This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.
Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.
Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.

The Game Design Toolbox
190
The Game Design Toolbox
190Product Details
ISBN-13: | 9781032365510 |
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Publisher: | CRC Press |
Publication date: | 12/06/2023 |
Pages: | 190 |
Product dimensions: | 6.12(w) x 9.19(h) x (d) |