The Cybernetic Walrus (Wonderland Gambit #1)

The Cybernetic Walrus (Wonderland Gambit #1)

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by Jack L. Chalker
     
 

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Everything you think you know is wrong... That was the strange message left on Cory Maddox's E-mail - just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and… See more details below

Overview

Everything you think you know is wrong... That was the strange message left on Cory Maddox's E-mail - just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent wealth, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality.

Editorial Reviews

Library Journal
A corporate takeover forces brilliant computer programmer Cory Maddox to look for another job. He accepts a government position too tempting to refuse-to continue the work of the late Matthew Brand, a virtual reality pioneer. After settling into his new environment, Maddox slowly begins to realize that what he has known as "reality" is not what it seems. Veteran sf author Chalker (Shadows of the Well of Souls, LJ 2/15/94) embarks on a new series that explores the boundaries of human identity, space, time, and the nature of reality itself. Chalker once again demonstrates his talents as one of the genre's leading raconteurs. For most sf collections.
Carl Hays
Fresh from a trilogy of episodes in his Well World saga, Chalker quickly inaugurates a new series that explores the mind-bending limits of virtual reality. Cory Maddox is a brilliant programmer for a fledgling computer network company. He is promptly recruited by the National Security Agency when his company suspiciously sells out to a competitor. His new job involves reactivating an aborted virtual reality project pioneered by computer wizard Matthew Brand, whose incorporation of top secret alien technology apparently led to his demise. Checking out the agency's cyberspace realms, Maddox is soon trapped inside a perfect reproduction of base reality with no clear way out or even any certainty that base reality actually exists. Characteristically, Chalker's initially hard-sf premise gives way to increasingly bizarre and sometimes confusing plot developments, including body switching, alien intervention, and alternative universe hopping. Die-hard cyberpunks may want to pass, but Chalker stalkers should be delighted.

Product Details

ISBN-13:
9780345388476
Publisher:
Random House Publishing Group
Publication date:
05/01/1996
Series:
Wonderland Gambit Series, #1
Edition description:
REPRINT
Pages:
322
Product dimensions:
4.20(w) x 6.89(h) x 0.95(d)

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