The Complete Idiot's Guide to Gambling Like a Pro: 2nd Edition

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You're no idiot, of course. You know that a full house beats a pair of kings and 21 is the magic number in blackjack. But when you enter a casino, you feel like a vacuum hose is going to suck money right out of your wallet. Don't cash in your chips just yet! The Complete Idiot's Guide to Gambling Like a Pro, Second Edition explains all the games and strategies, so you have a better chance at beating the odds. In this completely revised and updated edition, you get:

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Overview

You're no idiot, of course. You know that a full house beats a pair of kings and 21 is the magic number in blackjack. But when you enter a casino, you feel like a vacuum hose is going to suck money right out of your wallet. Don't cash in your chips just yet! The Complete Idiot's Guide to Gambling Like a Pro, Second Edition explains all the games and strategies, so you have a better chance at beating the odds. In this completely revised and updated edition, you get:

Read More Show Less

Product Details

  • ISBN-13: 9780028629483
  • Publisher: Alpha Books
  • Publication date: 4/16/1999
  • Series: Complete Idiot's Guide Series
  • Edition description: Older Edition
  • Edition number: 2
  • Pages: 352
  • Product dimensions: 7.32 (w) x 9.08 (h) x 0.80 (d)

Table of Contents

The Complete Idiot's Guide to Gambling Like a Pro

Part 1 - On Becoming a Gambler

  • Chapter 1 - A Brief History of Gambling
    • Once Upon a Time
    • Marco Polo's Greatest Discovery
    • Gambling Discovers America
    • Rolling on the River
    • Go West, Young Man
    • The Rest Is History
    • Epilogue

  • Chapter 2 - LIFE Is a Gamble
    • Risk and Reward
    • Heads It's Chance, Tails It's Skill
    • Betting Strategy
    • Put Me in Coach, I'm Ready to Play!

  • Chapter 3 - An Odds Way of Looking at Things
    • Playing the Percentages
    • Great Expectations (for the House)

  • Chapter 4 - What It Takes to Win
    • You Can't Win If You Don't Play
    • A Taxonomy of Games
    • Know Thyself
    • Respect the Lure of the Game
    • What About LUCK?
    • When All Else Fails

Part 2 - Taking a Chance

  • Chapter 5 - Slots--The Reel Story
    • The Machine Age
    • Odds Are, There's a Catch
    • Diminishing Returns
    • Nanoseconds to Wealth
    • Playing the Payback Percentages
    • So Many Machines, So Little Time
    • Know WHERE to Go

  • Chapter 6 - More on Slots (A Sensible Strategy)
    • Be Good
    • How Much IS Enough?
    • Preserving Your Capital
    • Hot and Cold Running Money
    • Moving On Up!
    • Don't Get Hooked!
    • Progressing Nicely
    • Tournaments Pay!
    • Some Rules to WIN By

  • Chapter 7 - Roulette--American Style
    • Just Another Game of Chance?
    • Follow the Bouncing Ball
    • Bettor Business
    • The "Cutting" Edge
    • Why the Dollar Is Up in Europe
    • Waving the White Flag
    • It's Play Time

  • Chapter 8 - Mini-Baccarat--A Small Game with a BIG Heart
    • One Size Doesn't Always Fit All
    • What's the Object of the Game?
    • Like Fine Crystal, Baccarat Cards Have Value
    • Playing on Cruise Control
    • Playing for Keeps
    • Playing a Vigorish Game
    • Not Like Getting a "Tie" for Christmas
    • What's So Hard About Baccarat?

Part 3 - The Competitive Edge (Games of Skill)

  • Chapter 9 - Blackjack--The Most Popular G ame You Can Beat
    • A Game by Any Other Name
    • Environmental Issues
    • What Makes the Game So Inviting?
    • The Value of Your Cards
    • It's HOW You Play the Game

  • Chapter 10 - Playing Blackjack with a Strategy
    • Putting Time on Your Side
    • What Conditions Are Favorable?
    • What Conditions Are UNfavorable?
    • Introducing Basic Strategy
    • Using the Basic Strategy Chart
    • Basic Strategy When Doubling Down IS Allowed After Splitting
    • Basic Truths About the Dealer's Up Card
    • Basic Truths About YOUR Hand
    • Is Insurance Worth It?
    • Counting Cards: Not Quite as Easy as 1-2-3
    • Reality Check
    • Taking As Much Advantage As You Can!

  • Chapter 11 - Baby Needs a New Pair of Shoes
    • Just Another Day in Pair-A-Dice
    • Setting the Crap Table
    • Let It Roll
    • Figuring Your Odds
    • Who's Running This Game?
    • Being a Team Player (Whether It's Right or Wrong)
    • Getting In on the Action
    • Starting Out on the Right Side
    • Taking Odds
    • Pressing Your Luck
    • Come All Ye Faithful
    • Nobody's Right If Everybody's Wrong
    • Other Sequence Bets
    • Lay Bets
    • Out of Sequence: One-Roll Bets
    • A Strategy for Learning

  • C hapter 12 - Out of the Starting Gate
    • Horse Racing: Then and Now
    • Off to the Races
    • The Inside Track
    • How to Place a Bet
    • How the Track Makes Its Money
    • Getting an Edge at the Races
    • Being Overlay Biased
    • TOO Good to Be True?

  • Chapter 13 - How About a Bet, Sport?
    • Tuggin' the Line
    • How Casinos Make Money on Sports
    • Defining the Lines
    • Walking the Line (Basic Principles of Sports Betting)
    • Football
    • Hoop Dreams
    • Baseball's Field of Dreams
    • Hockey
    • Boxing

Part 4 - The ROYALS (A Lot of Ways to Play Poker)

  • Chapter 14 - Bluffing Your Way to the Top--Poker
    • Is Poker Bluffing Its Way to the Top?
    • What It Takes to Be a Winner
    • Playing the Game
    • Getting Started
    • Playing Seven-Card Stud
    • Playing Hold 'Em

  • Chapter 15 - For Those Who Just Can't Bluff--Video Poker
    • The Second Wave
    • What's the Attraction?
    • Five-Card Draw Some More
    • What Makes It Tick?
    • When You've Played One, You've Played 'Em All
    • The BIG Secret
    • A Machine Worthy of Your Time and $$$
    • 8/5 Machine Strategy
    • 6/5 Machine Strategy
    • Strategy for 8/5 and 6/5 Machines
    • More Insider Information

  • Chapter 16 - Letting It Ride!
    • Born and Raised in Las Vegas
    • Playing Let It Ride
    • Riding Your Way to the Top
    • Times Have Changed: What an Extra Buck Used to Buy
    • The Fine Print

  • Chapter 17 - Caribbean Stud--The Tropical Storm That's Sweeping the Country!
    • A Hot New Game
    • How to Play
    • The Bonus Payout Schedule
    • Some Sound Advice

  • Chapter 18 - How Now Pai Gow?
    • What Is Pai Gow Poker?
    • It Takes Two Hands to Win
    • How to Play the Game
    • Get Ready, Get "Set"
    • Why It Pays to Be a Banker

Part 5 - Nothing But Numbers

  • Chapter 19 - Lottery--The Mother of All Numbers Games
    • Winning by Numbers
    • Comparison Shopping
    • What Have You Got to Lose?
    • Waiting for the Phone to Ring?
    • SAVE Your Losing Tickets
    • Play Smart and Win

  • Chapter 20 - Bingo--As American As Apple Pie
    • Big Bingo Business
    • Not Just Another Board Game
    • Tools of the Trade
    • Every Game Has a Theme
    • And You Thought This Would Be Easy!
    • Bingo in the Information Age

  • Chapter 2 1 - The Ancient Art of Keno
    • Fries with Your Ticket, Ma'am?
    • Lounging Around
    • Reading the Menu
    • "On Your Mark..."
    • Having It Your Way
    • Splitting Your Ticket
    • Keno to Go
    • While Waiting for Your Ship to Come In

  • Chapter 22 - Video Keno--A Numbers Machine
    • What's So Special About Video Keno?
    • Bring On the Machine!
    • How to Play Either Way
    • Making It Through the Dry Spells
    • Progressive Advice

Part 6 - Virtual Gambling (The Last Frontier?)

  • Chapter 23 - Gambling Gets Wired
    • What's Online Gambling?
    • If They Build It, Will You Come?
    • What's in a Name?
    • Is There Truth in Virtual Advertising?
    • The Cards Just Don't Add Up!
    • Logging On to the Wild West
    • Where All You Have to Lose Is Time

  • Chapter 24 - Gambling and the Information Age
    • Lost In CyberSpace?
    • Something to Chat About
    • What Is a Web Site?
    • Joy Riding
    • Another Saturday Night and No Reservations?
    • Gambling Information
    • Something to Think About

Part 7 - Money Management

  • Chapter 25 - Managing Your Gambling Money
    • Planning the Escape
    • Playing Within Your Means
    • When Your Es cape Moves Next Door
    • Casino Credit: Not Your Private Reserve!
    • When the Taxman Cometh

  • Chapter 26 - Looking Out for #1
    • How Far Have We Come?
    • How Gambling Regulations Protect You
    • Caution: What Sovereignty Means to You
    • Finding Safety in Numbers
    • Making Change
    • Card Tricks
    • A Final Word to the Wise

  • Chapter 27 - On the House (Comps)
    • Who Says There's No Free Lunch?
    • It's What's Up Front That Counts
    • How COMPassionate Are They?
    • Sleep Cheap Anyway
    • All in the Family (Slot Clubs)

Appendix A - Gamb-lingo Glossary
Appendix B - Selected Reading

Index

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First Chapter

[Figures are not included in this sample chapter]

The Complete Idiot's Guide to Gambling Like a Pro

- 3 -

An Odds Way of Looking at Things

In This Chapter

  • How to tell if a bet is a good one to make
  • What "true odds" are, and why you don't get paid accordingly when you gamble

  • Why you can't beat a negative-expectation game in the long run, but can sometimes succeed in the short run

Pay careful attention to this chapter. If you read nothing else in this book,you'll be missing out on a lot of sound playing strategy and advice, but at leastyou'll understand why it's so hard to get your picture posted on the Winner's Wall.We'll show you what you're really up against when you gamble and why it's never quiteas easy as it looks!

You'll find out how the house makes its money in most games. We'll even explainwhy you can sometimes beat the house in the short run, but they'll alwayswin in the long run--unless you know which games to play and learn to play them well.This isn't the most encouraging chapter in the book, but it may be the most important!

Playing the Percentages

Say we flipped a coi n for money, and every time it landed on heads you paid usa dollar, and every time it landed on tails, we paid you a dollar. Who do you thinkwould be ahead after 20 tosses?

If you said you really can't predict the outcome of only 20 tosses, you're wayahead of the game! But you can apply what you already know about probabilityto determine whether the bet is a good one to make. For example, because a coin hasonly two sides, you know for certain that you have 1 chance out of 2 possible outcomes(heads or tails) of winning each coin toss. This fact can be expressed in terms ofprobability as 1/2. A probability of 1/2 means you have a 50% chance of winning thegame, which makes it an even, 50-50 proposition.

If we offer to pay you $10 if you pick a queen from a well-shuffled deck of 52playing cards, and all it costs you is $1 for each try, should you play? Figure outthe odds!


Gamb-lingo

Probability is a branch of mathematics that measures the likelihood that an event will occur. Probabilities are expressed as numbers between 0 and 1. The probability of an impossible event is 0, and for an event that is certain to occur is 1. The fractions in between represent the probability of an event's occurrence.


You know there are 52 cards in the deck, which includes four queens. Your probabilityof picking the exact card (four queens out of 52 cards) is 4/52, or 1/13. In gambling,your chances are expressed as the odds against an event occurring. Your odds of pickinga queen are 48 to 4, or 12:1 against.

We are offering to pay you odds of 9 to 1 (you win $9--our $10 minus the $1 yo uwagered) to pick a queen. If we played fair, we'd pay you the true odds of12 to 1. We would then expect to collect $1 from you 12 times (on the average) beforewe'd finally have to let you keep your original $1 wager and pay you $12 for winning.In the long run, we would all wind up even, or close to it.

But if we pay you only $10, we'll make $3 ($13 minus $10) every time you play13 times, which is a hefty 23% profit. From where you sit, that means every dollaryou wager at 9:1 costs you an average of about 23 cents. That's our edge,or advantage, over you if we play this game our way. (By the way, if we keep taking23 cents from every dollar you bet, win or lose, how long do you think you'll beable to keep playing our game before you run out of money?)


Gamb-lingo

The true odds, commonly referred to as odds, are the ratio of the number of times an unfavorable event will occur compared to the number of times a favorable event will occur.


When a casino offers you a reduced payoff like this, the difference betweenthe true odds and the odds paid is called the house edge. The house edge variesfrom game to game--even from one bet to another in a game like craps. Sometimes,instead of reducing the correct payoff, the house charges a commission on certainbets, as in baccarat, or a fee for playing, as in most poker rooms. We'll show youhow the house makes its money on each game, and which games and bets are the mostfavorable for you.

In this book, the house edge is sometimes shown as a player expectation,which is the amount of money a player can exp ect to win or lose from every dollarhe or she wagers against the house. (The player expectation in our "pick a card"example would be stated as minus 23%--you'd expect to lose 23 cents for every dollaryou bet.) In the long run, it's impossible for you to win a game with a negativeexpectation for the player. We'll show you why this is true in the next section.

However, we also know it's not altogether hopeless in the short run, orpeople would cease to gamble and the casinos would shut down--and that's clearlynot happening! In gambling centers all over the world, there are winners every minute.We cannot show you how to win all the time--no one can possibly do that. But we canand will show you how to maximize your opportunities while minimizing your risks,so that you can continue to enjoy the game and perhaps wind up a winner in the shortrun!


Gamb-lingo

Your payoff, or payback, is the return you receive on a wager, which equals 100% minus the house edge. The house edge is a percentage of each bet you make that the house takes in. It's regarded as payment for letting you play, like an entertainment tax. For the house to get this edge, winning bets are paid off at less than the true odds.


Great Expectations (for the House)

Table 3.1 gives you a sample of some of your gambling options and what the houseexpects to keep from each dollar wagered (win or lose), by virtue ofthe rules of the game and what it pays off on winning bets.

The player's expectation refers to the percentage of each dollar wageredthat you c an expect to win or lose, in the long run. A positive expectation(+) is the percentage you can expect to win, and a negative expectation (-)is what you can almost count on losing, over time. (When a range is indicated, itmeans that the player's expectation varies depending on the bets made, level of skill,and the rules of the game and/or playing conditions. There is a large variance formost games, which is why we didn't include them all on the chart.)

Blackjack (under favorable conditions), bingo (in Las Vegas), sports wagering(when you know how to find opportunities), and video poker (when playing the "right"machine) are the only games on the chart that actually allow a skilled player toenjoy a positive expectation at times. Poker can be another positive expectationgame, but only when played with a great deal of experience and skill.

Table 3.1 What You Can Expect to Win or Lose from Particular Games

Game Approximate Expected Win (+) or Loss (-) Expected Earnings from a $100 Bet
Baccarat -1.2% $98.80
Bingo -15% to +0% $85 to $100 or more
Blackjack (single deck) -6% to +1.5% $94 to $101.50
Caribbean Stud -5.2% to -2.6% $95 to $97.40
Craps -13% to -.6% $87 to $99.40
Keno -27% (average) $73
Let It Ride -3.5% $97
Lottery -50% $50
Roulette -5.3% $94.70
Slot machines -20% to -2.7% $80 to $97.30
Sports wagering -10% to +0% $90 to $100 or more
Video poker (progressives) -6.3% to +1% $93.70 to $101.00

You'll find out where your best opportunities lie in each game as we explain therules and strategies in individual chapters. For now, what you need to know is thatwhen you have a positive expectation, you're playing with an advantage andcan expect to win the longer you play under the right conditions. When you're playingwith a negative expectation, you are at a disadvantage, and the longer youplay, the more likely you are to lose.

For Whom the Bell Tolls

A bell curve is a symmetrical distribution of numbers around its mean,or average. Statisticians make predictions about the outcome of events by using thestandard bell curve as a reference.

All this talk about long runs and short runs and player expectations can bestbe explained by looking at a simple bell curve of a typical negative expectationgame. The bell curve in the next illustration shows a player's chances of winningor losing after playing 100 trials (or plays) of a hypothetical game that has a -5%player expectation. Each point on the curve shows the probability that you will winor lose a specific percentage of your money.

The horizontal axis represents the percentage of every dollar that a player caneither win (+) or lose (-). The vertical axis shows the probability that a specificwin or loss on the horizontal axis wi ll occur. A line drawn down the center of thecurve touches the horizontal axis at -5% because this is the average result(or player expectation) that any of us can expect to get playing this game in thelong run.

If we were to continue playing this game forever, as we played more and more handsthe curve would narrow, getting closer and closer to the average expectation of -5%,which means that if we were to add all our winning and losing hands, we'd wind uplosing about 5% of each bet. In general, as the number of plays increases, a playeris more likely to reach the expected outcome, which in this case is negative. Ifthe player were playing a positive-expectation game, the center line (which representsthe average, or player expectation) of the curve would be plotted in positive territoryand s/he would have less expectation of losing and more expectation of winning.

What's it all mean? Basically, the old adage about coming out ahead in the longrun just isn't true in negative-expectation games (although it is true when playinga positive-expectation game). Sure, on different occasions your bankroll may fallinto positive territory, but if you play a negative-expectation game long enough,you can't help but wind up back in negative territory. The only one guaranteed towin a negative-expectation game the longer you play is the house. (That's becausewhat's negative for a player is positive for the house.)

Self-fulfilling prophecy: The more you play a negative-expectation game, the greater your chances of losing.

You can do only two things to reduce your risk when playing a negative-expectationgame:

Don't play too long. Make fewe r bets, hope for the best, and quit while you're ahead.

Play games that offer smart bettors a higher expectation. You can expect to lose less money in the long run playing a game with only a -1.2% expectation than one in which your expectation is -10% or worse.

You can also start out armed with the knowledge of probabilities so that you arenot emotionally or financially devastated if and when the inevitable losses mountup.


Risky Business

A game that is a negative expectation for the player is a positive expectation for the house. That means the longer you play, the more certain the house is of getting its share of your money.


Deviating from the Norm

Most recreational gamblers won't begin to get the leveling effect of increasedtrials on their bankroll because they won't be able to play enough on a single outing.You'll probably experience a combination of wins and losses that leave you withinone or two standard deviations of the player expectation.

The standard deviation (SD) is another tool statisticians use. It can helpgamblers figure out how much they are likely to win or lose based on the bell curve.The curve shown next is the same one we created for the -5% expectation game. Thestandard deviations have been calculated and drawn in to show you how much you aremost likely to win or lose in 100 hands of play. Each vertical line is the borderof a single standard deviation (SD). As you can see, you will experience the playerexpectation (-5%) plus or minus 1 SD about 68% of the time. Your actual outcome willbe worse than 1 SD below the expectation about 16% of the time and better than 1SD above the expectation about 16% of the time.

Your standard deviation from the norm.

If you make 100 plays of $1 each, the odds are you will lose $5. There is a 68.26%(2 times 34.13%) chance you will end up somewhere between losing $15 and winning$5. You have only a 15.87% chance (13.59% + 2.14% + 0.14%) of winning more than $5or losing more than $15.

Now that you've seen how the odds are stacked against you mathematically, youshould be better prepared to assess the risk and find games that are right for yourbankroll and tolerance of risk, based on the house edge and player expectation. Inthe next chapter, we'll discuss the psychology of gambling and what it takes to winfrom that perspective. It makes sense that if you play games suited to your personality,you'll enjoy yourself more and improve your fun factor! Who knows--maybe we'll startseeing more smiling faces in those hotel elevators.

The Least You Need to Know

  • Casinos generally pay you less than the true odds when you win a bet. That's how they make their money. If they don't reduce the payout, then they charge a commission or fee.
  • Most casino games are negative-expectation games, which means that the rules and payout schedules have been calculated in the house's favor. In negative-expectation games, the house always wins in the long run.
  • You can win occasionally, but the longer you play a negative-expectation game, the more likely you are to wind up losing.

  • The best advice for casino gambling is first, don't play too long, and second, play games that offer a higher expectation, such as blackjack, baccarat, and some bets in craps. (We'll point out games in which you can get an edge throughout the remainder of this book.)
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