The Game Inventor's Guidebook

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Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-player Games, and Everything in Between! (PagePerfect NOOK Book)

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Product Details

  • ISBN-13: 9780873495523
  • Publisher: KP Books
  • Publication date: 2/7/2003
  • Pages: 160
  • Product dimensions: 6.06 (w) x 9.04 (h) x 0.34 (d)

Table of Contents

Foreword 3
Acknowledgments 3
About the Author 6
Section 1 How They did it
Chapter 1 Trivial Pursuit 8
Chapter 2 Magic: the Gathering 10
Chapter 3 Dungeons & Dragons 14
Chapter 4 The Pokemon Trading Card Game 17
Chapter 5 Interview With An Inventor 21
Chapter 6 Interview With A Publisher 24
Section 2 How the Industry Works
Chapter 7 What's In It For You? 30
Insider's View - Are You a Crackpot? 33
Chapter 8 How New Games Happen 34
Insider's View - Inventor: Brian Hersch 36
Chapter 9 Anatomy Of A Publisher 39
Insider's View - Publisher: R&R Games 42
Chapter 10 Markets For Games 45
Insider's View - Publisher: Patch 47
Section 3 Games and Companies You Should Know
Chapter 11 Mass Market Games You Should Know 50
Insider's View - Cranium Inventors with Alexander and Richard Tait 59
Chapter 12 Mass Market Companies You Should Know 62
Insider's View - Inventor: George Parker 65
Chapter 13 Hobby Games You Should Know 67
Chapter 14 Hobby Game Companies You Should Know 75
Insider's View - Inventor: Mike Fitzgerald 81
Chapter 15 American Specialty Games And Companies You Should Know 83
Insider's View - Publisher: Out of the Box 86
Chapter 16 European Games, Companies, And An Award You Should Know 89
Insider's View - Inventor: Alan Moon 94
Section 4 Self-publishing
Chapter 17 What Am I Getting Into? 98
Chapter 18 Before You Print 101
Chapter 19 After You Print 106
Insider's View - Inventor: Jordan Weisman 112
Section 5 Selling a Game Step by Step
Chapter 20 How To Invent A Game 117
Chapter 21 Game Design 119
Chapter 22 Game Development 122
Insider's View - Top 10 Worst Actual Game Submissions 124
Chapter 23 Targeting Publishers 125
Chapter 24 Before You Submit 128
Chapter 25 Eight Submission Strategies 130
Insider's View - Inventor: Paul Randles 133
Chapter 26 Contacting Publishers 135
Chapter 27 Protecting Your Property 138
Chapter 28 What To Do If They Say Don't Say Yes 140
Chapter 29 What To Do If They Do Say Yes! 142
Chapter 30 The Game Industry's Dirty Little Secret 144
Conclusion 146
Section 6 Resources and Examples
Publishers and Manufacturers 148
Distributors 154
Brokers 155
Game Conventions and Trade Shows 156
Industry Publications 158
Sample Query Letter 160
Sample Record of Disclosure 162
Sample Licensing Agreement 164
Sample Option Agreement 166
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