The Feros

The Feros

4.7 9
by Wesley King
     
 

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The high-octane sequel to The Vindico, for superhero fans everywhere!

After using their new superpowers to defeat their evil mentors, James, Hayden, Sam, Emily, and Lana are ready to join the League of Heroes. But as their induction into the League draws near, they are framed by a group of rogue Heroes and given life sentences on the Perch, and the onlySee more details below

Overview

The high-octane sequel to The Vindico, for superhero fans everywhere!

After using their new superpowers to defeat their evil mentors, James, Hayden, Sam, Emily, and Lana are ready to join the League of Heroes. But as their induction into the League draws near, they are framed by a group of rogue Heroes and given life sentences on the Perch, and the only one who can clear their names is missing. Unsure of who to trust or where to turn, the teens’ new skills are further put to the test when a group of strange Shadow people start trailing their every move and the Vindico, their group of evil mentors, are let out of prison.

Editorial Reviews

From the Publisher
Praise for Wesley King!

 « “King brilliantly combined teenage points of view and emotions with comic book excitement in this superbly composed tale.”—VOYA, starred review
 
“[King’s] teens are vivid, funny, and relatable . . . you’ve got all the ingredients for a hit series that teens will love. King is definitely an author to watch.”—School Library Journal
 
“King depends the reader’s experience by turning each character—yes, even The Torturer!—into more than the typical black-and-white placeholder . . . kids are going to gobble this up.”—Booklist
 
“King grays the line between good and evil . . . he never loses his knack for humorous—and teen-friendly—dialogue.”—The Horn Book

VOYA - Blake Norby
In the sequel to The Vindico (Penguin, 2012/Voya June 2012), the five teens are back with their newly formed super powers, and they are waiting to be able to officially join the League of Heroes. Unbeknownst to them, there is a growing rift within the League and a new fringe group hoping to replace the League. James, Lana, Hayden, Emily, and Sam find themselves once again caught in the middle of a war manufactured to destroy the League. The "Shadow people" are following the five teens and when they release the Vindico from the prison, the five friends have to work together to save the League and one of their own. Unlike the first book, this story is overly complicated and at times muddled. The relationships between the League members, the Vindico, and the Shadow people are unnecessarily confusing throughout the story until everything is conveniently explained at the end. While the action scenes are truly awesome and expertly written, the purpose behind the battles is unclear. The characters' voices are also not as strong in this book and often sound fake, like the author is trying too hard to sound like a teenager. It is unfortunate that this sequel does not stand up as well as the first book because this could easily be a series of books that creates a bridge between graphic novels and novels for teen readers. If this series continues, hopefully the storylines will get much clearer. Reviewer: Blake Norby
Kirkus Reviews
The lukewarm sequel to the tepid supervillain series opener The Vindico (2012) underwhelms. The five former protégés of the villainous Vindico have only two more months of life among the ordinary before at last being allowed to join the League of Heroes. The kids find their time in the doldrums cut short when they are attacked by a splinter group of the League--what gives?--and one of them, computer-genius Emily, is kidnapped by a mysterious third party who controls a team of superpowered Wraiths. Could her abduction be connected to the recent disappearances of League members? James, Lana, Sam and Hayden travel from one superbase to another in search of their friend, leaving a trail of wreckage in their wake as they fend off rebel Heroes, Wraiths and the Vindico, who are, predictably enough, released from their imprisonment to join the fray. King's sequel suffers from the same flaws that characterized the first book: bland protagonists, double and triple crosses that don't do anything but move the plot from point A to point B, less-than-compelling motivations behind the various villains' actions, overwrought dialogue and clumsy exposition. Readers new to the series will be lost in a thicket of comic-book names and superpowers, and even those familiar with the first book may find keeping track of the expanding cast a challenge. Ultimately forgettable. (Adventure. 10-14)

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Product Details

ISBN-13:
9781101603307
Publisher:
Penguin Young Readers Group
Publication date:
06/27/2013
Sold by:
Penguin Group
Format:
NOOK Book
Pages:
336
Sales rank:
307,831
File size:
1 MB
Age Range:
12 Years

What People are saying about this

From the Publisher
Praise for Wesley King!

 « “King brilliantly combined teenage points of view and emotions with comic book excitement in this superbly composed tale.”—VOYA, starred review
 
“[King’s] teens are vivid, funny, and relatable . . . you’ve got all the ingredients for a hit series that teens will love. King is definitely an author to watch.”—School Library Journal
 
“King depends the reader’s experience by turning each character—yes, even The Torturer!—into more than the typical black-and-white placeholder . . . kids are going to gobble this up.”—Booklist
 
“King grays the line between good and evil . . . he never loses his knack for humorous—and teen-friendly—dialogue.”—The Horn Book

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