The Dark Shore (Atlanteans Series #2)

The Dark Shore (Atlanteans Series #2)

4.5 32
by Kevin Emerson
     
 

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The Dark Shore, the second novel in Kevin Emerson's Atlanteans series, continues the story of Owen Parker, one of the powerful descendants of the highly advanced Atlantean race. As School Library Journal says, "this fast-paced sequel to The Lost Code reads like a combination of Star Trek, Rick Riordan's The Lightning Thief

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Overview

The Dark Shore, the second novel in Kevin Emerson's Atlanteans series, continues the story of Owen Parker, one of the powerful descendants of the highly advanced Atlantean race. As School Library Journal says, "this fast-paced sequel to The Lost Code reads like a combination of Star Trek, Rick Riordan's The Lightning Thief, and Suzanne Collins's The Hunger Games."

In this book, Owen, Lilly, and Leech have escaped Camp Eden, but the next step on their journey to find Atlantis and protect it from Paul and Project Elysium involves crossing the perilous wastelands of a wrecked planet. And unlike in EdenWest, where bloody truths were kept hidden beneath the surface, out here, the horrors live bright beneath the poisonous sun.

The Dark Shore combines sizzling romance, action, adventure, and powerful scenes of physical and emotional sacrifice in a way that is sure to satisfy lovers of dystopian fiction in the vein of the Maze Runner trilogy. The paperback includes extra content on "where science stops and fantasy starts" in the world of the series.

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Editorial Reviews

Michael Grant
Praise for The Lost Code: “A smart dystopian adventure packed with mind-blowing fantasy and characters you’ll love.”
ALA Booklist
“[An] engrossing and engaging sequel...Solid world building enhances a plot that accelerates to a dramatic ending that will have readers craving the next installment. Plenty here to elicit rich discussions about the environment, identity, and religion, too.”
Bulletin of the Center for Children’s Books
Praise for The Lost Code: “The broad strokes of conflict and characterization make this a movie-ready action flick at heart...an accessible entree to the dystopia trend.”
Bulletin of the Center for Children's Books
Praise for The Lost Code: “The broad strokes of conflict and characterization make this a movie-ready action flick at heart...an accessible entree to the dystopia trend.
Bulletin of the Center for Children’s Books
Praise for The Lost Code: “The broad strokes of conflict and characterization make this a movie-ready action flick at heart...an accessible entree to the dystopia trend.”
School Library Journal
09/01/2013
Gr 9 Up—This fast-paced sequel to The Lost Code (HarperCollins, 2012) reads like a combination of Star Trek, Rick Riordan's The Lightning Thief, and Suzanne Collins's The Hunger Games. Owen is a descendant of the ancient Atlanteans and has the power to find an almost-extinct technology that will reverse climate change. Wanting that secret for himself, Paul, who is the evil head of the Elysium Project, is determined to find Owen and his friends, Leech and Lilly, and use the teen's secret for his own purposes. In order to evade the villain and find Atlantis, the three travel by aircraft across the barren wasteland of what used to be the United States. They encounter dead bodies fallen by pandemics and numerous other horrors. They meet untrustwothy people, but finally form an alliance with the Benevolent Mother, the leader of a cult who tries to help them with their mission. The plot twists around like a vine, blending mythology, technology, pandemics, violence, and excitement. The three main characters are likable, though they all seem to have nine lives. This second installment will appeal to dystopian fans as well as to students who can keep track of the many subplots.—Kathy Lyday, South Caldwell High School, NC
Kirkus Reviews
The heroes of The Lost Code (2012) race to stay ahead of EdenCorp and reach the powerful, climate-altering Paintbrush of the Gods first. The trio is dangerously low on food, water and protection from the sun's radiation. They take a chance on a supply run at an old Wal-Mart in a dead city, where they encounter members of the Heliad-Seven cult, which has taken control of EdenSouth from EdenCorp. The cultists invite the three to their city, Desenna, to join a girl whose Atlantean DNA indicates she may be the Medium. If so, she will complete the set of three guardians, together with Mariner Leech and Aeronaut Owen. With this sequel, Emerson jumps into action and plot right away, as the heroes struggle to escape and survive, especially Lilly, who badly needs a doctor. When EdenCorp's Paul finally catches them at an Atlantean temple holding a crucial tool, they barely escape to Desenna. Heliad-Seven leader and former EdenSouth director Dr. Victoria Keller has remarkably logical explanations for the religion she invented, and she asks that they participate in the living myth alongside Seven, the Atlantean descendant viewed as a goddess. Seven expands the growing rift between Owen and Lilly, creating a love triangle. The twists at Desenna are expertly executed, surprising while illuminating, and some pack emotional sucker punches. Readers will beg for the follow-up to this tense, well-plotted sequel. (Science fiction. 12-17)

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Product Details

ISBN-13:
9780062062833
Publisher:
HarperCollins Publishers
Publication date:
08/26/2014
Series:
Atlanteans Series, #2
Edition description:
Reprint
Pages:
496
Sales rank:
303,369
Product dimensions:
5.20(w) x 7.80(h) x 1.30(d)
Age Range:
13 - 17 Years

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