The Essential Book Of Kakuro 2

The Essential Book Of Kakuro 2

by Gareth Moore, Pete Sinden
     
 

Kakuro is a Japanese game of logic -- and the next big puzzle craze to sweep the world since Su Doku. Like Su Doku, Kakuro is played on grids of varying sizes, using the numbers 1 to 9 and, like Su Doku, Kakuro is absorbing, addictive and utterly compelling. Combining numbers and logic, and with the interconnectedness of a crossword puzzle, this is a game for everyone… See more details below

Overview

Kakuro is a Japanese game of logic -- and the next big puzzle craze to sweep the world since Su Doku. Like Su Doku, Kakuro is played on grids of varying sizes, using the numbers 1 to 9 and, like Su Doku, Kakuro is absorbing, addictive and utterly compelling. Combining numbers and logic, and with the interconnectedness of a crossword puzzle, this is a game for everyone -- all you need is the ability to add two numbers together.

Like the first volume in this series, The Essential Book of Kakuro 2 contains full instructions to the game, along with hints, tips and invaluable number-combination tables, as well as more than 100 original puzzles for beginners to experts (and their solutions).

If you like Su Doku, then you are certain to fall under the spell of the endlessly diverting, uniquely challenging Kakuro!

Product Details

ISBN-13:
9780743299565
Publisher:
Atria Books
Publication date:
08/01/2006
Edition description:
Original
Pages:
176
Product dimensions:
0.38(w) x 5.06(h) x 7.81(d)

Meet the Author

Gareth Moore holds a Ph.D. from Cambridge University in the field of machine intelligence. The author of The Essential Book of Kakuro, The Essential Book of Kakuro 2, and The Essential Book of Japanese Puzzles, he lives in London, England.

Read an Excerpt

How to Play Kakuro

Kakuro involves placing the numbers 1 to 9 into a square grid in the same way that letters are placed into a crossword. Unlike a crossword, however, the clues are given within the grid. The aim is to make each "run" of horizontal or vertical squares add up to the total printed at the start of that run. You can't, however, repeat a number within the answer to a clue — that is, within a run — in the same way that Su Doku also forbids this. In fact, if you're good at Su Doku then some of the tactics used to complete those puzzles will also help with solving Kakuro.

Compilation copyright © 2006 by Michael O'Mara Books Limited

Puzzles and solutions copyright © 2006 by Gareth Moore

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