The Executioner's Game

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"Luther Green is the very best at what he does. But the mastery of his profession is nothing he can brag about. It's nothing for which he will ever be officially recognized and it will never earn him a large paycheck. But there is a high likelihood that Luther's proficiency at his job will get him killed." "Luther Green is a government assassin. For more than a decade, he has traveled the world, surgically eliminating America's enemies, never questioning his orders while performing as reliably as death itself. But his new assignment threatens to
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Overview

"Luther Green is the very best at what he does. But the mastery of his profession is nothing he can brag about. It's nothing for which he will ever be officially recognized and it will never earn him a large paycheck. But there is a high likelihood that Luther's proficiency at his job will get him killed." "Luther Green is a government assassin. For more than a decade, he has traveled the world, surgically eliminating America's enemies, never questioning his orders while performing as reliably as death itself. But his new assignment threatens to change all that. Luther's superiors have designated his new target as Alex Deavers - the agent who taught Luther everything he knows and a man now considered to be a rogue agent on the edge of insanity." "As Luther seeks to uncover the clues that will lead him to his prey, he slowly realizes that Alex is on a mission of his own, playing a cat-and-mouse game with his former apprentice while setting in motion a plan that could kill millions. Luther begins to suspect that the only person who can give him the answers he needs is the psychotic madman he has been ordered to execute." Luther follows a perilous trail that takes him into the most dangerous territory he has ever encountered. He is just a pawn in a twisted chess match, but a pawn may transform itself into the game's most dominant weapon. Now he has just days to learn the rules and employ all of his skill and training to find the truth. But to defeat the deadly forces against him, Luther Green must win the most dangerous game of all.
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Editorial Reviews

Kirkus Reviews
A CIA assassin must kill the agent who recruited and mentored him. In Africa, US Secretary of Commerce Donald Howard witnesses the devastation of AIDS and, as an African-American, feels especially moved. He determines to convince the president to commit American resources, and upbraids Secret Service protector Alex Deavers for seeming indifference to the African plight. Howard is also given a volatile bit of decades-old intelligence about Lee Harvey Oswald and the JFK assassination. Then both Howard and Deavers are blown out of their truck by a hidden explosive. Cut to African-American government assassin Luther Green, who wraps up a pro forma hit in Stockholm before flying back to Washington for his next assignment. CIA Director Kilmer Gray gives Luther a thumbnail summary of Howard's African murder and assigns Luther the task of killing Deavers (who not only didn't die in the explosion, but isn't Secret Service after all, only posing as one). Luther has become a "Wolf," or rogue agent, and already eliminated some former colleagues; Deavers recruited and trained Luther, who nonetheless accepts his assignment with professional stoicism. Wariness and uncertainty color every subsequent move that Luther makes, reinforced by the fact his mentor seems to stay two steps ahead of him-as well as by a small feeling that he might not be guilty. Thus, Luther blows a night of passion with a hot club-girl named Tomiko when he suspects Deavers of hiding in his apartment and, worse, also briefly suspects Tomiko. Deavers leaves him a lengthy recorded message, then follows up with short notes that unsettlingly find their way to Luther. Teamed with regular sidekick Hampton, a tech and weapons advisor,Luther tracks Deavers through South Philly, Baltimore and New York before an extended showdown in Luther's native Detroit, with family and beloved friends in danger. Hardwick (Color of Justice, 2002, etc.) writes crackling scenes and vivid dialogue, but is not entirely convincing in his depiction of the world of espionage. Film rights to Sony Pictures and Original Films, with Jamie Foxx to star
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Product Details

  • ISBN-13: 9780060575847
  • Publisher: HarperCollins Publishers
  • Publication date: 1/4/2005
  • Pages: 256
  • Product dimensions: 6.00 (w) x 9.00 (h) x 1.05 (d)

Meet the Author

Gary Hardwick is the author of the novels Cold Medina, Double Dead, Supreme Justice, and Color of Justice. A former attorney, he is also the screenwriter and director of the hit films The Brothers and Deliver Us from Eva, as well as a television executive producer. Born and raised in Detroit, Hardwick now lives in California and is currently working on his next motion picture and novel.

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First Chapter

The Executioner's Game

Africa

It was a bad sun. That's what the locals said. It wasn't customary to think of the sun as something capable of negative energy, but you couldn't convince the dark men of that. Periodically they would glance up at it fearfully while executing their harsh duties.

The men unloaded crates and stuffed boxes from a flatbed truck, carrying the items to transports, three big trucks -- one of which was being worked on by two mechanics. The boxes overflowed with packing materials, making the containers look bloated and sick. As the men traversed back and forth from the truck to the plane, they muttered in their native tongue, looking up at the sun as if it might detach from the heavens and roll over the land like a molten boulder.

The sun seemed to appear closer to the earth than usual. It filled the horizon, lurching above the low, rolling hills and bright green bush like a sniper who'd come too close to his prey.

The hot rays spilled beyond a low brownish green mountain range and into the thick jungle, landing finally on the cracked ground of the road in Laundi, a small village that wasn't even a speck on the map between the Rwandan border and Kisangani in Central Africa.

United States Secretary of Commerce Donald Howard felt a sense of dread as he stood on the side of the road near the beginnings of the bush. But it wasn't the sun that made him nervous.

What did fill the secretary with dread were the sights he'd seen in the last few weeks, the utter ruin and death he'd witnessed in Southern and Central Africa.

The AIDS virus had devastated the continent in the last two decades. Howard had been sent by the president to survey the condition of the area and determine the size of a package of economic aid.

As an African American, Howard had taken on the assignment with pride and determination. He'd hoped that his trip to the motherland would result in a cultural awakening for him, a longlost connection to his past. What he found in Africa was quite different: economic mayhem, corruption, intra-African racism, a crumbling infrastructure, and a dispirited people.

And death.

The epidemic had swept the land like a biblical plague, tearing life from the bosom of civilization. Villages were turned into ghost towns, streets were lined with the sick and dying, and rivers were clogged with corpses whose souls had been ripped from their bodies. It was hell on earth, he thought, devastation like none he'd ever witnessed. And for all his authority, he was powerless to help any of these people. A tiny organism had laid waste an entire civilization, and all he could do was watch.

"We're almost ready, sir," said George Gorman. He was one of Howard's Secret Service agents. "The mechanics have pretty much fixed the engine problem in your transport."

Howard was startled for a moment and then looked directly into the eyes of the man who'd just spoken.

Agent Gorman was a tall, lean man of forty or so. He had bright blue eyes and a jaw that was wider than it should have been. It made his head seem a little too big on his shoulders and gave him a look of menace that had served him well in his profession. Gorman was one of two Secret Service men assigned to Howard. Gorman and his partner in turn led a security team comprised of four soldiers, two marines, and two army officers. He stood next to Howard, waiting for him to respond.

"How much longer?" Howard asked impatiently.

"About a half hour, sir," said Gorman.

"Fine," said Howard. "I just want to get out of here as soon as possible. Go and sit on the mechanics."

Gorman nodded and ran off quickly. Howard took a deep breath, letting the strong odors of the land into his lungs. He looked out at the beauty of Africa and was struck by the irony of the wreckage that lay behind it. It was truly a dark continent, he thought.

He didn't like the thought of going to Rwanda by land, but the plane the army had provided for them had malfunctioned. And now the armored truck was down as well. It seemed fate was conspiring to keep him in this desolate area.

Howard would have a compelling story to tell the president, he thought, and he hoped the American government would not hesitate to come to the assistance of these afflicted people ...

The Executioner's Game. Copyright © by Gary Hardwick. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.
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Customer Reviews

Average Rating 4.5
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Sort by: Showing all of 2 Customer Reviews
  • Posted December 9, 2008

    more from this reviewer

    exciting espionage thriller

    American Secretary of Commerce Donald Howard witnesses first hand the devastation of AIDS has had on Africans while visiting the continent. He also receives some intriguing but volatile information on the Kennedy assassination that paints quite a different picture than that of the official one. Not long afterward, Donald and his Secret Service agent Alex Deavers die when their vehicle is blown up.--- CIA Director Kilmer Gray assigns his top assassin rogue agent Luther Green to kill Deavers who apparently somehow survived the blast, probably set the bomb, and remarkably is not even Secret Service. Luther goes after his former mentor in the manner that Deavers trained him to be, professional at all times, though he has doubts that his teacher committed the act. He trails his prey through east coast cities, but seems to be always too late until they meet up in Luther¿s hometown of Detroit where the student¿s family and friends are pawns in a world of spies.--- This exciting espionage thriller stars two interesting rogues in a game of cat and mouse in which readers do not know which one is the feline and which one is the rodent. Neither Luther nor Alex generates reader empathy as both seem better suited for field work. The action-packed story line does not offer anything new within the literary world of spy vs. spy, but still grips the audience from start to finish as if a non-stop heavyweight championship between two real contenders is heading to the final round with the loser probably counted out for life.--- Harriet Klausner

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  • Anonymous

    Posted November 23, 2004

    A POLITICAL THRILLER FOR THE 21st CENTURY

    THE EXECUTIONER¿S GAME is a taut and suspenseful action adventure, at the heart of which is an insidious plot hatched by unscrupulous overseers of the military-industrial complex. Utilizing his considerable talent as a mystery writer, Gary Hardwick has crafted an intriguing, exhilarating, and provocative espionage tour-de-force that rivals the best offerings of Robert Ludlum, John le Carre, Tom Clancy, and Nelson DeMille. His concise, crisp narrative propels the reader briskly through this fast-paced and thoroughly entertaining political thriller for the 21st Century. Hardwick delivers the goods.

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