The Foley Grail: The Art of Performing Sound for Film, Games, and Animation

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2009 Paperback New Book New and in stock. *****PLEASE NOTE: This item is shipping from an authorized seller in Europe. In the event that a return is necessary, you will be able ... to return your item within the US. To learn more about our European sellers and policies see the BookQuest FAQ section***** Read more Show Less

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Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size. The companion DVD includes video demonstrations of Foley Artists at work, along with illustrated techniques for the novice.

Key Benefits:
• A concise, creative guide to the art and technique for producing Foley sound for films, video, animation and games.
• Alternative Foley stage designs are illustrated and interviews of renowned artists shed light on essentials.
• Companion DVD video demonstrates a variety of techniques that Foley artists use to perform cues.

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Editorial Reviews

From the Publisher
"Ever wonder how Foley sound effects are added to films and what props you need to set up a Foley stage? Curious about how sound effects are edited, how Foley artists select their shoes, or how the sounds for video games differ from those of motion pictures? You will find the answers to all these questions and more in The Foley Grail, Second Edition, Vanessa Theme Ament’s savvy but eminently readable book. No one interested in film sound can afford to be without it."Rick Altman, Emeritus Professor, University of Iowa; Author, Silent Film Sound and A Theory of Narrative

"This book is entertaining, informative and an absolute must-read for everyone who wants to make a career in sound, as well as being a very handy lesson for anyone involved in production on whatever level – and a particularly valuable aid for 'media' course tutors." — Wendy Laybourn, Network Nine News

"Thanks to this publication, sound is appraised as a subjective art form. So whether you’re a novice (i.e. “what even is Foley?”) or a whizz (“pfft, why do I need to read about Jack?”), there truly is much to learn from this book. Seek the Foley Grail." - Matt Howsam,

"Comprising a virtual master class on leading-edge Foley techniques, The Foley Grail covers just about everything a practitioner or observer of the Foley process would need to create convinving sounds for a variety of film and television...a must-have test for any post professional's bookshelf." - Mel Lambert, CineMontage

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Product Details

  • ISBN-13: 9780240811253
  • Publisher: Taylor & Francis
  • Publication date: 2/6/2009
  • Edition description: Older Edition
  • Pages: 216
  • Product dimensions: 5.90 (w) x 8.90 (h) x 0.70 (d)

Meet the Author

Vanessa Theme Ament is an award winning Foley Artist with over 25 years experience in film and television. Her expertise also includes Automated Dialogue Replacement and sound editing. In addition, Vanessa is an accomplished singer/songwriter. She has had her own sound effects company and published MovieSound Newsletter during the 80s and 90s. She continues to teach sound at colleges and universities and does presentations at film schools, festivals, radio and television.

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Table of Contents

Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently oe Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts

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