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The Eye of Minds (B&N Exclusive Edition) (Mortality Doctrine Series #1)

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Overview

From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner—now a #1 movie worldwide—and The Scorch Trials—soon to be a major motion picture from Twentieth Century Fox that hits theaters on September 18, 2015—comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest ...

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The Eye of Minds (Mortality Doctrine Series #1)

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Overview

From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner—now a #1 movie worldwide—and The Scorch Trials—soon to be a major motion picture from Twentieth Century Fox that hits theaters on September 18, 2015—comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
    Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
    But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
    The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Praise for The Eye of Minds, Book One in the Mortality Doctrine series

“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
 
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
 
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
 
 “An adrenaline rush.” —School Library Journal

“In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.” —Booklist

“High on concept, this is an intriguing read for the digital generation.” —Kirkus Reviews

"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

A Junior Library Guild Selection

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Editorial Reviews

From Barnes & Noble

We've always been told that games are games, but in total immersion online world of the VirNet, anything is possible and everything is at stake. As an ardent and skillful gamer, Michael has spent more time on VirNet than he had first planned, all the while developing advanced skills as the government has been watching. Eventually, they draft him for a most dangerous mission: A malicious hacker has tapped into VirNet and is holding players hostage. Worse yet, he has been leaving his victims brain dead. The Powers-That-Be are asking young Michael to place himself in extreme danger as he attempts to outhack the hacker. (P.S. This Barnes & Noble Exclusive Edition contains the author's annotations.)

Publishers Weekly
08/26/2013
This first book in the Mortality Doctrine series from Maze Runner author Dashner offers an irresistible premise: three teens must track down a dangerous rogue player in a popular virtual game. Michael, Bryson, and Sarah live for their hours in the VirtNet, where they seek out the wildest adventures possible without any risk to their physical selves. Then Michael encounters a player so haunted by a gamer named Kaine that she disables her safety device in order to kill herself. Michael is drafted by VirtNet Security to root out Kaine, and a violent quest ensues. Though the plot makes this an easy sell, some clunky writing and weak characterizations diminish the story (Michael notices the VNS agent’s “long pretty legs” and remarks, “It was clear that she was manipulative, that she used her beauty to melt men’s hearts”). The protagonists are fairly interchangeable, though when Michael explains what the VNS wants, it’s Sarah who wonders, “Why would they ask three teenagers to solve their problems?” A smart question that presumably will be answered in the next installment. Ages 12–up. Agent: Michael Bourret, Dystel & Goderich Literary Management. (Oct.)
From the Publisher
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
 
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
 
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
 
 “An adrenaline rush.” —School Library Journal

“In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.” —Booklist

“High on concept, this is an intriguing read for the digital generation.” —Kirkus Reviews

"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

A Junior Library Guild Selection

A YALSA Teens Top Ten Pick

From the Publisher
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
 
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
 
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
 
 “An adrenaline rush.” —School Library Journal

“In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.” —Booklist

“High on concept, this is an intriguing read for the digital generation.” —Kirkus Reviews

"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

A Junior Library Guild Selection

Children's Literature - Bonita Herold
Michael, Sarah, and Bryson are gamers. They play VirtNet because not playing is not an option; real life is such a bore. When things in VirtNet begin to spin out of control, the three of them are put in charge of finding and stopping Kaine, a rogue gamer; he has been hacking the virtual code in dangerous ways, sowing the seeds of death and destruction. They only have one opportunity to stop him, and the success of their mission will determine the future of the world as they know it. The author smoothly incorporates the virtual world with reality, making the future world an easily recognizable, believable one. This is the first book in “The Mortality Doctrine” series, and it features futuristic technology, cyber-terrorists, and the ultimate gaming experience. There is something for everyone: fantastic characters, subtle romance, and the presence of an amazing other world. Fast-paced and hard to put down, the novel will appeal to readers who enjoy edge-of-the-seat science fiction. Reviewer: Bonita Herold; Ages 12 up.
VOYA - Etienne Vallee
Michael lives to connect to the virtual world that everyone lives in, the VirtNet. He spends countless hours with his friends, Bryson and Sarah, in the Sleep, completing missions, hacking code, and amassing experience points. An encounter with a girl named Tanya, who removes her Core (the program that prevents her from dying in real life if she dies in the Sleep) and who then commits suicide to escape from an evil gamer named Kaine, throws everything off. Kaine has taken over the VirtNet and is sending Killsims against other gamers, destroying their characters in the VirtNet but also causing psychosis in the Wake. When approached by VirtNet authorities to chase down Kaine, Michael and his friends at first think of it as another game. But it quickly turns deadly. Kaine is rumored to be unleashing the Mortality Doctrine, and they must find his hideout on the Hallowed Ravine before Kaine's evil plan comes to fruition. Can the three teens prevent both a virtual and a real catastrophe before it is too late? Dashner once again creates a dystopian world in which nothing is what it seems. In this first book of a trilogy, the main characters are fleshed out and have complex motivations for completing this mission. Reminiscent of Ernest Cline's Ready Player One (Crown, 2011), the boundaries between virtuality and reality become blurred as Michael wanders off into dark corners where no humans have tread before. Fans of Dashner will enjoy this new world but will have to wait for the second installment. Reviewer: Etienne Vallee
VOYA - Jayme Horne
The plot and scenario of this novel are completely far-fetched, but enjoyable. From the beginning, Dashner hooks the reader right into the plot. He gives readers characters with whom to relate, along with a few realistic situations. Though the novel is reminiscent of SyFy's mini-series Caprica, anyone who enjoys an old fashion group of heroes fighting an all powerful villain in a futuristic, virtual world will enjoy this novel. It is like Harry Potter (just replace magic wands with hacking skills) meets Caprica. Reviewer: Jayme Horne, Teen Reviewer
Kirkus Reviews
2013-09-01
Digital nightmares lurk in this Sleep. Now that the Internet is a completely immersive experience, gamers like Michael find themselves drawn to the real-life simulators that make daily living seem so much more real than outside the Sleep. But when a young woman disables the safety measures and kills herself in front of him, Michael is forced to help VirtNet Security hunt down Kaine, a dangerous gamer who is wreaking havoc in the digital world and is targeting the physical one as well. Michael heads off into the Sleep with two virtual friends and quickly finds that the safety he had previously found there no longer exists. Dashner's matryoshka vision of digital worlds is oddly limited by realism--despite the impressive tech setups and the nod to the infinite creative possibilities of virtual reality, both Michael's home life and real-world simulator lack presence. That absence carries over to Michael and his friends as well. They have few defining features or preferences, seemingly nothing but an immersion in a virtual world and some skills at coding. Secondary characters are much more defined through names, vivid descriptions, actual personality traits and more. While the pacing is mostly solid, Dashner goes overboard in the setup for the plot twist, revealing it too soon and making the last 50 pages a bit of a slog. High on concept, this is an intriguing read for the digital generation. (Science fiction. 12 & up)
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Product Details

  • ISBN-13: 9780385741392
  • Publisher: Random House Children's Books
  • Publication date: 10/8/2013
  • Series: Mortality Doctrine Series , #1
  • Pages: 320
  • Sales rank: 16,497
  • Age range: 12 - 17 Years
  • Lexile: 790L (what's this?)
  • Product dimensions: 5.80 (w) x 8.20 (h) x 1.40 (d)

Meet the Author

James Dashner

James Dashner is the author of the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, and The Kill Order, as well as The Eye of Minds and The Rule of Thoughts, the first two books in the Mortality Doctrine series. Dashner was born and raised in Georgia but now lives and writes in the Rocky Mountains. To learn more about James and his books, visit JamesDashner.com, follow @jamesdashner on Twitter, or find dashnerjames on Instagram.

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Customer Reviews

Average Rating 4
( 87 )
Rating Distribution

5 Star

(51)

4 Star

(17)

3 Star

(11)

2 Star

(4)

1 Star

(4)

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Sort by: Showing all of 9 Customer Reviews
  • Posted October 14, 2013

    The twist at the end was AMAZING guys!!! <3

    The twist at the end was AMAZING guys!!! &lt;3

    5 out of 7 people found this review helpful.

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  • Posted October 11, 2013

    more from this reviewer

    It¿s not an overstatement to say that when The Maze Runner serie

    It’s not an overstatement to say that when The Maze Runner series arrived in our world, author James Dashner became a icon. That series showed an entirely new way of combining humanity with the digital realm, and proved that Dashner was one of the best writers this world has ever seen.




    Now, thankfully, Dashner has continued. This new book provides an exciting, enticing plotline that will have every reader jumping right back on the Dashner mind-train and wishing that it was already 2014 so they could see what happens next.




    In this book, we are standing by the side of Michael. Michael, like most teenagers, is far more into his computer than real life. His parents have been gone on an extended vacation and his nanny, Helga, takes care of him well. All Michael wants to do, however, is forget school, forget real life, head to his Coffin (the place where he lies down and gets ‘hooked’ up to the VirtNet), and play a game. In his Coffin he’s able to leave the boring Wake behind and head into the Sleep - a place that is completely realistic even though its all a virtual game.




    What Michael wants more than anything is to get enough credits to be able to enter Lifeblood Deep (which is THE game that everyone wants to take a peek at). However, an incident hurts his credits badly. A girl heads up to the Golden Gate Bridge, rips out her Core (which is in your brain and allows you to be protected in the Wake when you die in the Sleep), and jumps off. She dies in her real life too, of course, because the Core is gone. And she commits suicide because she can no longer deal with Kaine and how he is manipulating and killing people.




    Michael wakes up and soon finds himself a target of VNS, agents who tell him he and his two friends in the VirtNet must find Kaine - a cyber-terrorist - and find his hideout within the Sleep so the Agents can destroy him. Oh yeah...this will be an easy job.




    Michael has to accept the mission because of the consequences that will occur in his reality, and joins his two friends to stop Kaine from taking more innocent gamers’ lives. To get to him and learn more about something called The Mortality Doctrine, the friends must discover Kaine’s secret hiding place called The Hallowed Ravine. To do so these three friends go up against zombies, wolves with yellow eyes, snake ropes, tangents, Greenland savages - you name it.




    Let’s face it, Dashner has the right words and a truly incredible imagination. The story is rich in detail with humor, suspense, science-fiction, fantasy, romance - again...you name it! It’s no surprise that Dashner has created what will be another bestselling series that no one will ever forget.




    Quill says: Bring on the Dashner movies, Hollywood! Or, readers may just have to take you into the Sleep and teach you a lesson. Enjoy everybody! This is FANtastic!

    4 out of 7 people found this review helpful.

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  • Anonymous

    Posted January 15, 2014

    This book is amazing. Action packed and just overall really inte

    This book is amazing. Action packed and just overall really interesting. It grabs your attention within the first page. I loved the whole concept of the virtual reality in which kids basically live in. This book kept me reading and I finished it that day. I can't wait until the next one comes out! Plus I met the author and he is great. You really need to read this.

    3 out of 3 people found this review helpful.

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  • Anonymous

    Posted January 4, 2014

    I was very disappointed with this book. It sounds really great,

    I was very disappointed with this book. It sounds really great, but the actual plot was very slow, the characters were weak, and the overall feeling of it lacked suspense/thrill. I am hopeful for the next book, however, because the last couple chapters were more intriguing. 

    3 out of 4 people found this review helpful.

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  • Anonymous

    Posted June 29, 2014

    This is not a book I would recommend for anyone. I love, love, l

    This is not a book I would recommend for anyone. I love, love, love Dashner's writing, as I am about to start Maze Runner and read the 13th reality series. But this book was a major disappointment. 
    It seems as though Dashner picked up a 'How To' on writing middle grade adventure novels and then followed it to the word. I did not finish the book; I had to quit on page 100 because it was not worth my time, and I'm upset with myself for holding out that long. 
    The most upsetting thing about this book is that it had potential. It could have been really good. But the plot was far fetched, the characters were hackneyed, I didn't care about the main character ( although he was occasionally hilarious)  and the entire time I was reading I kept thinking 'Why?' which is something I should not be thinking ever while reading. 
    The villain was dubious at best, the world was decently defined but it just seemed overall, extremely pointless. The writing itself was dry and the way things were described was just not understandable. 
     I did not enjoy this book, but to each their own. It pains me to write this review, as I know Mr.Dashner is a wonderful writer but this book was a waste of time, money and paper. 

    2 out of 2 people found this review helpful.

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  • Posted February 23, 2014

    more from this reviewer

    Short story: The Eye of Minds is my first James Dashner book and

    Short story: The Eye of Minds is my first James Dashner book and I must say that it was a pleasant read. This book in particular is an adventure novel. I honestly felt that I was part of the trio's team in trying to find Kaine, a rogue hacker that is taking players hostage on the virtual net and causing chaos. The VNS, Virtual Net Security, force..err.. ask Michael and his two friends to find that hacker, and off they go. This book is fairly short, at 300 pages, and it was fun to read about but I must say it got repetitive with quest after quest and spending the whole book on that journey. I however really enjoyed the humor and friendship of the characters,Long story: Michael is a gamer; he spends most of his day either at school or in the virtual world. His one goal is to reach the Lifeblood Deep status, the highest status and exclusive game a gamer can reach. One day the government/VNS contact him and basically threaten him and his friends to either take up the challenge of finding Kaine, the terrorist hacker, or get all their online/virtual access revoked. Of course being teenagers, they take up the challenge and their journey begins. I personally really liked Michael, Bryson, and Sarah, their conversations and them just being teenagers. However I just couldn't really connect with them on a deeper level. As for the journey itself, it was interesting in the beginning, but over time I personally just wanted to reach the end of the journey and find out what's going on. I wished we had more to the plot than what was in it because it just felt like me playing a video game and just moving on from one mission to the other without any substance.. I'm not sure if I'm even making sense to you readers but that's how I felt. The ending though… wow.. that was completely unexpected and I seriously applaud Dashner for such a twist. It was original, twisted, shocking, and brilliant! That ending makes me wonder what will be happening next and what will happen to the awesome trio. I definitely recommend The Eye of Minds to fans of sci-fi/virtual world YA readers. 

    1 out of 1 people found this review helpful.

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  • Posted December 21, 2013

    This book blew my mind

    This book blew my mind

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted November 24, 2013

    I like this more than I want to.

    It's not a work of literary genius, but is impossible to put down. A great book for teens/young adults. It plays off of the addictive virtual world we live and leaves us hanging on the cliff in the end, in much the same way as the Maze Runner series does. I am not looking forward to waiting until Fall 2014 for the sequel.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted June 12, 2014

    No text was provided for this review.

Sort by: Showing all of 9 Customer Reviews

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