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Overview
Long ago, in 1985, personal computers came in two general categories: the friendly,childish game machine used for fun (exemplified by Atari and Commodore products); and the boring,beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBMproducts were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore ...