In a futuristic age, when the lines between virtual life and reality are beginning to bend, gamers Michael, Sarah, and Bryson are faced with a seemingly impossible task—to track down a rogue hacker who is imprisoning players in the VirtNet. Narrator Erik Davies masters voices and effects for the quick-thinking teen coders, virtual “KillSims‚” and cyberterrorists while drawing listeners into the action. James Dashner’s exemplary world-building is highlighted by Davies’s ability to navigate the terrain between worlds with a calm cadence that belies the final plot twist. From start to finish, nothing is as it seems, and the fates of both the virtual and real worlds hang in the balance. The first in the Mortality Doctrine series, this techno-thriller leaves listeners eagerly awaiting the next installment. E.A.B. © AudioFile 2013, Portland, Maine
From James Dashner, author of the #1*New York Times*bestselling Maze Runner series, comes*the first book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Rule of Thoughts and The Game of Lives.*
Includes a sneak peek of*The Fever Code,*the highly anticipated conclusion to the Maze Runner series-the novel that finally reveals how the Maze was built!
*
*** The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it's so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
**** The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen-and it's possible that the line between game and reality will be blurred forever.
*
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the*Matrix-esque potential for asking `what is real.'” -io9.com
*
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner's hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” -MTV.com
*
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” -Christian Science Monitor
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Includes a sneak peek of*The Fever Code,*the highly anticipated conclusion to the Maze Runner series-the novel that finally reveals how the Maze was built!
*
*** The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it's so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
**** The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen-and it's possible that the line between game and reality will be blurred forever.
*
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the*Matrix-esque potential for asking `what is real.'” -io9.com
*
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner's hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” -MTV.com
*
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” -Christian Science Monitor
The Eye of Minds
From James Dashner, author of the #1*New York Times*bestselling Maze Runner series, comes*the first book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Rule of Thoughts and The Game of Lives.*
Includes a sneak peek of*The Fever Code,*the highly anticipated conclusion to the Maze Runner series-the novel that finally reveals how the Maze was built!
*
*** The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it's so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
**** The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen-and it's possible that the line between game and reality will be blurred forever.
*
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the*Matrix-esque potential for asking `what is real.'” -io9.com
*
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner's hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” -MTV.com
*
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” -Christian Science Monitor
Includes a sneak peek of*The Fever Code,*the highly anticipated conclusion to the Maze Runner series-the novel that finally reveals how the Maze was built!
*
*** The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it's so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
**** The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen-and it's possible that the line between game and reality will be blurred forever.
*
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the*Matrix-esque potential for asking `what is real.'” -io9.com
*
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner's hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” -MTV.com
*
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” -Christian Science Monitor
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Product Details
BN ID: | 2940170000029 |
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Publisher: | Penguin Random House |
Publication date: | 10/08/2013 |
Series: | Mortality Doctrine Series , #1 |
Edition description: | Unabridged |
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