The Cybernetic Walrus (Wonderland Gambit #1)

The Cybernetic Walrus (Wonderland Gambit #1)

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by Jack L. Chalker
     
 

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EVERYTHING YOU THINK YOU KNOW IS WRONG...
That was the strange message left on Cory Maddox's e-mail—just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him,

Overview

EVERYTHING YOU THINK YOU KNOW IS WRONG...
That was the strange message left on Cory Maddox's e-mail—just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent wealth, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality.
Stark was reviving the secret NSA work of the legendary Matthew Brand, who had disappeared under mysterious circumstances years before. Cory had always idolized Brand, so he was initially thrilled to be involved. But he quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself.
Cory was unsure of Stark's ultimate goal, until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have the power to become a god—or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on...

Editorial Reviews

Library Journal
A corporate takeover forces brilliant computer programmer Cory Maddox to look for another job. He accepts a government position too tempting to refuse-to continue the work of the late Matthew Brand, a virtual reality pioneer. After settling into his new environment, Maddox slowly begins to realize that what he has known as "reality" is not what it seems. Veteran sf author Chalker (Shadows of the Well of Souls, LJ 2/15/94) embarks on a new series that explores the boundaries of human identity, space, time, and the nature of reality itself. Chalker once again demonstrates his talents as one of the genre's leading raconteurs. For most sf collections.

Product Details

ISBN-13:
9780345386908
Publisher:
Random House Publishing Group
Publication date:
11/28/1995
Series:
Wonderland Gambit Series, #1
Pages:
336
Product dimensions:
5.50(w) x 8.50(h) x 0.75(d)

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The Cybernetic Walrus (Wonderland Gambit #1) 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago