The Fabric of Interface: Mobile Media, Design, and Gender
Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture.

For many of our interactions with digital media, we do not sit at a keyboard but hold a mobile device in our hands. We turn and tilt and stroke and tap, and through these physical interactions with an object we make things: images, links, sites, networks. In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the capacity of textile metaphors to describe computing (weaving code, threaded discussions, zipped files, software patches, switch fabrics) represents deeper connections between digital communication and what has been called “homecraft” or “women's work.”

Connecting networked media to practices that seem alien to media technologies, Monteiro identifies handicraft and textile techniques in the production of software and hardware, and cites the punched cards that were read by a loom's rods as a primitive form of computer memory; examines textual and visual discourses that position the digital image as a malleable fabric across its production, access, and use; compares the digital labor of liking, linking, and tagging to such earlier forms of collective production as quilting bees and piecework; and describes how the convergence of intimacy and handiwork at the screen interface, combined with needlecraft aesthetics, genders networked culture and activities in unexpected ways.
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The Fabric of Interface: Mobile Media, Design, and Gender
Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture.

For many of our interactions with digital media, we do not sit at a keyboard but hold a mobile device in our hands. We turn and tilt and stroke and tap, and through these physical interactions with an object we make things: images, links, sites, networks. In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the capacity of textile metaphors to describe computing (weaving code, threaded discussions, zipped files, software patches, switch fabrics) represents deeper connections between digital communication and what has been called “homecraft” or “women's work.”

Connecting networked media to practices that seem alien to media technologies, Monteiro identifies handicraft and textile techniques in the production of software and hardware, and cites the punched cards that were read by a loom's rods as a primitive form of computer memory; examines textual and visual discourses that position the digital image as a malleable fabric across its production, access, and use; compares the digital labor of liking, linking, and tagging to such earlier forms of collective production as quilting bees and piecework; and describes how the convergence of intimacy and handiwork at the screen interface, combined with needlecraft aesthetics, genders networked culture and activities in unexpected ways.
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The Fabric of Interface: Mobile Media, Design, and Gender

The Fabric of Interface: Mobile Media, Design, and Gender

by Stephen Monteiro
The Fabric of Interface: Mobile Media, Design, and Gender

The Fabric of Interface: Mobile Media, Design, and Gender

by Stephen Monteiro

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Overview

Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture.

For many of our interactions with digital media, we do not sit at a keyboard but hold a mobile device in our hands. We turn and tilt and stroke and tap, and through these physical interactions with an object we make things: images, links, sites, networks. In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the capacity of textile metaphors to describe computing (weaving code, threaded discussions, zipped files, software patches, switch fabrics) represents deeper connections between digital communication and what has been called “homecraft” or “women's work.”

Connecting networked media to practices that seem alien to media technologies, Monteiro identifies handicraft and textile techniques in the production of software and hardware, and cites the punched cards that were read by a loom's rods as a primitive form of computer memory; examines textual and visual discourses that position the digital image as a malleable fabric across its production, access, and use; compares the digital labor of liking, linking, and tagging to such earlier forms of collective production as quilting bees and piecework; and describes how the convergence of intimacy and handiwork at the screen interface, combined with needlecraft aesthetics, genders networked culture and activities in unexpected ways.

Product Details

ISBN-13: 9780262052924
Publisher: MIT Press
Publication date: 05/27/2025
Pages: 208
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Stephen Monteiro is Assistant Professor of Sociology and Anthropology at Concordia University, Montreal.

Table of Contents

Acknowledgments ix

Introduction 1

1 Woven Memory 23

2 Image Fabric 59

3 Piecework 85

4 Domestic Disturbances 115

Notes 145

Index 181

What People are Saying About This

Johanna Drucker

Stephen Monteiro's beautifully researched study explores the many historical connections between textiles, coding, gendered practices of domestic labor, other craft-based activity, and the development of computer code. Stressing these dimensions of tactile and dexterous underpinnings, Monteiro makes a strong argument for the political dimensions of embodied labor and physicality that infuse our contemporary relationship with electronic devices. An excellent contribution to the study of the materiality of computing, with a unique viewpoint built on rich archival sources.

Endorsement

This is an elegant treatment of digital culture as intermeshed with textile analogs, always turning toward the materiality and tactility latent within seeming immateriality.

Branden Hookway, author of Interface

From the Publisher

Stephen Monteiro's beautifully researched study explores the many historical connections between textiles, coding, gendered practices of domestic labor, other craft-based activity, and the development of computer code. Stressing these dimensions of tactile and dexterous underpinnings, Monteiro makes a strong argument for the political dimensions of embodied labor and physicality that infuse our contemporary relationship with electronic devices. An excellent contribution to the study of the materiality of computing, with a unique viewpoint built on rich archival sources.

Johanna Drucker, Breslauer Professor of Information Studies, UCLA

This is an elegant treatment of digital culture as intermeshed with textile analogs, always turning toward the materiality and tactility latent within seeming immateriality.

Branden Hookway, author of Interface

Branden Hookway

This is an elegant treatment of digital culture as intermeshed with textile analogs, always turning toward the materiality and tactility latent within seeming immateriality.

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