We've always been told that games are games, but in total immersion online world of the VirNet, anything is possible and everything is at stake. As an ardent and skillful gamer, Michael has spent more time on VirNet than he had first planned, all the while developing advanced skills as the government has been watching. Eventually, they draft him for a most dangerous mission: A malicious hacker has tapped into VirNet and is holding players hostage. Worse yet, he has been leaving his victims brain dead. The Powers-That-Be are asking young Michael to place himself in extreme danger as he attempts to outhack the hacker. (P.S. This Barnes & Noble Exclusive Edition contains the author's annotations.)
The Eye of Minds (B&N Exclusive Edition) (Mortality Doctrine Series #1)by James Dashner
The world is virtual, but the danger is real in the next series from MAZE RUNNER author James Dashner.
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some/b>
The world is virtual, but the danger is real in the next series from MAZE RUNNER author James Dashner.
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you The Eye of Minds, the first book in THE MORTALITY DOCTRINE series, an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
- Random House Children's Books
- Publication date:
- Mortality Doctrine Series, #1
- Edition description:
- B&N Exclusive Edition
- Sales rank:
- Product dimensions:
- 5.80(w) x 8.20(h) x 1.40(d)
- 790L (what's this?)
- Age Range:
- 12 - 17 Years
Meet the Author
James Dashner is the author of the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order and The Fever Code, as well as the bestselling Mortality Doctrine series: The Eye of Minds, The Rule of Thoughts, and The Game of Lives. Dashner was born and raised in Georgia, but now lives and writes in the Rocky Mountains. To learn more about him and his books, visit JamesDashner.com, follow @jamesdashner on Twitter, and find dashnerjames on Instagram.
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Most Helpful Customer Reviews
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This book is amazing. Action packed and just overall really interesting. It grabs your attention within the first page. I loved the whole concept of the virtual reality in which kids basically live in. This book kept me reading and I finished it that day. I can't wait until the next one comes out! Plus I met the author and he is great. You really need to read this.
The twist at the end was AMAZING guys!!! <3
This is not a book I would recommend for anyone. I love, love, love Dashner's writing, as I am about to start Maze Runner and read the 13th reality series. But this book was a major disappointment. It seems as though Dashner picked up a 'How To' on writing middle grade adventure novels and then followed it to the word. I did not finish the book; I had to quit on page 100 because it was not worth my time, and I'm upset with myself for holding out that long. The most upsetting thing about this book is that it had potential. It could have been really good. But the plot was far fetched, the characters were hackneyed, I didn't care about the main character ( although he was occasionally hilarious) and the entire time I was reading I kept thinking 'Why?' which is something I should not be thinking ever while reading. The villain was dubious at best, the world was decently defined but it just seemed overall, extremely pointless. The writing itself was dry and the way things were described was just not understandable. I did not enjoy this book, but to each their own. It pains me to write this review, as I know Mr.Dashner is a wonderful writer but this book was a waste of time, money and paper.
I was very disappointed with this book. It sounds really great, but the actual plot was very slow, the characters were weak, and the overall feeling of it lacked suspense/thrill. I am hopeful for the next book, however, because the last couple chapters were more intriguing.
Short story: The Eye of Minds is my first James Dashner book and I must say that it was a pleasant read. This book in particular is an adventure novel. I honestly felt that I was part of the trio's team in trying to find Kaine, a rogue hacker that is taking players hostage on the virtual net and causing chaos. The VNS, Virtual Net Security, force..err.. ask Michael and his two friends to find that hacker, and off they go. This book is fairly short, at 300 pages, and it was fun to read about but I must say it got repetitive with quest after quest and spending the whole book on that journey. I however really enjoyed the humor and friendship of the characters,Long story: Michael is a gamer; he spends most of his day either at school or in the virtual world. His one goal is to reach the Lifeblood Deep status, the highest status and exclusive game a gamer can reach. One day the government/VNS contact him and basically threaten him and his friends to either take up the challenge of finding Kaine, the terrorist hacker, or get all their online/virtual access revoked. Of course being teenagers, they take up the challenge and their journey begins. I personally really liked Michael, Bryson, and Sarah, their conversations and them just being teenagers. However I just couldn't really connect with them on a deeper level. As for the journey itself, it was interesting in the beginning, but over time I personally just wanted to reach the end of the journey and find out what's going on. I wished we had more to the plot than what was in it because it just felt like me playing a video game and just moving on from one mission to the other without any substance.. I'm not sure if I'm even making sense to you readers but that's how I felt. The ending though… wow.. that was completely unexpected and I seriously applaud Dashner for such a twist. It was original, twisted, shocking, and brilliant! That ending makes me wonder what will be happening next and what will happen to the awesome trio. I definitely recommend The Eye of Minds to fans of sci-fi/virtual world YA readers.
This book blew my mind
It’s not an overstatement to say that when The Maze Runner series arrived in our world, author James Dashner became a icon. That series showed an entirely new way of combining humanity with the digital realm, and proved that Dashner was one of the best writers this world has ever seen. Now, thankfully, Dashner has continued. This new book provides an exciting, enticing plotline that will have every reader jumping right back on the Dashner mind-train and wishing that it was already 2014 so they could see what happens next. In this book, we are standing by the side of Michael. Michael, like most teenagers, is far more into his computer than real life. His parents have been gone on an extended vacation and his nanny, Helga, takes care of him well. All Michael wants to do, however, is forget school, forget real life, head to his Coffin (the place where he lies down and gets ‘hooked’ up to the VirtNet), and play a game. In his Coffin he’s able to leave the boring Wake behind and head into the Sleep - a place that is completely realistic even though its all a virtual game. What Michael wants more than anything is to get enough credits to be able to enter Lifeblood Deep (which is THE game that everyone wants to take a peek at). However, an incident hurts his credits badly. A girl heads up to the Golden Gate Bridge, rips out her Core (which is in your brain and allows you to be protected in the Wake when you die in the Sleep), and jumps off. She dies in her real life too, of course, because the Core is gone. And she commits suicide because she can no longer deal with Kaine and how he is manipulating and killing people. Michael wakes up and soon finds himself a target of VNS, agents who tell him he and his two friends in the VirtNet must find Kaine - a cyber-terrorist - and find his hideout within the Sleep so the Agents can destroy him. Oh yeah...this will be an easy job. Michael has to accept the mission because of the consequences that will occur in his reality, and joins his two friends to stop Kaine from taking more innocent gamers’ lives. To get to him and learn more about something called The Mortality Doctrine, the friends must discover Kaine’s secret hiding place called The Hallowed Ravine. To do so these three friends go up against zombies, wolves with yellow eyes, snake ropes, tangents, Greenland savages - you name it. Let’s face it, Dashner has the right words and a truly incredible imagination. The story is rich in detail with humor, suspense, science-fiction, fantasy, romance - again...you name it! It’s no surprise that Dashner has created what will be another bestselling series that no one will ever forget. Quill says: Bring on the Dashner movies, Hollywood! Or, readers may just have to take you into the Sleep and teach you a lesson. Enjoy everybody! This is FANtastic!
just wondering, is this book ok for 12 year olds?
It's not a work of literary genius, but is impossible to put down. A great book for teens/young adults. It plays off of the addictive virtual world we live and leaves us hanging on the cliff in the end, in much the same way as the Maze Runner series does. I am not looking forward to waiting until Fall 2014 for the sequel.