The Complete Guide to Torque X

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For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, with a rich game engine framework and a robust set of design tools.

The Complete Guide to Torque X unravels the Torque X Framework and tool-set to provide game developers with a clear and comprehensive guide to creating games for the Xbox 360.

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Editorial Reviews

From the Publisher
" Xbox 360 is one of the major players in today's console gaming market, and many people leap at the chance to develop for it. The Complete Guide to Torque X is a guide to using the Torque X framework for creating games for the powerful home console. A framework with many powerful and flexible tools for developers, mastering them is key yo making an excellent game for Microsoft's video game juggernaut. With samples of code and finished work, The Complete Guide to Torque X is a must for any would-be Xbox 360 programmer."" -The Computer Shelf, November 2008

can create a game for the Xbox 360 console without a publishing contract thanks to Microsoft's gaming platform arrangements-and the Torque X Framework makes game development a snap for gamers who would utilize code, sample games, and instructions to create games for the Xbox 360. From code examples to exploring the Torque X Framework and adding game functionality, this is an outstanding survey for and game programmer or gamer's library."" -California Bookwatch, December 2008"

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Product Details

  • ISBN-13: 9781568814216
  • Publisher: Taylor & Francis
  • Publication date: 10/1/2008
  • Edition description: New Edition
  • Pages: 393
  • Product dimensions: 7.40 (w) x 9.10 (h) x 0.80 (d)

Meet the Author

John Kanalakis is the owner of EnvyGames, an independent game development studio that produces games and tools for Xbox 360, Windows, Mac OS X, the Web, and iPhone. He has over fifteen years of hands-on technical leadership and product development experience with software technologies and has ten patents pending related to user interface design.

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Table of Contents

1 Introduction to Torque X 1

I Torque X Game Design Tools 11

2 Creating Scenes with Torque X Builder 2D 13

3 Constructing New Tilemap Levels 43

4 Creating Scenes with Torque X Builder 3D 65

II Programming with Torque X 77

5 A C# Primer 79

6 Exploring the Torque X Framework 101

III 2D Game Programming 123

7 Programming with Tilemaps 125

8 Creating a Robust Player Object 145

9 Adding Game Functionality 173

10 Adding 2D Artificial Intelligence 197

IV 3D Game Programming 219

11 3D Programming with Torque X 221

12 3D Player Object 245

13 3D Game Objects 269

14 Adding 3D Artificial Intelligence 297

V Finishing the Game 311

15 Working with Audio 313

16 Adding the Game GUI 325

17 Lighting, Shaders, and Materials 349

18 Torque X Game Distribution 367

Index 379

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