The Eye of Minds (Mortality Doctrine Series #1)

The Eye of Minds (Mortality Doctrine Series #1)

4.4 124
by James Dashner, Erik Davies
     
 

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From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner—now a #1 movie worldwide—and The Scorch Trials—soon to be a major motion picture from Twentieth Century Fox that hits theaters on September 18, 2015—comes an all-new, edge-of-your seat adventure. 

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Overview

From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner—now a #1 movie worldwide—and The Scorch Trials—soon to be a major motion picture from Twentieth Century Fox that hits theaters on September 18, 2015—comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
    Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
    But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
    The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Praise for The Eye of Minds, Book One in the Mortality Doctrine series

“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
 
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
 
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
 
 “An adrenaline rush.” —School Library Journal

“In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.” —Booklist

“High on concept, this is an intriguing read for the digital generation.” —Kirkus Reviews

"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

A Junior Library Guild Selection

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Editorial Reviews

Publishers Weekly - Audio
01/27/2014
Kicking off his new Mortality Doctrine series, this novel from Dashner follows the adventures of Michael, a teenage expert gamer in the virtual world known as the VirtNet. But an evil hacker called Kaine is taking over the VirtNet, forcing players to do his bidding, and even causing real deaths. The government enlists Michael and his friends to search the hidden realms of the VirtNet to find the rogue player—but doing so puts their lives in danger. Narrator Davies hands in a gritty, suspenseful performance that makes the book’s action scenes truly exciting. He also skillfully differentiates character voices, including those of Michael and his friends, officious government agents, and the evil Kaine. This imaginative audiobook should appeal to fans of dystopian sci-fi and virtual gaming. Ages 12–up. A Delacorte hardcover. (Oct.)
From the Publisher
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
 
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
 
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
 
 “An adrenaline rush.” —School Library Journal

“In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.” —Booklist

“High on concept, this is an intriguing read for the digital generation.” —Kirkus Reviews

"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

A Junior Library Guild Selection

School Library Journal
09/01/2013
Gr 8 Up—Michael doesn't mind spending time in his NerveBox, aka "Coffin,"-it protects his physical body while he's in the VirtNet, a virtual world where he can meet friends, rack up Experience Points in games, and occasionally is killed. When that happens, he is Lifted to the Wake, where he emerges sore but otherwise physically unharmed. When Michael witnesses a true suicide on VirtNet, he is troubled by the fellow gamer's last words and her warnings about a man named Kaine. Days later, Michael is kidnapped by VirtNet Security agents, who make him an offer he can't refuse: track down the cyber-terrorist Kaine so the virtual world will again be safe. Michael enlists gamer/hacker friends Bryson and Sarah, and they set off through the dark underbelly of virtual spaces. The center portion of the book focuses largely on imaginative adventures in VirtNet. Readers familiar with online gaming will identify with the heroes as they query characters for information, look for Portals, and rewrite code to bring weapons over from other games. The final chapters find Michael alone in the level "the Deep," with the safety measures disabled. Like Dashner's action-packed "Maze Runner" series (Delacorte), this title is fast paced. Cory Doctorow's For the Win (Tor, 2010) is more realistic, and Ernest Cline's Ready Player One (Crown, 2011) is slightly more sophisticated, but this book delivers an adrenaline rush.—Maggie Knapp, Trinity Valley School, Fort Worth, TX

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Product Details

ISBN-13:
9780804122467
Publisher:
Penguin Random House Audio Publishing Group
Publication date:
10/08/2013
Series:
Mortality Doctrine Series, #1
Edition description:
Unabridged
Sales rank:
1,434,658
Product dimensions:
5.60(w) x 8.40(h) x 1.00(d)
Age Range:
12 - 17 Years

Meet the Author

James Dashner is the author of the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, and The Kill Order, as well as The Eye of Minds and The Rule of Thoughts, the first two books in the Mortality Doctrine series. Dashner was born and raised in Georgia but now lives and writes in the Rocky Mountains. To learn more about James and his books, visit JamesDashner.com, follow @jamesdashner on Twitter, or find dashnerjames on Instagram.

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