lines. • In It’s Astro-Logical, figure out which astronaut is asleep on the job. • Decipher the words that are shimmering underwater to get All Wet. • There are even puzzles within puzzles, like Crunch Time: rearrange every letter in the solved crossword to get the answer to the riddle.

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Editorial Reviews

Children's Literature
AGERANGE: Ages 7 up.

From the expert puzzle makers at Puzzability comes this comprehensive book of 250 mind-bending puzzles for the insatiably curious, the logically adept, and those who would like to be. Six different sections provide a myriad of challenging puzzles fit for every kind of intelligence. Some readers will gravitate toward the visual picture puzzles, while others will undoubtedly excel at the wordplay, riddles, mazes, or logic and sequence puzzles. Though the puzzles are geared toward middle to upper elementary school, older kids and adults may find themselves tested as well. It is easy to put this book on a table and watch as individuals and groups alike become engrossed in its content. It is also an engaging way to pass the time on trips or in waiting rooms. An answer key and book-wide scavenger hunt are also included at the conclusion of the book. Reviewer: Trina Heidt

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Product Details

  • ISBN-13: 9780761143864
  • Publisher: Workman Publishing Company, Inc.
  • Publication date: 12/13/2006
  • Edition description: 1ST
  • Pages: 194
  • Sales rank: 235,023
  • Age range: 6 - 12 Years
  • Product dimensions: 8.25 (w) x 10.75 (h) x 0.52 (d)

Meet the Author

Puzzability was founded in 1966 by Robert Leighton, Mike Shenk, and Amy Goldstein, expert puzzle makers who create a twisted brand of puzzles for both kids and adults.

Puzzability was founded in 1966 by Robert Leighton, Mike Shenk, and Amy Goldstein, expert puzzle makers who create a twisted brand of puzzles for both kids and adults.

Puzzability was founded in 1966 by Robert Leighton, Mike Shenk, and Amy Goldstein, expert puzzle makers who create a twisted brand of puzzles for both kids and adults.

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Table of Contents

Table of Contents

Introduction 4

1. Sir Glance-A-Lot 6
Observe: A keen eye is required for the picture puzzles yonder

2. Riddle Green Men 38
Riddle puzzles and otherunidentified flying questions

3. Alice in Wanderland 64
Mazes with all kinds ofunexpected twists

4. The Wordman of Alcatraz 80
Wordplay puzzles for anyone witha long spell in the pen

5. Sherlogic Holmes 128
Logic and sequence puzzles and other mysteries to untangle

6. FrankEinstein 146
Monster puzzles to torment almostany brain you happen to have around

Answers 169

Still have puzzle fever? Take a crack at the Scavenger Hunt at the very end of the book—complete it, and you’ll earn the Certificate of Achievement!

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Preface

Introduction

This is no ordinary book. For one thing, you don’t write in an ordinary book. We heartily encourage you to write all over this one. For another thing, an ordinary book has chapters to be read in order—otherwise, you might find out “who done it” before you know what’s been done.

This book has sections where the order doesn’t matter— dive in wherever you like! The sections are hosted by different characters who will present different kinds of puzzles, so if you have a favorite type, you’ll know where to look. The book begins with Sir Glance-A-Lot, who presents the picture puzzles, followed by the Riddle Green Men, who ask questions of all sorts. Alice in Wanderland will take you through the mazes, The Wordman of Alcatraz is in charge of the word puzzles, and Sherlogic Holmes handles the logic and reasoning section.

Finally, there’s FrankEinstein, who looms over the section with the book’s toughest puzzles. (In the other sections, we haven’t said what’s easy or what’s hard because different people are better at different kinds of puzzles.) Like we said, this is no ordinary book. No ordinary book would make a point of telling you what to do if you get stuck. Novels aren’t known for offering advice to people who can’t follow the story. Atlases don’t say how to find your way home if you get lost, and dictionaries don’t tell you how to look up a word if you can’t already spell it (although they probably should).

So just in case you find yourself stuck along the way, here are some tips to keep in mind:

1. Read (or reread) the instructions. Why are some of the boxes different colors? What do the arrows mean? Should I cross off these words as I use them? Read the instructions, and you’ll find out. Sometimes a puzzle will have a bonus message that you won’t find unless you know how to look for it. Other times, two puzzles may look similar to each other but have different rules for solving.

2. You don’t always have to solve everything in the order it’s given. If you get stuck solving from top to bottom or left to right, just jump somewhere else and work your way out from there. Also, some puzzles have two parts (like many in the Riddle Green Men section, which reveal the answer to a riddle when you’re done). If you can solve some—but not all—of the first part, maybe you can use what you know to figure out some or all of the final answer. Then you can use that information to get the parts you skipped over.

3. Stop solving and come back to the puzzle later. If you find yourself trying the same thing over and over again, put the puzzle down. Sometimes all you need to do is come back later and the answer will suddenly pop out at you. (Your brain keeps working on it even though you’re doing other things.)

In case you’re permanently puzzled (or just want to check how you did), the answers are all in the back of the book. There you’ll also find a special foldout Scavenger Hunt that will have you searching cover-to-cover to solve one more super-puzzle, and a tear-out Certificate of Achievement that you can earn by solving the Scavenger Hunt.

As puzzle writers, we think that the best puzzles are not at all like tests. They’re sometimes tricky, often challenging, and always fun. But never ordinary.

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Sort by: Showing all of 6 Customer Reviews
  • Posted June 19, 2011

    Is a confusing, not for a beginner.

    Not for children under 10, too crowded on pages. Only for a puzzle lover and older children, or young adult. Not for a beginner. Suggest for a true Puzzle Lover. I was disappointed I brought for a younger children, to confusing for them.

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  • Anonymous

    Posted November 1, 2009

    great book

    this is an excellent book. i teach 6 grade and all of my students love this book. it has tons of fun stuff for them to do and they cant wait for me to make copies of the next section. I think this book is appropriate for older kids as well, there was some stuff i needed help with...:)
    great pics and will keep your kids busy.

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  • Anonymous

    Posted November 28, 2010

    No text was provided for this review.

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    Posted December 15, 2009

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  • Anonymous

    Posted December 4, 2009

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  • Anonymous

    Posted February 19, 2010

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