The Field Guide to North American Hauntings: Everything You Need to Know about Encountering over 100 Ghosts, Phantoms, and Spectral Entities

The Field Guide to North American Hauntings: Everything You Need to Know about Encountering over 100 Ghosts, Phantoms, and Spectral Entities

by Haden Blackman, Haden Blackman
     
 
From headless phantoms and screaming specters to invisible poltergeists and disembodied voices, ghosts occupy our homes, infest cemeteries and graveyards, lurk in nearby caves and forests, and even wander city streets. However, despite the wealth of sightings, aspiring ghost hunters have few resources.
        
Now, for

Overview

From headless phantoms and screaming specters to invisible poltergeists and disembodied voices, ghosts occupy our homes, infest cemeteries and graveyards, lurk in nearby caves and forests, and even wander city streets. However, despite the wealth of sightings, aspiring ghost hunters have few resources.
        
Now, for the first time, here is a fully functioning field guide for those courageous investigators who wish to observe and interact with supernatural beings and the spirit world. Drawn from all available evidence, including recent research and sightings, modern urban legends, and Native American mythology and North American folklore, this book describes in detail over 100 haunted sites and their resident specters.
        
Brimming with useful advice and practical tips for the ghost hunter, The Field Guide to North American Hauntings provides vital information for those seeking to encounter ghosts. Whether exploring the lonely cells of Alcatraz or the desolate stretch of road known as Route 666, or searching for specters at the White House, ghost hunters will always be prepared with The Field Guide to North American Hauntings.

Product Details

ISBN-13:
9780609800218
Publisher:
Crown Publishing Group
Publication date:
10/28/1998
Pages:
208
Product dimensions:
7.36(w) x 9.23(h) x 0.58(d)

Meet the Author

W. Haden Blackman is a corporeal spirit haunting portions of San Francisco, where he manifests to serve a prominent computer game company. He rarely appears during the day, cannot be photographed, and is easily repelled by the sight of religious artifact

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