The Folklore of Discworld: Legends, Myths, and Customs from the Discworld with Helpful Hints from Planet Earth [NOOK Book]

Overview

Terry Pratchett joins up with a leading folklorist to reveal the legends, myths and customs of Discworld, together with helpful hints from Planet Earth.

Most of us grew up having always known when to touch wood or cross our fingers, and what happens when a princess kisses a frog or a boy pulls a sword from a stone, yet sadly some of these things are beginning to be forgotten. Legends, myths, and fairy tales: our world is made up of the stories...
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The Folklore of Discworld: Legends, Myths, and Customs from the Discworld with Helpful Hints from Planet Earth

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Overview

Terry Pratchett joins up with a leading folklorist to reveal the legends, myths and customs of Discworld, together with helpful hints from Planet Earth.

Most of us grew up having always known when to touch wood or cross our fingers, and what happens when a princess kisses a frog or a boy pulls a sword from a stone, yet sadly some of these things are beginning to be forgotten. Legends, myths, and fairy tales: our world is made up of the stories we told ourselves about where we came from and how we got here. It is the same on Discworld, except that beings, which on Earth are creatures of the imagination — like vampires, trolls, witches and, possibly, gods — are real, alive and, in some cases kicking, on the Disc.

In The Folklore of Discworld, Terry Pratchett teams up with leading British folklorist Jacqueline Simpson to take an irreverent yet illuminating look at the living myths and folklore that are reflected, celebrated and affectionately libelled in the uniquely imaginative universe of Discworld.
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Editorial Reviews

From Barnes & Noble

Sir Terry Pratchett, the wizard of Discworld, has joined with folklore scholar Jacqueline Simpson (A Dictionary of English Folklore; Green Men & White Swans) to create a one-of-a-kind walk through the winding mythic paths of his creation, a realm in which witches, giants, trolls, vampires, and perhaps even gods roam and intermingle. This new revised edition synchronizes it to Discworld's ever-expanding world.

From the Publisher
“Beautiful analysis of the overlapping myth and legends in both Discworld and ours. You'll learn a lot about each.” —The Bookseller

Praise for Terry Pratchett

"Like all great creators of imaginary worlds, Terry Pratchett writes like an enthralled and driven reader. He creates a brilliant excess of delectable detail, he respects his own creation and his readers."
     —A. S. Byatt

"It is [his] closeness to reality—within a fantasy context—that makes Pratchett's books so popular with a wider readership than merely the goblin junkies and interplanetary nargs."
     —The Sunday Times (London)

“One of the most interesting and critically underrated novelists we have. . . . The Folklore of Discworld—co-authored with the eminent folklorist Jacqueline Simpson—emphasizes his irreverence and drollery.”
     — The Times

“Pratchett is, like Mark Twain or Jonathan Swift, not just a great writer but also an original thinker . . . Funny, exciting, lighthearted and, like all the best comedy, very serious.”
     —The Guardian

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Product Details

  • ISBN-13: 9780804169011
  • Publisher: Knopf Doubleday Publishing Group
  • Publication date: 3/25/2014
  • Series: Discworld Series
  • Sold by: Random House
  • Format: eBook
  • Pages: 528
  • Sales rank: 61,657
  • File size: 5 MB

Meet the Author

Terry Pratchett
Dr. Jacqueline Simpson’s publications include British Dragons; Folklore of Sussex; Scandinavian Folktales and (with Jennifer Westwood), The Lore of the Land: A Guide to England’s Legends.

Terry Pratchett is one of the most popular authors writing today. He is the acclaimed creator of the Discworld series, the first title in which, The Colour of Magic, was published in 1983, and the latest is Making Money. His books have been translated into 37 languages. Terry Pratchett was knighted for services to literature in 2009.

Biography

Welcome to a magical world populated by the usual fantasy fare: elves and ogres, wizards and witches, dwarves and trolls. But wait—is that witch wielding a frying pan rather than a broomstick? Has that wizard just clumsily tumbled off the edge of the world? And what is with the dwarf they call Carrot, who just so happens to stand six-foot six-inches tall? Why, this is not the usual fantasy fare at all—this is Terry Pratchett's delightfully twisted Discworld!

Beloved British writer Pratchett first jump-started his career while working as a journalist for Bucks Free Press during the '60s. As luck would have it, one of his assignments was an interview with Peter Bander van Duren, a representative of a small press called Colin Smythe Limited. Pratchett took advantage of his meeting with Bander van Duren to pitch a weird story about a battle set in the pile of a frayed carpet. Bander van Duren bit, and in 1971 Pratchett's very first novel, The Carpet People, was published, setting the tone for a career characterized by wacky flights of fancy and sly humor.

Pratchett's take on fantasy fiction is quite unlike that of anyone else working in the genre. The kinds of sword-and-dragon tales popularized by fellow Brits like J.R.R. Tolkein and C. S. Lewis have traditionally been characterized by their extreme self-seriousness. However, Pratchett has retooled Middle Earth and Narnia with gleeful goofiness, using his Discworld as a means to poke fun at fantasy. As Pratchett explained to Locus Magazine, "Discworld started as an antidote to bad fantasy, because there was a big explosion of fantasy in the late '70s, an awful lot of it was highly derivative, and people weren't bringing new things to it."

In 1983, Pratchett unveiled Discworld with The Color of Magic. Since then, he has added installments to the absurdly hilarious saga at the average rate of one book per year. Influenced by moderately current affairs, he has often used the series to subtly satirize aspects of the real world; the results have inspired critics to rapturous praise. ("The most breathtaking display of comic invention since PG Wodehouse," raved The Times of London.) He occasionally ventures outside the series with standalone novels like the Johnny Maxwell Trilogy, a sci fi adventure sequence for young readers, or Good Omens, his bestselling collaboration with graphic novelist Neil Gaiman.

Sadly, in 2008 fans received the devastating news that Pratchett had been diagnosed with early onset Alzheimer's. He has described his own reaction as "fairly philosophical" and says he plans to continue writing so long as he is able.

Good To Know

Pratchett's bestselling young adult novel Only You Can Save Mankind was adapted for the British stage as a critically acclaimed musical in 2004.

Discworld is not just the subject of a bestselling series of novels. It has also inspired a series of computer games in which players play the role of the hapless wizard Rincewind.

A few fun outtakes from our interview with Pratchett:

"I became a journalist at 17. A few hours later I saw my first dead body, which was somewhat…colourful. That's when I learned you can go on throwing up after you run out of things to throw up."

"The only superstition I have is that I must start a new book on the same day that I finish the last one, even if it's just a few notes in a file. I dread not having work in progress.

"I grow as many of our vegetables as I can, because my granddad was a professional gardener and it's in the blood. Grew really good chilies this year.

"I'm not really good at fun-to-know, human interest stuff. We're not ‘celebrities', whose life itself is a performance. Good or bad or ugly, we are our words. They're what people meet.

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    1. Also Known As:
      Terence David John Pratchett
    2. Hometown:
      Salisbury, Wiltshire, England
    1. Date of Birth:
      April 28, 1948
    2. Place of Birth:
      Beaconsfield, Buckinghamshire, England
    1. Education:
      Four honorary degrees in literature from the universities of Portsmouth, Bristol, Bath and Warwick

Read an Excerpt

I N T R O D U C T I O N
TERRY PRATCHETT

A number of things conspired to cause this book to be written.

There was the time when I was in a car with several other grown-up, literate people and we passed a sign to the village of Great Dunmow, in Essex. I said aloud, ‘Oh, yes. Home of the Dunmow Flitch.’ They had not heard of it, yet for centuries a married man could go to that village on a Whit Monday and claim the prize of a flitch (or side) of bacon if he could swear that he and his wife had not quarrelled, even once, during the past year. And that he had never wished he was a bachelor again. Back in the late fifties and early sixties the Flitch ceremony used to be televised, for heaven’s sake.

Not long after this I did a book-signing on the south coast, when I took the opportunity to ask practically every person in the queue to say the magpie rhyme (I was doing research for Carpe Jugulum). Every single one of them recited, with greater or lesser accuracy, the version of the rhyme that used to herald the beginning of the 1960s and 70s children’s TV programme Magpie – ‘One for sorrow, two for joy’. It wasn’t a bad rhyme, but like some cuckoo in the nest it was forcing out all the other versions that had existed around the country (some of which will appear in a later chapter). Then a distinguished-looking lady was in front of me with a book, and I asked her, with some inexpressible hope in my heart, how many versions of the magpie rhyme she knew. After a moment’s thought, she said ‘about nineteen’.

And that was how I met Jacqueline Simpson, who has been my friend and occasional consultant on matters of folklore, and once got me along to talk to the British Folklore Society, where I probably upset a few people by saying that I think of folklore in much the same way a carpenter thinks about trees. Some of the things in this book may well be familiar, and you will say ‘but everybody knows this’. But the
Discworld series, which on many occasions borrows from folklore and mythology, twisting and tangling it on the way, must be the most annotated series of modern books in existence. And one thing I have learned is this: not many people know the things which everyone knows.

But there are some things we shouldn’t forget, and mostly they add up to where we came from and how we got here and the stories we told ourselves on the way. But folklore isn’t only about the past. It grows, flowers and seeds every day, because of our innate desire to control our world by means of satisfying narratives.

I used to live a short distance away from a standing stone which, at full moon and/or Midsummer’s Eve, would dance around its field at night, incidentally leaving unguarded a pot of gold which, in theory, was available to anyone who dared to seize it and could run faster than a stone. I went to see it by daylight early on, but for some reason I never found the time to make the short nocturnal journey and check on its dancing abilities. I now realize this was out of fear: I feared that, like so many stones I have met, it would fail to dance. There was a small part of me that wanted the world to be a place where, despite planning officers and EU directives and policemen, a stone might dance. And somewhere there, I think, is the instinct for folklore. There should be a place where a stone dances.

For those who feel the same way we have included a short reading list, in theory for those readers who would like to know more, but also because people who love books always want to recommend them to other people at the least excuse.



I N T R O D U C T I O N
JACQUELINE SIMPSON

Ah yes, I remember it well, that book-signing on the south coast! A misty, moisty November evening in 1997, a long queue inching its way towards a very impressive black hat, the eager voice demanding, ‘Tell me everything you know about magpies!’

A little ahead of me in the queue, one woman had been explaining to all and sundry as we waited that it was for her nephew, not herself, that she wanted a signed copy of Jingo. She herself never, ever read novels of any kind, let alone fantasy fiction. ‘I only want facts. What’s the point of reading about things that aren’t real? As for a world flying through space on a turtle . . .’ Her voice died out in a splutter of indig nation, and the combined arguments of a dozen Discworld readers couldn’t budge her one inch. I was not surprised to learn what her job was: she was an accountant – which is to say, very nearly an Auditor of Reality. Give her a small grey robe with a cowl, and she would find a perfect niche on the Disc.

The truth of the matter is, the Disc is the Earth, but with an extra dimension of reality. On the Discworld, things that on Earth are creatures of the imagination (but sometimes quite powerful, even so) are alive and, in some cases, kicking. Sometimes we recognize them at once (is there anyone who doesn’t know a dragon when they meet one?). Sometimes we simply feel that something is deeply familiar and completely right, but we have no idea why. Hours, days or weeks later, we may find the key, when the rich soil that accumulates at the back of the mind suddenly yields the fruit of memory.

Then we realize that the key to the familiarity lies in folklore. Whatever is folklore on Earth finds its mirror in the reality of the Disc. Of course it’s perfectly natural that Mrs Gogol’s house moves about on four large duck feet, because Baba Yaga’s hut spins around on chicken legs in the forests of Russia; of course the Nac Mac Feegle are pictsies, not pixies, because of stories the Scots told about Picts; of course there’s an ancient king sleeping in a cavern deep under a mountain in Lancre, because that’s what King Arthur does in England and Scotland, and the Emperor Barbarossa in Germany. We’ve known about such things for ages, even if we called them fairy tales, myths, and folklore; now that we’re on the Disc, they are real, and we feel quite at home.

Well, then, what is the ‘folklore’ of Earth, and more specifically of British tradition? It’s the sum total of all those things people know without ever having been officially taught about them, all those stories and images which drift around with no apparent source, all those funny little customs people follow simply because everyone has always done them (and, usually, it’s fun). If we were bookish children, we may remember precisely when we first discovered some of them. Terry still has the copy of Brewer’s Dictionary of Phrase and Fable which he bought second-hand when he was twelve years old, and read from end to end (it cost him 10/6 – OK, OK, 50p, about three weeks’ pocket money). I remember the hot summer day I spent sitting against a haystack, aged thirteen, and embarking for the first time on the genuine full-length tales of King Arthur and his knights, as written by Sir Thomas Malory in the 1460s, funny spellings and weird words included. But most people, most of the time, just grow up having always known how and when to touch wood or cross their fingers, and what happens when a princess kisses a frog or a boy pulls a sword from a stone. They take for granted that there will be pancakes on Shrove Tuesday, pumpkins and scary costumes at Halloween, bonfires on Guy Fawkes Night, mince pies at Christmas. (Non-British readers, please adjust to fit your own traditional foods and calendars.)

So who are the ‘folk’ who have all this ‘lore’? The answer is, ‘any of us’. It’s a mistake to think that the only folklore worthy of the name is what you get by finding the oldest crone in the dirtiest cottage in the poorest village in the remotest mountain valley, and cross-examining her on her deathbed. Every group and sub-group in society has its jokes, its beliefs, its tales and traditions. At this very moment, there are children in the playground giggling over the latest naughty joke (it may or may not be one their great-grandparents knew too); young mothers who take for granted that little girls must wear pink; college students teaching each other the equivalent of Nanny Ogg’s ‘Hedgehog Song’. And because where there is fun there is also money to be made, there’s a large-scale trade in birthday cards, Easter eggs, Mother’s Day cards, Halloween masks and so forth, which no parent dares ignore. And any town or pub or castle which wants to attract tourists will go looking for colourful local legends and customs to exploit.

The days are long gone when scholars insisted that ‘real folklore’ must always be something passed on by word of mouth, not in print. This was never very realistic, at any rate in literate societies, where generations of poets and novelists and dramatists have drawn material from myth and folk tale, twisted and embroidered it, and then handed it on to future readers. And then, maybe, the readers become tellers in their turn, and hand it on again. The Tree of Folklore has no objection whatever to creative carpenters.

Stories and beliefs grow and multiply in all the media available, old and new; they are forever feeding on, and then feeding back into, the rich soup of tradition. Take vampires, for instance. How much of ‘what everybody knows who knows anything about vampires’ comes from the basic five-hundred-year-old East European folklore, and how much from novels, films, comics, TV? Specialists can work it out, but does it really matter? Here and now, in the twenty-first century, all vampire lore has blended together into a luscious soup.

Folklore may look as if it never changes, but if you keep a watchful eye on it, you will notice some things dying out and others springing up. In Britain nowadays, people do not wear mourning for months on end after a death in the family, but because grief needs an outlet a new custom has appeared out of nowhere and is spreading fast – thirty years ago nobody built roadside memorials of flowers and mementoes at the site of tragic accidents, but now this is felt to be right and proper. Customs also travel from one country to another much faster and more frequently than they once did; since the 1980s Britain has learned from America that if you tie a yellow ribbon to a tree or a fence, this means you’re praying for the safety of some prisoner or kidnap victim who is in the news. In fact, variously coloured ribbons and plastic wrist-bands in support of good causes are popping up all over the place now, in the way that lapel badges used to do, and everyone understands what each one means.

On the Discworld, folklore is much more stable. New symbols sometimes arise – the black ribbon recently adopted by reformed vampires, for instance (its Earthly parallel was the blue ribbon of Victorian teetotallers), and the commemorative spray of lilac which Vimes and some others in Ankh-Morpork wear on one day of the year, as explained in Night Watch – but nothing ever seems to be discarded and forgotten. This makes the Discworld a wonderful place in which to rediscover the solidity, the depth which tradition brings to a society, and learn to cherish it.

So when Terry invited me to join him in exploring this incredibly rich network of links, I had only one misgiving. Is it wise to explain so much? Might it not be best to let readers enjoy the glimpses and hints and clues half understood, and gradually make their own discoveries? But as Terry has said elsewhere, a conjurer is more entertaining than a wizard because he entertains you twice: once with the trick, and once with the trickery. So now, there’s a drum-roll, the curtains part, and you can watch how the conjurer works . . .


Chapter 1
The Cosmos: Gods, Demons and Things

VERY VAST IS THE EXPANDING rubber sheet of the spacetime continuum. Should we not call it infinite? No, as a matter of fact, we should not, not unless we want to get into an interminable argument with both physicists and philosophers – the kind of argument where people steeple their fingers and say, very slowly, ‘We-ell, it all depends on what you mean by “infinite”.’ And go on saying it, with variations, till the beer runs out. If you are very unlucky, they will explain how infinities come in different sizes.

What we can fairly safely say is that there are clumps of matter on that rubber sheet, moving about and organizing themselves into com plicated systems. Billions of them. Two of these deserve our close attention. One consists of a rather lumpy and intensely hot spherical core of iron and rock, much of it in a molten state, held together by its own pressure, and wrapped in a thin solid crust. It is whirled through space by the force of gravity. This is the Earth, which is round-like-a-ball. The other is round-like-aplate, and is moved at a more sedate pace by a team of elephants and a turtle. This is the Discworld.

What they have in common is that each carries through the cosmos a cargo of conscious, imaginative – we could even say, charitably, intelligent – living species. Over the many centuries of their existence, these species have generated an accumulation of thoughts, information, emotions, beliefs and imaginings which envelops their world like a mental atmosphere, a noosphere. Within this noosphere patterns have formed, driven by the irresistible force of narrativium, the narrative imperative, the power of story. Some scholars call the patterns motifs, others topoi, others memes. The point is, they’re there, everyone knows them, and they go on and on. More remarkably, some of the strongest can replicate themselves and go drifting off across the multiverse as particles of inspiration, which leads to some truly amazing similarities between the Earth and Discworld.

THE ELEPHANTS AND THE TURTLE

The absolutely central, incontrovertible fact about the Discworld is that it is a disc. At least, it’s incontrovertible unless you adhere to the Omnian religion, in which case you must controvert it like billy-o. This disc rests upon four gigantic elephants (named Berilia, Tubul, Great T’Phon and Jerakeen), whose bones are living iron, and whose nerves are living gold. These elephants themselves stand upon the shell of the Great A’Tuin, a ten-thousandmile-long star turtle, which is swimming through space in a purposeful manner. What this purpose may be, is unknown.

A child once asked, ‘Why does the Turtle swim?’

A wise man replied, ‘Child, there is no Why. IT . . . IS . . . SO.’

And that could be said of many things.

On Earth ‘everyone knows’ that people used to believe that their planet was also flat, if they thought about it at all. In fact for several thousand years a growing number of educated people have shared the knowledge that it is a globe. Generally speaking it was wisest not to shout about it in the street, though, because of the unrest this could cause. No doubt scholars in the ancient Hindu India partook of this knowledge, but since truth comes in many forms, the age-old epic poems of India declare the world to be a disc.

Further details of Hindu cosmology vary. According to one myth, there are four (or eight) great elephants named the diggaja or dis´a¯gaja, ‘elephants of the directions’, guarding the four (or eight) compass points of this disc, with a type of god called a lokapala riding on the back of each one. But the oldest texts do not claim that they carry the world. According to another myth, however, the world rests on the back of a single elephant, Maha-Padma, and he is standing on a tortoise named Chukwa. Finally, it is said in yet another myth that the god Vishnu once took on the form of a vast tortoise or turtle (k¯urma), so huge that Mount Meru, the sacred central mountain of the world, could rest on his back and be used as a stick to churn the ocean. At some stage, though nobody knows just when, these insights began to blend, with the result that some (but not all) Hindu mythographers now say the world is a disc supported by four elephants supported by a turtle.

Variations of the myth spread out from India to other areas of the globe.(1)  One that has proved particularly popular involves an infinite regression of turtles. It is said that an arrogant Englishman once mocked a Hindu by asking what the turtle stood on; un troubled, the Hindu calmly replied, ‘Ah, Sahib, after that it’s turtles all the way down.’(2)  Another variation, briefly mentioned in the film The Thief of Baghdad, involves different creatures but is of value because it adds one vital factor, that of movement. It tells how the world rests on seven pillars, carried on the shoulders of a huge genie, who stands on an eagle, which perches on a bull, which stands on a fish – and this fish swims through the seas of eternity.

Chinese mythology also knows of an immense cosmic turtle, but with a difference. According to the Chinese, our world is not balanced upon the creature’s back (with or without elephants), but is sloshing about inside it. Its plastron contains the oceans upon which all our continents are floating, and when we look up at the dome of the night sky we are seeing the inside of its vast carapace, studded with innumerable stars.

Clearly, fragments of information have drifted through the multiverse and taken root here and there. But the full and glorious Truth is known only on the Discworld. The Turtle Moves!

And beyond that Truth lies an even deeper mystery, one hinted at in the legends of the dwarfs – the legend of the Fifth Elephant. For the dwarfs of Uberwald say there was once a fifth elephant supporting the Disc, but it crashed:

They say that the fifth elephant came screaming and trumpeting through the atmosphere of the young world all those years ago and landed hard enough to split continents and raise mountains. [The Fifth Elephant]

Nobody actually saw or heard this, but the dwarfs say that the vast deposits of iron ore, gold and fat under their mountains are all that remains of the Fifth Elephant. Also that the crash buried thousands of acres of prehistoric sugar cane, creating a mass of dense crystalline sugar which can now be mined. These raw materials form the basis for a flourishing trade in confectionery and in very fine-quality candles, soaps and lamp-oils.

The iron, the gold and the fat undoubtedly exist. Yet the legend itself poses great problems. If the Four Elephants mark the four quarters, where did the Fifth stand? Centrally, to form the pattern known as a quincunx? If it slipped and fell from the Turtle’s back, how could it strike the Disc – did it fall upwards? And if so, wouldn’t it strike the underside of the Disc rather than crashing down through the atmosphere? Did it perhaps briefly go into orbit? Dwarfs are a secretive race, so we are unlikely ever to learn the truth of this.

Some philosophers in Ephebe, hearing the tale, have concluded that the Fifth Elephant is not a gross material being subject to normal physical laws, but the pure, subtle, ethereal Quintessence of Cosmic Pachydermacy. It is nowhere to be seen because it is present everywhere.

Without it, the whole Universe of the Discworld would cease to exist. By a remarkable coincidence, this is exactly how the Earth philosophers of Ancient Greece described their hypothetical Fifth Element – the invisible, impalpable, ethereal Quintessence which provides the essential counterbalance to the four material elements of Earth, Air, Fire and Water, the five together making up their universe. Or it may just be a legend. Legends don’t have to make sense. They just have to be beautiful. Or at least interesting.


(1) And some may be locally grown. Humanity seems predisposed to see the turtle as a massive carrier.
(2) Yes, we know that there are several versions of this story!

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Customer Reviews

Average Rating 4.5
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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted July 23, 2014

    Only for true fans...

    I enjoyed this book, as a fan of the Diskworld series it is fun to see where some of the ideas in the books come from and in a few places it brings some clarity into the books.

    That said,due the multiple references to places, events and characters, if you are not a fan of the Diskworld universe it is a book to skip altogether.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted April 23, 2014

    Mysticclan RULES AND MAP

    1:no godmodding
    2:no forcemating
    3:no mating in public
    4: no ignoring
    5put a symbol at the end of your name (& omega= &omega )
    6:leader must have this stmbol at the end of their name : &#9812 = &# 9812 (no spaces)






    MAP:
    Res1: rules and map
    Res2:main camp
    Res3:leader den
    Res4:other dens.

    0 out of 4 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted March 28, 2014

    HEY! SPELLING ERRORS OF FIRST RES

    Amber Woods: *Your* not you. [Your guts.] <p>
    Likes* not Like. [Likes me.]

    0 out of 8 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
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